Why such low expectations? Why not modern materials with good shading and smooth looking object edges (see spoiler), POM, modern post processing etc. but relatively small environments with few objects and not too many different materials? That shouldn't require significantly more computing power either. In Alien: Isolation you can currently get several hundred fps in UHD. Especially when you add DLSS to the game.Looking forward to the first batch of games which take these same constraints -- low tri count, low res texture, csg levels -- but author everything with path traced rendering in mind.
Face-Weighted Normals
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