I think that console users having tasted 60fps standardized modes will definitely be unreasonable about devs having a breaking point. It's an "expectation" now.
I was one of the minority of people who was against graphical options introduced in the last iterative cycle and especially at the start of this gen because it was easy to see that it would become a problem when devs didn't have headroom like that to fall back on to make it "easy" to unlock the fps and gain automatic performance.
I also made the argument then that whether it was 60 or 30, it was critical that devs set expectations early on for a singular performance metric. But then insomniac added 60fps mode for spiderman. Then a 60fps balanced mode. Then a 40fps mode. It's surely easier if your only working on one sku. But that doesn't apply to third party developers.
More powerful upgrades will only further complicate the situation for not much gain.
Yea. I know a few anecdotal twitter posts don't mean much in the grand scheme of things, but I know quite a few people who are now "60fps or bust".. and we've seen the reactions some gamers with regards to 30fps modes, although a lot of that pushback rightly stems from misguided expectations... which is another thing the industry needs to work on. It's hard to go back once you open these cans of worms. People's expectations begin to change, and that can lead to disappointment.
At the end of the day though, there are developers who have the budget, time, and can manage all these different modes, and put out high quality products despite all the work it adds... and like it or not, these companies are all competing with each other so that adds pressure on teams to perhaps take on a bit more than they can chew.
But yes, the key is setting proper expectations early. If you can add an additional mode post launch, then that's great... and it also has the potential benefit of getting your game back into the news cycle.
And yea, I was thinking about how these mid-gen upgrade consoles could have negative consequences on all this stuff.. When you have much more powerful consoles, there's less necessity or incentive to truly optimize for the platform. You can just bump res, framerate, and visual settings... but you're just brute forcing that stuff with more powerful hardware, ala PC. Whereas without mid-gen refreshes, developers would really be incentivized to optimize as much as possible to continue to evolve their games visuals/performance.
To me that is much more exciting. I loved seeing how much developers like Naughty Dog would improve their engine and their understanding of the hardware over the course of a generation for example. They REALLY pushed everything they could out of the PS3 that generation.. and going from UC1 to UC3 or TLOU was crazy. I wish we'd see more stuff like that.
Now, all that these mid gen upgrades do for me, is lower the impact that the next generation truly has.