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- The same awful screen space reflections as in all ReEngine games, with no option for RT to fix them. Alex just recommends to turn them off.
- That and of course, turn off SSR which looks like crap anyways.
I tried talking about this a few pages back, but it got lost in the noise created by a certain poster. Well, that or my post was boring and no-body cared about what I had to say.
It really is quite something how much SSR can spoil SF6. To quote a bit of my previous post:
I increasingly find SSR to be a double edged sword. Even taking into account its relatively low cost, the occlusion artefacts can lead to some really nasty looking scenes. The battle hub in Street Fighter six has huge shiny floor areas and a large PC walking around. Reflections disappear and reappear below your characters limbs as they animate. It affects a large part of the screen and is very distracting, like your character is dripping white spirit that is erasing detail from existence. Not my video, but these grabs hopefully show what I mean:
And here is the PC walking over an inverted ghost of himself, while the desk infront on its right edge is also nicely breaking SSR:
It's one of those things that my brain can't un-see now, and the SSR ghost haunts my dreams.
Clearly, the series S version wasn't bad enough so they used its extra power over last gen to turn on SSR. :/