This has to be a budget, time and manpower issue. Can't really see anything else. If we look at the ridiculously absurd development lenght since the last game - SIX years - and what we got is a 4 to 5 hour demo-like game, with zero things to do after that. This probably was rebooted at least once in development. It might be that they were going nowhere with the game, then Doom Eternal came out in 2020 and they had a reboot to copy that, so we ended up with this game that you finish in a morning, since they couldnt spend a lot of time after being rebooted. The dev is not a large one, the publisher isn't rich.
They probably also gambled on console sales for some bizzare reason, and the PC version got the least amount of money and time. Shadow Warrior 1 and 2 were PC only releases and console versions were released after a year. Unfortunately for them, the game performed about 20 times worse than the first game did back in 2013.
They probably also gambled on console sales for some bizzare reason, and the PC version got the least amount of money and time. Shadow Warrior 1 and 2 were PC only releases and console versions were released after a year. Unfortunately for them, the game performed about 20 times worse than the first game did back in 2013.