The cibematics have Animation stutter like I mention in the video like, but not necessarily frame drops like at releaseMaybe it's Youtube but 1.10 still looks pretty stuttery in cinematics ?
The cibematics have Animation stutter like I mention in the video like, but not necessarily frame drops like at release
nice, I think I would pick this up now on PC had I not already purchased a PS5.
The major issues look resolved here.
Look at those AF compares!
This seems to be a bit of a trend across a bunch of recent titles and I'm wondering why. This has to be something that is wholly in the control of the developer, you can be as optimistic or conservative as you like regarding your prediction for your target resolution fitting in your frame time.
So weird.
Maybe the devs thinks that VRR on Xbox platforms cleans up the framerate so they don't have to spend the time optimizing.
Maybe the devs thinks that VRR on Xbox platforms cleans up the framerate so they don't have to spend the time optimizing.
on the other hand cold war has proper resolution scaling on xsx and bug on ps5As a developer, you've got to be checking this, right? It surely cannot be coincidence that a bunch of recent multi-platform games are near-locked at 60fps but at a generally lower dynamic resolution than XSX. The whole point of a dynamic resolution is to hit your frame rate budget, why is this working on PS5 builds but not XSX builds? ¯\_(ツ)_/¯
lmao, how many percent people have vrr tv ? 5 ? ;d it will change in the future but highly doubt its devs mindsetMaybe the devs thinks that VRR on Xbox platforms cleans up the framerate so they don't have to spend the time optimizing.
I'm not claiming PS5 games don't have issues, I'm talking about a specific trend that DF have reported a lot.on the other hand cold war has proper resolution scaling on xsx and bug on ps5
If something is broken in software then they can fix it in software. Of the two platforms, in terms of being able to predict performance and hitting your target frame rate I would have put my money on the variable-clocked PS5 being more tricky.Perhaps MS plans to free up resources in a software update and these titles that focus on resolution will be able to take advatage?
If something is broken in software then they can fix it in software. Of the two platforms, in terms of being able to predict performance and hitting your target frame rate I would have put my money on the variable-clocked PS5 being more tricky.
Devs can fix this on XSX by better tuning their dynamic resolution scaling formula. Just make it a little more pessimistic.
The thing is, if something is variable you can't always count on the performance. So dynamic resolution must be a bit more aggressive to leave a bit overhead if the performance drops for a while.This is what I find so frustrating. The whole point of the setup of the PS5 is to make performance and power consumption predictable. This was very clear in Cerny’s presentation. It may seem a logical connection between variable clocks and so on but in reality it results in more stability and predictability not less.
Or another perspective, with locked clocks, the harder you have to run it. Boost is typically handled by moving the power away from idle transistors towards increasing clock speeds when load is low. As load increases power requirements increase as well, you are eventually going to be bound thermally or bound by power draw, so to keep handling an increased load frequency must go down. This in some ways makes it predictable if you having issues taking advantage of the saturation of the hardware.The thing is, if something is variable you can't always count on the performance. So dynamic resolution must be a bit more aggressive to leave a bit overhead if the performance drops for a while.
Yup. Although it is seems counter-intuitive, having a degree of flexibility for the CPU or the GPU to tilt the performance see-saw makes perfect sense from the power/thermal angle. And let's not forget that in terms of variable clocks, AMD and Intel CPUs, and AMD, Intel and Nvidia GPUs have done this for more than a decade. It does not make any sense to run silicon at high frequencies when under-utilised and devs are more than used to just feeding work to the CPU or GPU and having it clock up and down - within a clock/performance envelope - as necessary.Or another perspective, with locked clocks, the harder you have to run it.
Layman talk, could it just not be the variable clocks of PS5 showing an ‘advantage’ in that the bottleneck gets the boost it needs quicker than the resolution can scale?Yup. Although it is seems counter-intuitive, having a degree of flexibility for the CPU or the GPU to tilt the performance see-saw makes perfect sense from the power/thermal angle. And let's not forget that in terms of variable clocks, AMD and Intel CPUs, and AMD, Intel and Nvidia GPUs have done this for more than a decade. It does not make any sense to run silicon at high frequencies when under-utilised and devs are more than used to just feeding work to the CPU or GPU and having it clock up and down - within a clock/performance envelope - as necessary.
Game consoles were the last hold-out of devices using fixed clocks.
But back to games, quite a few game's dynamic resolution systems are failing on XSX compared to PS5. Why are these systems correctly lowering the resolution lower on PS5 to better hit 60 and not on XSX? It makes you wonder if there are other dev-tuned weightings built in preventing the system doing what it's supposed to do. But why would you do that? Why not let the system free-wheel and find it's only natural equilibrium? ¯\_(ツ)_/¯.
This is Cerny's 'a rising tide lifts all boats' comment in action.Layman talk, could it just not be the variable clocks of PS5 showing an ‘advantage’ in that the bottleneck gets the boost it needs quicker than the resolution can scale?
Wasn't that related to the higher clocks, and not the variable clocks?This is Cerny's 'a rising tide lifts all boats' comment in action.
Oh. Maybe, I thought it was applicable to the whole process. :/Wasn't that related to the higher clocks, and not the variable clocks?