Charlietus
Regular
Didn't Disney ask for 160 milion dollars for the license? 315 milion - 160 milion so 155 millions compared to the first one 120 milion budget for development. That makes more sense to me.
they spent years talking about xCloud, the cloud this the cloud that, "MS has a more advanced cloud", Xbox One cloud was going to be a thing, it was also one of the most important discussion subjects in the Activision deal, just to completely lose against PS+ Cloud.
00:00:00 Introduction
00:01:40 How PS+ Streaming Works
00:03:17 PS5 Install vs PS+ Cloud Image Quality Compared
00:06:32 PS+ vs xCloud Image Quality Compared
00:07:58 Frame-Rate Tested (A Plague Tale Requiem)
00:11:50 Frame-Rate Tested (Resident Evil 2 Remake)
00:14:47 Latency Tests
00:17:13 Round-up/Verdict
they spent years talking about xCloud, the cloud this the cloud that, "MS has a more advanced cloud", Xbox One cloud was going to be a thing, it was also one of the most important discussion subjects in the Activision deal, just to completely lose against PS+ Cloud.
The latency numbers for ps premium could just be a higher distance from the server. And even if it wasn't, 8 more milliseconds of latency isn't exactly a deal breaker.Did you somehow overlook those latency numbers?
That's a gigantic L for PS+ Cloud in the most important metric of all.
You're basically limited to turn-based strategy games. (and XCloud isn't much better)
But according to DF, compared to the loss of quality in XCloud, this is relatively a smaller problem in comparison. They also pointed that this latency may vary compared to how close they are to the Sony or MS data centers. They both fare badly. But MS's solution is even further removed from the ideal and how MS marketed their own cloud gaming.Did you somehow overlook those latency numbers?
That's a gigantic L for PS+ Cloud in the most important metric of all.
You're basically limited to turn-based strategy games. (and XCloud isn't much better)
I mean let’s be real. Availability is massive on xcloud. It’s not even comparable. Cloud service is useless if you can’t serve 100,000s of concurrent users. There’s 0 chance PS+ serves that many as they specifically limited it to being ps5 owners only. Xcloud will run on anything with a modern browser. That makes its latency performance over ps5 even more intriguing, as Sony limiting streaming to ps5 you can do some lower level work there.they spent years talking about xCloud, the cloud this the cloud that, "MS has a more advanced cloud", Xbox One cloud was going to be a thing, it was also one of the most important discussion subjects in the Activision deal, just to completely lose against PS+ Cloud.
8ms is just outright insignificant. How is that a 'gigantic L'?Did you somehow overlook those latency numbers?
That's a gigantic L for PS+ Cloud in the most important metric of all.
You're basically limited to turn-based strategy games. (and XCloud isn't much better)
I mean let’s be real. Availability is massive on xcloud. It’s not even comparable. Cloud service is useless if you can’t serve 100,000s of concurrent users. There’s 0 chance PS+ serves that many as they specifically limited it to being ps5 owners only. Xcloud will run on anything with a modern browser. That makes its latency performance over ps5 even more intriguing, as Sony limiting streaming to ps5 you can do some lower level work there.
It was there but glossed over very quickly - this only applies to PS5 titles.Yeah, I may have missed it but I don't recall DF's video mentioning that streaming is only to another PS5 console. Like I have a PS5, I've never streamed a Premium+ game - because I can download those games in full locally too. I get that for some situations there's a benefit to that sure, but essentially they're very different products, and I think that should have gotten a little more attention.
Stream the power of PS5
New to PlayStation Plus Premium memberships, enjoy instant streaming access to a huge range of PS5 titles with no downloading and no use of your console’s storage.
Stream select PS5 titles on-demand to your PS5 console from the PlayStation Plus Game Catalogue, as well as select games from your own personal collection bought from PlayStation™Store. You can even try out some of the biggest recent releases with streamed PS5 Game Trials.
Stream games that look and sound incredible, with resolutions up to 4K*, HDR* at 60Hz, and the full suite of PS5 audio outputs including Tempest 3D AudioTech.**
Cloud streaming
Enjoy streaming access to a wide range of PS4 games from the Game Catalog, and hundreds of PS3, PS2 games and more from the Classics Catalog, via your PS5, PS4 and PC.
Play on PC
Stream games from the PlayStation Plus Game Catalog and Classics Catalog to your PC on demand*. Save your progress to the cloud and pick up where you left off on your PS4 or PS5 console, and connect your controller for a true PlayStation experience on PC.
it turns out that the RX 7900 GRE isn't as good as initially thought. I read that the RX 7900 GRE has been adapted to the chinese market and AMD has been selling it in China for more than a year now, so it's not a new gpu. I was initially hyped about this GPU, but I read that and then I watch this video and I get over it.Yeah that is a great card for that price point. We definitely need more competition like this from AMD.
it turns out that the RX 7900 GRE isn't as good as initially thought. I read that the RX 7900 GRE has been adapted to the chinese market and AMD has been selling it in China for more than a year now, so it's not a new gpu. I was initially hyped about this GPU, but I read that and then I watch this video and I get over it.
Radeon RX 7900 GRE Issues, This GPU Generation Sucks!
Great video by Tom. UE5 is just rubbish, don't care what anyone says. The performance for the output is just terrible. While lumen and nanite are nice, their performance cost is just a joke. Better to use baked lighting so that we can actually play the game instead of watching a slideshow.
I get your perspective, and it's basically the same argument against ray tracing in general, especially if you're a 'performance first' sort of person.Great video by Tom. UE5 is just rubbish, don't care what anyone says. The performance for the output is just terrible. While lumen and nanite are nice, their performance cost is just a joke. Better to use baked lighting so that we can actually play the game instead of watching a slideshow.
I get you. My problem is that this is Epics second or 3rd consecutive miss on consoles. UE3 really struggled for a while on consoles. UE4 on the ps4/xb1 was rough especially due to the cpu. Features had to be scaled back. Now with UE5, it's again another feature-set miss. That's 3 strikes and they're out. Theses guys really struggle to develop performant features that can run on console hardware. Even on pc, it's a joke. It's slowly making the 4090 look like a 1440p card.I get your perspective, and it's basically the same argument against ray tracing in general, especially if you're a 'performance first' sort of person.
That said, I think it's wrong to rubbish the entire engine and feature set. You should be more upset that the sort of hardware required to run it well has gotten so expensive. If normal midrange parts were still being sold at midrange prices instead of like $600-800, then you'd probably feel a fair bit differently.
I also think devs need to be mindful of whether their game really needs such advance features in the first place. Many people would rightfully argue this game never needed a remake in the first place. It's still a nice looking indie game in its original form, but clearly the devs have been unsuccessful with other ideas and so are falling back on their minor hit, hoping a visual/next gen revitalization will get them some kind of financial return.
Basically, this is probably one of the worst case games to use an as example to rubbish UE5. It's a widely available engine, so it's not always going to be used in the best ways. That's on the developers, not the engine. I'm confident UE5 will produce some absolute bangers along the way that justify the higher demands.
I get you. My problem is that this is Epics second or 3rd consecutive miss on consoles. UE3 really struggled for a while on consoles. UE4 on the ps4/xb1 was rough especially due to the cpu. Features had to be scaled back. Now with UE5, it's again another feature-set miss. That's 3 strikes and they're out. Theses guys really struggle to develop performant features that can run on console hardware. Even on pc, it's a joke. It's slowly making the 4090 look like a 1440p card.
That’s certainly one way to look at it. I don’t agree but that’s ok…That is nothing to do with EPIC and everything to do with developer choices.
It's also that the consoles just aren't up to it.