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Deleted member 11852
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Hmm it really isn't?
It really is. Microsoft's entire technical stack for Windows, and now Xbox, is about abstracting software from hardware so that when you run older software on new hardware you leverage the capabilities of new hardware.
I completely understand why this doesn't happen on PlayStation 5 because Sony has long seemingly encouraged devs to "hit the metal" but I entirely expected older Xbox games to benefit more from Series S|X hardware because of the virtualisation. But as I said above, I think this is a work-in-progress and that this will change going forward.
But I wonder if there are some innate incompatibilities between GCN and RDNA that are just over cumbersome to overcome. Hopefully DF will be able to share more in future.