Digital Foundry Article Technical Discussion [2021]

Discussion in 'Console Technology' started by BRiT, Jan 1, 2021.

  1. snc

    snc
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    really happy its in ps plus this month, 100% will check
     
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  2. Shortbread

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    100% agree. During my breaks from CP2077, I've recently restarted playing Control because now I have a GPU capable of running the game with RT. And yes, Control with RT @4K/60fps is downright gorgeous.
     
  3. Tkumpathenurpahl

    Tkumpathenurpahl Oil Monsieur Geezer
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    I played it during a week long trial of PSNow, and had a great time. I bought the Ultimate Edition for £15 during a sale. A bit annoying that it's included with PS+ this month, but at least it'll be there when my subscription lapses.

    Really looking forward to trying out both modes, as my Pro both really struggled to perform brilliantly and sounded like a lawnmower in a washing machine being kicked down a spiral staircase.
     
  4. ChuckeRearmed

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    I would say...damn.
     
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  5. Allandor

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    Well, the résumé of the video was unnecessary. "never looked so good on consoles" ... well, more or less something I would expect at least from a next-gen patch.
    I really don't understand why the game has so low settings. Yes, the RT settings are low, I can understand that. But the other settings. Texture resolution just medium, filtering just low, ....
    Seems a bit underwhelming for such "big" GPUs like in the next-gen consoles, when the mid-gen consoles already had something similar (expect the RT settings). I didn't expect an SSD optimized engine, but this more or less seems to be a really, really low effort next-gen patch. Just to get the game somehow running with RT.

    If I take my RTX3070 (yes I know it is a bit higher performance card than in consoles) and activate RT @1440p I almost never get stable 60fps (actually around 45fps) even if I lower all other non-RT settings. Those other settings don't even change a bit (even going from 4x MSAA to 2XMSAA or turn it off). So RT is limiting the performance here. With RT on @1080p I finally get stable 60fps. The game targets 1440p/30 in RT mode. I really don't see, why they shouldn't reach 30fps with every other setting on high when they even lowered the RT resolution.
     
    #425 Allandor, Feb 1, 2021
    Last edited: Feb 1, 2021
  6. snc

    snc
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    in the end thats just naming settings and whats important its what we see on screen and I think remedy settings are quite clever cause they look good and performance is really good for example 5700xt with high settings without rt is avarage 42fps on 1440p and 2060super with high settings rt 1440p avarage 23 fps according to techpowerup
     
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  7. snc

    snc
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    agree that settings texture resolution to medium is quite strange but from what I saw from video game doesn't different much from high pc settings so are still good
     
  8. PSman1700

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    Its around RTX2070 performance somewhere, if you'd want to exactly match it hardware wise and go for these settings, before DLSS comes into play.

    With high settings, yes.
     
  9. snc

    snc
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    yep, thats why remedy didn't use high settings as they don't target 40ish fps in performance mode and 20ish in quality mode ;) (but texture quality could be high I think)
     
  10. iroboto

    iroboto Daft Funk
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    This largely depends on the bottlenecks that cause the settings to stay low. Are they trying to keep settings low to ensure there is sufficient room for the explosions and fluid effects. This game is very dynamic right, it's not a simple corridor walker, everything is subject to explosions and debris.
     
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  11. Dictator

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    In case anyone is wondering what it takes to run the corridor of death at PS5 rasterised settings - a 2060S does the job there. Ray Tracing? IDK as it was not easy getting sub 30 to test.
    Texture quality in this game controls the streaming cache more or less. It is not affecting close up quality really.
     
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  12. snc

    snc
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    thats why the difference isn't as noticable, thx for answer
     
  13. iroboto

    iroboto Daft Funk
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    so texture quality is just affecting the amount of space used in VRAM essentially?
    If so this is unsurprising: you would take advantage of the PS5 ssd speeds to manage your VRAM allocation for virtual texturing.
     
    #433 iroboto, Feb 1, 2021
    Last edited: Feb 1, 2021
  14. Shortbread

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    Any information on what the day-1 patch will contain?
     
  15. DSoup

    DSoup meh
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    It's supernatural isn't it? I'm not a fan. I like my scary things more visceral, teeth and claws stuff. If I have it wrong let me know and I'll give it a go.:yep2:
     
  16. iroboto

    iroboto Daft Funk
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    I would agree it would fall under the category of supernatural indeed.
    It's pretty creepy I guess, in a paranormal way. There's always sort of people creeping up on you, and you hear people talking all over the place when no one is around that sort of really is creepy I guess.
     
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  17. Allandor

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    might be, but texture filtering is also low.
    Those settings are just much lower than expected. After all it already ran on the last gen ^^, so at least @30 fps I expected much, much more. E.g. in this section

    Raytracing is really buggy here. All those artifacts on the walls. But especially Control has a really bad denoiser. Even shimmering and floating pixels are all over the place, even on a high-end pc. This is why I deactivated RT on my card (3070), when playing control.
     
  18. Globalisateur

    Globalisateur Globby
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    With what kind of CPU this comparison has being done?
     
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  19. Shortbread

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    A Core i9 10900K was mentioned dealing with SSD performance (PS5 vs. PC), so maybe the same processor? I believe Alex has one or two Ryzen setups... I could be wrong though.
     
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  20. Rootax

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    Never found Control good looking for the performances (on high end pc).
    But the performance mode is a a very welcome addition for consoles.
     
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