I don't understand how something like tlou 2 in cutscenes can have almost perfect shadowing on characters and a great looking depth of field, all on a PS4, while on PS5 you get clair obscure with massive shadow and depth of field aliasing.
As an aside, the mansion in Clair Obscure tells me that software lumen is nowhere near ready for interiors. Lighting boiling everywhere, if I didn't know what was happening I would think that it's straight up broken.
As an aside, the mansion in Clair Obscure tells me that software lumen is nowhere near ready for interiors. Lighting boiling everywhere, if I didn't know what was happening I would think that it's straight up broken.