Well, the résumé of the video was unnecessary. "never looked so good on consoles" ... well, more or less something I would expect at least from a next-gen patch.
I really don't understand why the game has so low settings. Yes, the RT settings are low, I can understand that. But the other settings. Texture resolution just medium, filtering just low, ....
Seems a bit underwhelming for such "big" GPUs like in the next-gen consoles, when the mid-gen consoles already had something similar (expect the RT settings). I didn't expect an SSD optimized engine, but this more or less seems to be a really, really low effort next-gen patch. Just to get the game somehow running with RT.
If I take my RTX3070 (yes I know it is a bit higher performance card than in consoles) and activate RT @1440p I almost never get stable 60fps (actually around 45fps) even if I lower all other non-RT settings. Those other settings don't even change a bit (even going from 4x MSAA to 2XMSAA or turn it off). So RT is limiting the performance here. With RT on @1080p I finally get stable 60fps. The game targets 1440p/30 in RT mode. I really don't see, why they shouldn't reach 30fps with every other setting on high when they even lowered the RT resolution.