VRS, as with any tech used in rendering games, will always depend on the implementation. In Gears 5 and Doom, especially Gears 5, it is virtually unnoticeable unless you are told that it is been used. With Doom, you'd have to really zoom in to find it. That it is more easily identifiable in Halo: Infinite doesn't make it a bad tech. It just means that it wasn't implemented well enough, or it's more obvious because of the overall technical makeup of the game, etc. As with other innovations and tools in this space, it is used to make faster or prettier pixels where and when it matters.