I wonder what it takes to implement Quick Resume from the development point of view. It seems like depending on the game - sometimes it works fine, sometimes it doesn't, some times it doesn't work at all.re8 definitely doesn't support quick resume properly, I've had it failed twice and seen other users report crashes. Weird since almost every game is fine with it, but I'd rather have good performance at launch than perfect quick resume at launch tbh
Maybe some more evidence for the 'ps5 is primary platform' theory though
It's bonkers some people will be upset at having to wait 8.5 seconds. I mean, how the hell are you going to fill 8.5 whole seconds??? Clearly the agony of multi-minute load times from last gen are already fading in people's minds...
I wonder what it takes to implement Quick Resume from the development point of view. It seems like depending on the game - sometimes it works fine, sometimes it doesn't, some times it doesn't work at all.
Do we know install sizes yet?
But as you can see with Genshin, the custom I/O on PS5 is really that fast. Just get used to those 3x to 5x faster loadings on PS5 because they are going to become the norm when more third party devs will start to use the custom I/O API.
Hm, is there online game that works good with QR? Because for online games - if QR essentially freezes the game state - QR probably closes internet connection.The worst quick resume implementation has to be in outriders. Every time you use quick resume you are greet with message that you are disconnected from the server and game throws you back to login screen.
Hm, is there online game that works good with QR? Because for online games - if QR essentially freezes the game state - QR probably closes internet connection.
Probably for Gears it reconnects to the servers on startup when QR game is reactivated? Guess it really depends on the quality of implementation for the game.gears 5 works good. It signs you in without kicking you out to the title screen. I am QR to mp lobby and can start playing in seconds.
For this to be true, either the PS5 would have to be performing faster than it's published theoretical maximum, or the XSX would have to be performing slower than it's published theoretical maximum. I'm wondering which you think it is and the reasons behind that?
Are there any modern day 3rd party titles on XBSX/S loading in under 2 seconds? Honestly, I can't remember.
For example the PS5 is the only system to have a coherency engine and the cache scrubber.
For what it's worth, the PC Resident Evil Village edition loads in about 3-4 seconds (from the game menu, to hitting F prompt, to actual play) on my NVMe raid drive, depending on the last save location. And ~5 seconds on a standard NVMe setup. Not that big of difference between the raid and non-raid setup to complain about.
Oh, so those load times without direct storage? I thought direct storage is already available on PC.And thats before direct storage made its way to the platform. Xbox should load as fast, shows its a optimization thing.
I thought direct storage is already available on PC.
Oh, so those load times without direct storage? I thought direct storage is already available on PC.
Oh! So PC loads even faster without that. Then it seems some issue with Xbox implementation.Not on mine atleast