Digital Foundry Article Technical Discussion [2025]

24 fps looks cinematic because it’s what people are used to, if we standardized around 60 fps movies then people would think that looks cinematic.

Main thing is it breaks the illusion that you're watching something real. If you see live theatre there's no attempt to try to fool you into seeing the stage as a real location. Movies can do a fairly good job of making a film set, look like a real place, make costumes look like real clothes, uniforms etc. Once you introduce HFR (48, 60, 120 fps) the image is so clear that it breaks the illusion. It makes movies look like live theatre. The costumes look fake, the sets look fake, the effects don't blend with the live elements well. Everything that's an illusion is broken. On top of that there are things like filmmakers gaining experience with lighting HFR movies so they can look dramatic or cinematic instead of real. The cost of making film sets and costumes look even better, and the costs of improving special effects so they blend seamlessly might make the whole thing a non-starter.
 
Main thing is it breaks the illusion that you're watching something real. If you see live theatre there's no attempt to try to fool you into seeing the stage as a real location. Movies can do a fairly good job of making a film set, look like a real place, make costumes look like real clothes, uniforms etc.

The upside of this is when you actually are in real locations it usually looks way better. Take a look at the marina scenes in Genimi Man, they look awesome. They looked even better in the cinema where you could get stereoscopic 3D as well.
 
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Because higher framerate movies were rejected by the public, so you can't standardize something that people don't want.

The cinematic feel will remain a low framerate, unless so many people at once decide to change their idea.

Something that I could see happening in variable framerates per scene, so that panning scenes can get less straining on the eye.
 
There's a cost issue here but I would wonder a what if in terms of if they tried higher FPS for animated (CG or hand) movies/shows, especially if it were stylized vs realistic, in terms of whether or not there would be a different reception vs live action.
 
Let's try not to rabbit hole too much further into the "cinematic frame rate" discussion here. Can pull to another thread if necessary but suffice it to say there are loads of people who legitimately prefer 24/30fps for cinematic look regardless of the reasons, and lots of others who just feel like games should be uncapped regardless. This is not something we're going to resolve here via technical discussion... it's different preferences and that's fine.
 
Yeah it does appear very soft. Probably a combination of low internal resolution plus VRS. DF is working on a PC review and it should look much better there.

Oh I thought something may have been wrong with the video. If that’s how the game actually looks on the Series X it’s surprising that Ollie is so positive about the visuals.
 
I haven't played this, so I don't know if it supports Quick Resume.
If it does, I wish Tom had tested to see any differences in performance degradation over time for QR. Logically, it should perform significantly worse, right? Since it's just the exact same playthrough each time you load it up, rather than a "saved" game. In any case, it would be interesting to see if there is any difference when exiting out and returning multiple times with QR.

 
I haven't played this, so I don't know if it supports Quick Resume.
If it does, I wish Tom had tested to see any differences in performance degradation over time for QR. Logically, it should perform significantly worse, right? Since it's just the exact same playthrough each time you load it up, rather than a "saved" game. In any case, it would be interesting to see if there is any difference when exiting out and returning multiple times with QR.

That is embarrassing. Imagine releasing a game about exploring and have it constantly stutter and freeze as you're moving through the world.. lmao How does one allow a game to release in that state? ...smh.

But hey, those graphics tho! /s
 
I haven't played this, so I don't know if it supports Quick Resume.
If it does, I wish Tom had tested to see any differences in performance degradation over time for QR. Logically, it should perform significantly worse, right? Since it's just the exact same playthrough each time you load it up, rather than a "saved" game. In any case, it would be interesting to see if there is any difference when exiting out and returning multiple times with QR.

It does support QR. I haven’t noticed any fps issues but I am using VRR display. The game is significantly smoother in my opinion on console vs pc. PC stutters a lot.
 
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