The thing is cause the new drives (ps5 and xbox series s/x) can transfer data 10x - 100x quicker than previous gen the need to do any 'tricks' is greatly lessenedThe point when the game begins to pull data in for the transitions isn't necessarily limited to the rift loading screen. These transitions are predetermined in the on-rails section, and transfers could begin up to several seconds beforehand if needed. This is a very old trick and I don't believe it's going to go away just because of the great drives in new gen consoles.
Dude mate seriously look at the video again
(approx times)
2:58 on bug back
3:05 rift
3:07 skyscrapers section
3:13 rift
3:14 sliding down a ramp
3:20 rift
3:22 onto a back of a dragon
3:29 rift
3:30 flying cars city scene
3:35 rift
3:37 pirateship
theres 6 different scenes, each scene is shown 6-7 seconds plus a rift is 1-2 seconds so max < 10 seconds to load each scene
Wheres all this time on rails beforehand to load the next level?
the HDD was not fast enough to do this in previous machines like he claims to pull this off in anything close to the quality of what R&C is doing. Thats just a fact, you can come up with alternative opinions but not alternative facts, this aint politics