Explain to me what you're seeing and how that effects the conclusions elsewhere in the video?
So the 5% better than PS5, is just specifically in reference to the Miami intro, he does not use it as a conclusion to say it's performing 5% worse overall to 2060s. I think there seems to be a comprehension problem, the remaining conclusions here showcase that the lack of bandwidth may likely be the cause of the reason why PS5 is running a lower resolution than XSX when looking at the same GPUs in the same bandwidth heavy areas that drops are being pushing across the GPUs.
He says in non bandwidth limited scenes shown here PS5 is out rasterizing the 2060s.
With respect imo as to why the 2060s is getting hammered possibly by that sequence, some of it may be attributed to the fact that the settings are not the same as PS5, and it's just a little too much for it to continue at 60fps. That's is a side discussion separate from the videos end conclusions about PS5 wrt PC performance.
Transcript:
describing memory bandwidth limitations
14:09 on performance so
14:10 other areas of that benchmark show the
14:13 rtx 2070 super scaling below the series
14:16 x like we would expect it to based upon
14:18 theoretical numbers
14:20 still this information that we get from
14:21 this test is enlightening as even
14:23 without the same resolution and settings
14:25 we can see how the series x fares better
14:28 in comparison to pc gpus
14:30 than the playstation 5 does
thus going
14:33 part of the way
14:34 explaining perhaps why the series x is
14:37 running this game at a higher resolution
14:39 than the playstation 5.
14:40
with these numbers we can also see how
14:42 gpus with less compute yet
14:44 similar bandwidth such as the 2060 super
14:47 in comparison to the playstation 5.
14:49 how the 2060 super is coming closer in
14:52 performance in this
14:53 instance than might be expected perhaps
14:55 pointing to the shared memory bandwidth
14:57 on consoles between
14:58 cpu and gpu depressing performance in
15:02 comparison
15:03 which might explain why a number of
15:05 console games we've seen this generation
15:06 at its start
15:07 are using lower resolution particle
15:10 effects than available on pc
15:12 but that's really all i can reasonably
15:13 say for now
Transcript 2:
12:41 compute wise the playstation 5 should
12:43 rather
easily pass the rtx 2060 super
12:45 and rasterization
12:47 and it does and this benchmark here in
12:49 miami shows it as well
12:51 in other sections where the playstation
12:53 5 is doing just fine at 60 fps
12:55 while the rtx 2060 super at the same
12:57 settings we'll see some sputters down to
12:59 55 fps or so
13:01 sadly vsync is getting in the way in
13:02 such moments to see how much better the
13:04 ps5 is actually running than 60 fps here