Digital Foundry Article Technical Discussion [2025]

Yea Q3A, once you go above 150 fps IIRC, you start glitching certain jumps you can't normally make without it. Your bunny hop acceleration I think was also tied to your frame rate, it was easier to get up to speed quicker with higher fps.
125fps was the magic number.
 
Funnily enough, Marvel Rivals has a similar problem. Frame rate impacts movement for some(all?) abilities and even damage. Kind of funny to see such an old issue pop up. But the game is a smash hit and they've sold a ton of horny skins, so job well done.
 
Funnily enough, Marvel Rivals has a similar problem. Frame rate impacts movement for some(all?) abilities and even damage. Kind of funny to see such an old issue pop up. But the game is a smash hit and they've sold a ton of horny skins, so job well done.
that's what I heard, that it is becoming a success, maybe another forever-game to add to the list. With games like that FG is a great thing to have for those who want a lot of frames while keeping the original physics.

This reminds me of RE2 Remake and the famous knife trick related to framerate, that killed bosses in a jiffy. That's a game I loved so much that I completed it performing a speedrun several times, something I rarely do....
 
that's what I heard, that it is becoming a success, maybe another forever-game to add to the list. With games like that FG is a great thing to have for those who want a lot of frames while keeping the original physics.

This reminds me of RE2 Remake and the famous knife trick related to framerate, that killed bosses in a jiffy. That's a game I loved so much that I completed it performing a speedrun several times, something I rarely do....

Well, they're going to fix it. They've acknowledged the issue and a fix will come eventually. Not sure how fast. Just funny to see what is essentially an almost 25-year-old problem pop up in a modern game.
 
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