This level of exaggeration
Is to be expected. Dont lay any time on it, better spent on content on youtube for us intrested to watch
This level of exaggeration
"High end" isn't a well defined term. Its raw meaning is 'the better part of what's available'. So you're into the territory of 'what does he mean, high end?' which appears to have backfired for some users, like me, who took that to mean something like "targeting a high end PC, kinda like Crysis, so you can expect it to really push the boat out and wow you as it's not limiting itself to middle tier to lower GPUs," or "at the high end of what games are achieving, exclusively on PC."When they say 'high end PC exclusive', they are not saying 'high end PC', they are saying 'high end game on PC'.
I don't think Dictator is necessarily out of place here. He's specifically looking at a high budget title that no one talks about. Its certainly higher budget than any indie title and most AA titles and it's got fully fleshed environments, a large story, audio and dialog, animations, enemy types etc. with a slew of advanced graphics features. It is by definition a high end game; and I think if this was released on console today, many would peg it as AAA quality. Given some of the other titles we have out there, there's no reason it can't compete in that bracket. You and I both know this, having developed indie titles, this is a serious a production that can't be done with a small team. Games aren't just how much is spent on rendering; there's a ton of actual content that needs to be built to support a title of this scope."High end" isn't a well defined term. Its raw meaning is 'the better part of what's available'. So you're into the territory of 'what does he mean, high end?' which appears to have backfired for some users, like me, who took that to mean something like "targeting a high end PC, kinda like Crysis, so you can expect it to really push the boat out and wow you as it's not limiting itself to middle tier to lower GPUs," or "at the high end of what games are achieving, exclusively on PC."
I don't see particular value in a semantics argument. If some people are going to interpret "High End PC Exclusive" as meaning a top tier title, it makes more sense to me to change the presentation to avoid such misinterpretations than to try to educate the masses to all align their interpretations of a particular phrase.
I don't think Dictator is necessarily out of place here.
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Mate polygon count alone is far higher than any ps360 game, Oh sure I agree its not super amazingt's not there, I can clearly see with my own eyes it's not there and the ground looks like a PS360 game in many parts of your video
Which is clearly better described by "high budget PC exclusive" than "high end" where the 'end' of what (budget? graphics? power consumption? time to complete?) is left to the reader's imagination. My point is just that it is fairly ambivalent and some people are taking it one way and shaping their discussion of the technology around the interpretation of that key phrase. We can put the matter to rest by clarifying what Dictator's message is or, better yet as I realise below, just ignore it as a Red Herring.I don't think Dictator is necessarily out of place here. He's specifically looking at a high budget title that no one talks about.
I agreed with you here, and was about to clean things up, but actually the points were technical discussion, on the rendering features. The interpretation is influenced by the choice of presentation - hence the reason there are guidelines for B3D on choice of thread title, because that sets the mood for the discussion. The main problem is that the criticisms weren't handled well and those disagreeing with the observations didn't do so on a technical level but just focussed on the broad, ambiguous phrase. As such, discussion to date should stay but the discussion should move on such that....Seeing the rules of engagement, someone's breaking the rules and its being accepted by a mod.
Mate polygon count alone is far higher than any ps360 game, Oh sure I agree its not super amazing
Best ps3 game prolly uncharted 3, sword and fairy 7 is better but its not a huge leap, those diminishing returns
(the videos from before the ps4 came out so Im pretty sure its the ps3 version)
hmm, not sure about dp4a missing on PS5 quite yet, at least I haven't seen confirmation of it.good question about xess, ps5 gpu not supporting DP4a seems to be quite a big f
mate calm down if I did miss something, then sorry. And Im not an established member of this forum, take that back.You're another one who's completely missed what I said and turned it in to something it's not.
It seems to be a big problem with certain established members of this forum.
yes according to Locuzahmm, not sure about dp4a missing on PS5 quite yet, at least I haven't seen confirmation of it.
The video in question wrt to DF:
I didn't actually get to watch this until now. Interesting! The commentary around RT was very interesting. A not requested feature because they didn't think there would be enough performance to do it.
I'm glad that the whole industry moved forward on this one, this is really where I wanted gaming to go and I hope to see some incredible RT based titles 3-4 years from now. If not by next gen when we expect full pipelines to have made a conversion.
edit: nvm I see it now:
https://www.resetera.com/threads/intel-xess-intels-answer-to-dlss.473709/post-71679036
andThere are only two RDNA chips which don't support INT DP4, that's Navi10 (5700) and GFX1013, which is an RDNA based APU with Ray Tracing support and appears very much like the PS5 SoC, where since awhile I assume that it doesn't support mixed dot-product instructions
it's hard to tell without more context here on the backstory of PS5. It does seem like they were way ahead of MS in terms of getting out their kits and what not and perhaps they didn't see this as a win for them.quite baffled by sony short-sightedness
mate calm down if I did miss something, then sorry. And Im not an established member of this forum, take that back.
Dude I am agreeing with the unwarranted praise of this SK title, but its a step above any PS360 title
Is that actually the case? Question not a statement.But without DP4a it's just going to add a couple instructions to the process, maybe some overflow handling needs to be done additionally. But it still has rapid packed math, so it's not ultra terrible. it's just not as ideal as having it I suppose.
I guess it's one of those wait and see items. Typically we've done a lot of machine learning without DP4a in the past and tensor cores, and typically it's fine. I'm not exactly sure how much performance we're extracting from DP4a, so for me it seems like it may be a thing where 'training time' it's a bigger issue than it is at runtime. But it's hard to say, typically we don't try to get NN to run in 4ms or less, so this could be a factor. But at the same time I don't want people to worry about XeSS on PS5 if it or something equivalent never arrives on it anyway. I guess it's like the XSX having 36 double pumped ROPs. We said it was no concern, and when we finally have some benchmarks then we can reassess if it is a concern. I don't think most people will be able to hypothesize DP4a / ~DP4a performance on runtime NN on a PS5 since there are so many factors involved there, so it seems like we'll just have to wait and see games utilize it on PS5 before we say it's an issue.Is that actually the case? Question not a statement.
I would've thought that the waste/overhead that you need to run the same calculations would be much higher.
Not saying it definitely makes it unusable.
Didn't Intel release some information on their XeSS ML-AA performance? Anyone remember the details, was it one set of numbers with their GPUs instructions and then another set of numbers with DP4A? Did they also comment on feasibility of running XeSS without DP4A?