Take 'Control' as an example. The additional headroom that XBSX had in the uncapped photo mode ranged from 3%-32% advantage over PS5 depending on the area. However, this advantage regardless of how high it was, still didn't translate into maintaining a rock-solid 30fps gameplay experience when RT was enabled. If I’m not mistaken, PS5 actually holds a slight performance advantage during actual gameplay.
I agree raw numbers are good to have on providing a certain amount of context and clarity on how these game systems stack up in generic benchmarking, but if those raw numbers aren’t translating into real and meaningful actual gameplay performance, then it becomes pointless wanting an uncapped framerate to see the highest value reached. IMHO, if the consoles aren’t able to maintain a certain locked/capped framerate (30fps, 60fps, etc.) by the developer, then for me anyhow, its visible that any additional performance above those caps aren’t enough, or simply isn’t there.