People just have to get used to it. In most games PS5 is either performing similarly or better than XSX and Hitman 3 was just an outlier.
This is the beginning of the gen, it can change, maybe Hitman 3 is the first one of a long list...
People just have to get used to it. In most games PS5 is either performing similarly or better than XSX and Hitman 3 was just an outlier.
I am describing the present reality, nothing more. Thinking XSX is destined to flat out beat PS5 in the future in most comparisons is pure fantasy.You're premature.
But this is not a special case. PS5 has being either performing similarly or beating XSX in most BC games, cross-gen games (Destiny 2, Dirt 5, Valhalla...) and 'next-gen' games (WD, COD and NBA). And PS5 is also technically beating XSX in Hitman 3 in the matter of framerate.This special case doesn't fit into "most games", since this game was coded long before PS5/SeriesX existed. Absolutely zero conclusions can be drawn about the relative performance capabilities of the 9th gen systems based on how they each run a remaster of a 7th gen game using two very different backwards compatibility systems.
Maybe BC performance on current cross-gen titles can tell us something, but not a game like this.
Agreed. Microsoft should recall all units and issue a public apology.RIP Xbox. Oh well it had a good run
DF are doing the detective work, many of the people here are trying to convert that analysis into fanboy console ammunition.And that's when this forum is at its best: well informed posters doing their best detective work.
John L / Yoda said:And experience it, you should!
lowest resolution on xsx 900p and xss 648p ouch, John seems to like the game though
"Special" Relativity.Huh?
hmm, this one looks extremely memorable, even if it's not the type of game I would typically play.
I believe they explained that PC HDD throughput is actually lot faster than previous gen.btw John said Medium wouldn't be probably possible on lastgen consoles hdd but ssd is only recommended and not required on pc
hmm, this one looks extremely memorable, even if it's not the type of game I would typically play.
Going to have to play this one for sure, not looking forward to running away from a demon 2 meters behind you on foot though.
Curious to see the benchmarks on this one with GPUs. Its harder to figure out where the consoles should stand relative to PC once RT is turned on. Some preliminary benchmarks showing 9.275GB of VRAM for RT enabled at 4K for 6900XT and 7GB of System RAM. That's about the entire fast pool for XSX and whatever is remaining. ie, this would have trouble fitting in 16GB I suspect.
The Medium тест GPU/CPU | Action / FPS / TPS | Тест GPU (gamegpu.com)
Ray Tracing really hurts performance here, though hard to tell where XSX would land on it, likely on the very low side of things.
Yeah - PC at its highest settings forces RT Reflections and AO on for every scene, and also adds in RT shadows and RT Transparent Reflections on top of increasing RT Reflection resolution.Wow, it's incredibly heavy with full RTX at native 4k:
"At a resolution of 3840x2160 an average FPS of 25 frames was shown by video cards of the GeForce RTX 3080 level ."
I guess the XSX is only utilising RT reflections, with the PC having the the full suite of effects?
I believe they explained that PC HDD throughput is actually lot faster than previous gen.
...
I also assume it's not using direct storage, be nice to know if it's using SFS (doubt it) and any other DX12U features.
Actually meant console.I don't believe Direct Storage is even in early-access for the PC yet, if you were talking about the PC version.