It's not that the light is amplified, it's that it's sampled multiple times in the model, to infinity. In the real world, you could take an object and shine a light on it. And then you could use a mirror to reflect more light from the same source onto it. Therefore, the object will be brighter. The problem they were describing in portal is that you can have a light shin on an object that is bouncing light through a portal and onto itself. Since you can look into a portal and see the portal you are looking into, that means you can see the object that light is hitting, and reflecting onto itself. That means that the now brighter object is reflecting now more light onto itself. It's not clear to me if they are saying that in the primary view of the world, ie where the character is located, if the object in question would be infinitely bright or not, but it does make sense that if you look through the portals, in the first portal it must be, because it's getting the light from the primary world, and is reflecting into the second. That means that the 3rd instance would be even brighter, because the second instance would reflect more light. But to trace that back, because the portals loop, would the object in the primary world have light shining from the portal from itself? And if so, wouldn't it be bouncing more light on itself through the portal?
I love that you guys are trying to disprove Portals in universe physics by using real world physics. Little metal things on your legs wouldn't stop you from getting hurt falling for 900 feet either. Regardless, you don't have to be moving at supersonic speeds to move air. If you jump through a set of vertically aligned portals, and you are being affected by drag force, then you must be displacing air. Meaning that you must be forcing air through that portal. Meaning that you are being slowed by drag force while also being pushed by the air that's rushing behind you to compensate for the displacement. You will also be affected by your own draft. Your velocity with each loop should lower the air's resistive effect on you every time you make a loop, as the air in the path would also start moving through the portal at faster speeds as well.