I think you missed the video portion of the article where they compared similar situation across consoles and it still ended up showing more enemies on the 360. The problem with this comparison is that there are so many variables at play between the two versions. There is also a different design philosophy at play. It would have been great and I was partly hoping for a like for like situation between Sigma2 and NG2 even after the removal of blood but that didn't happen. The two games are different which makes a comparison very hard to do.This also appears to be a very inaccurate statement and once again shortchanging the PS3 version. The writer claims that the PS3 version is more or less strictly limited to around 6 enemies on screen, while the 360 version can handle "far more enemies." Here's a video that shows the PS3 version handling 12 enemies on screen at a time (with perhaps some slight slowdown, although it's difficult to ascertain in the video):
http://www.youtube.com/watch?v=MA7Runk_lSc
I will say based on what is known about both of these systems what he did say in the article is more sound than most of the stuff you will hear about the games. They might have tried to not get the Z rating in Japan but NG2 got an M rating over here in the US and tolerable ratings elsewhere. Why not turn on the blood for people over here? They made changes with previous NG's for different territories why not do the same with this game especially when you have people complaining about its removal? Why when your cut scenes are limited to 30fps do you remove extra models? Nobody is playing these scenes I understand but why not leave them the same. They are pretty much the same just with less models in them now. It would have been really impressive if they got the old stairway scene working at 60fps and would have been a way to stick it to the director of NG2 that they managed to do everything that the 360 did only much better. Why didn't they try to do that? If everything was designed like for like just with more polish and balanced gameplay and the other extras including things that the PS3 is good at no one would think twice about Ninja Gaiden Sigma 2’s technical superiority but they ended up removing or toning down things that the 360 is believed to be good at and the PS3 not so good at they locked cutscenes at 30fps. (I think old Team Ninja should have done the same thing though for cut-scenes and used the extra power to make the cutscenes look better. They kind of needed it) In the end the game is still more polished on the PS3 so it is the better version between the two but there were somethings in the NG2 that people could question if the PS3 would have had a easy time pulling off at the same quality.
We might get the new Team Ninja side of the story since they seem more willing to talk the tech stuff but we won't be getting that from the old Team Ninja. They didn't bother doing it even when they were given the chance to when they did the Softimage casestudy.