The streaming is just plain broken. I just added data for capturing a hallway by the fountain on the streets map. It's an enclosed hallway that wraps around the back of that part of the map. A narrow hallway with walls and ceilings and floor should be the ideal place for performance.
I guessing this is actually a cpu or disk problem. My gpu utilization is 85-90% in that area on streets and I get the spikes. Maybe they are trying to stream assets on demand and either my 6-core cpu or my nvme are holding me back. I wonder if this is repeatable on Windows 11. Possible they're using DirectStorage?
Either that or their animation system is completely busted and just the act of walking tanks your fps. Edit: Never mind, I already ruled this out by testing just moving the view with the mouse and no player movement.
Or maybe resizable bar would help? I don't have a motherboard that supports it, so I can't test it.
Edit: fyi, I fully restarted the game every time I changed video settings, so it's not that.
I guessing this is actually a cpu or disk problem. My gpu utilization is 85-90% in that area on streets and I get the spikes. Maybe they are trying to stream assets on demand and either my 6-core cpu or my nvme are holding me back. I wonder if this is repeatable on Windows 11. Possible they're using DirectStorage?
Either that or their animation system is completely busted and just the act of walking tanks your fps. Edit: Never mind, I already ruled this out by testing just moving the view with the mouse and no player movement.
Or maybe resizable bar would help? I don't have a motherboard that supports it, so I can't test it.
Edit: fyi, I fully restarted the game every time I changed video settings, so it's not that.
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