And... I just checked and my TV can do 1080/120! How did I not know this??? Wow. This changes everything!
Absolutely! I just didn't think about it cause my TV is from 2016/17? It will definitely be worth trying it out just to see if it's worth the inevitable downgrade. I'm really quite happy with 60fps, but you never know, I've literally never seen a game running at 120fps.4K/120/HDR was in my mind when I upgraded a couple of months back. I'm generally fine with 30fps in most third person games so 60Hz is more than sufficient at 4K. But perhaps for some racing games, i.e. Dirt 5 supports 120Hz on both PS5 and XSX.
It'll be interesting to see if this is even perceivable to me. I'm also keen to see what graphical scarifices are required to achieve 120fps.
Absolutely! I just didn't think about it cause my TV is from 2016/17? It will definitely be worth trying it out just to see if it's worth the inevitable downgrade. I'm really quite happy with 60fps, but you never know, I've literally never seen a game running at 120fps.
Very true, hopefully VRR will negate the need to run at 120Hz to get stable 40. I wonder if TVs pull more juice at higher refresh rates.120hz is good even if you aren't running at high framerates. If you have a game that runs at 40fps, for example, you get better frame pacing because the frame pacing is more consistent. Those games that sit between 30 and 60 fps, assuming they are vsync'd, just have a better time if the refresh rate is higher. And from personal experience, if you enable 120hz on Xbox One it enables vsync also, so you get no screen tearing. Not sure if this is true on the S, I have an X.
And... I just checked and my TV can do 1080/120! How did I not know this???
Wow. This changes everything!
From 60fps to 120fps. There are now plenty of games running at 60fps on console, particularly on mid-gen machines. Besides, most games that are going to be 120fps are already 60fps on current gen (COD, Dirt Rally, supposedly GTS, Gears of War 5 etc.).If you haven't seen this yet, it's actually more interesting for casual players than hardcore players.
TL: DR
I can only imagine the "holy shit" moment some console players will have on PS5 or XBSX when they go from 30 FPS in games to potentially 120 FPS in games.
- Casual players will see a significantly larger uplift in their playing skills from going from 60 Hz to 120/144 Hz.
- Pro players and hardcore players will have developed skills around attempting to predict discrepancies due to latency (patterns).
- 60 Hz with game rendering at around 200+ Hz will improve your in game performance significantly more than playing at 60 Hz with the game rendering at 60 Hz.
- I knew this from the old UT CRT days. My display refresh was capped at 60 Hz, but I'd have the game rendering at 100+ Hz.
- 120/144 to 240+ smaller impact on a player's performance in game.
Regards,
SB
If you haven't seen this yet, it's actually more interesting for casual players than hardcore players.
TL: DR
I can only imagine the "holy shit" moment some console players will have on PS5 or XBSX when they go from 30 FPS in games to potentially 120 FPS in games.
- Casual players will see a significantly larger uplift in their playing skills from going from 60 Hz to 120/144 Hz.
- Pro players and hardcore players will have developed skills around attempting to predict discrepancies due to latency (patterns).
- 60 Hz with game rendering at around 200+ Hz will improve your in game performance significantly more than playing at 60 Hz with the game rendering at 60 Hz.
- I knew this from the old UT CRT days. My display refresh was capped at 60 Hz, but I'd have the game rendering at 100+ Hz.
- 120/144 to 240+ smaller impact on a player's performance in game.
Regards,
SB
Are you calling me... a casual... gamer??
HOW VERY DARE YOU
If you haven't seen this yet, it's actually more interesting for casual players than hardcore players.
TL: DR
I can only imagine the "holy shit" moment some console players will have on PS5 or XBSX when they go from 30 FPS in games to potentially 120 FPS in games.
- Casual players will see a significantly larger uplift in their playing skills from going from 60 Hz to 120/144 Hz.
- Pro players and hardcore players will have developed skills around attempting to predict discrepancies due to latency (patterns).
- 60 Hz with game rendering at around 200+ Hz will improve your in game performance significantly more than playing at 60 Hz with the game rendering at 60 Hz.
- I knew this from the old UT CRT days. My display refresh was capped at 60 Hz, but I'd have the game rendering at 100+ Hz.
- 120/144 to 240+ smaller impact on a player's performance in game.
Regards,
SB
Flight Simulator 2020 best settings: how to balance performance without losing the next-gen experience
Up to 70 per cent improvement to frame-rate - and it still looks amazing.
Microsoft's Flight Simulator is, arguably, our first look an actual next generation gaming experience. The visual bar is undoubtedly raised and the inevitable comparisons to Crysis as a system-melter are not without foundation. Let's put it this way: being able to sustain 60 frames per second while maintaining the game's next-gen sheen requires extreme hardware. In fact, I've been running a Ryzen 9 3900X with RTX 2080 Ti for a couple of years now and it has served me well on virtually every game I've tested in that period but even with optimised settings in effect, I found that a hardware revamp for my high-level system could still deliver an appreciably improved experience.
First of all, let's lay out the scope of the challenge. Like Crysis before it, the two highest settings presets in Flight Simulator 2020 add such a degree of precision and draw distance that most PCs at higher resolutions will not be able to sustain a very high frame-rate. And to understand why, we need to get to grips with how the game is essentially an all-out assault on your hardware. But first of all, I did take the time to analyse every single one of Flight Simulator's settings and to figure out how far you can cut back without losing the next-gen visual experience. Optimising a game like this though would usually be a monumental task as it has such varied visuals: the game has a range of environmental types and weather systems, where different settings in the menu will have lopsided performance impacts depending on what type of terrain you are flying over, what the weather is like or how close you are to the ground. With that said, I was able to find optimised settings easily in this game due to the amazing work Asobo Studio has put into crafting the game's graphical presets.
First of all, if you're running on a higher resolution display, don't be afraid to use resolution scaling. If you keep TAA engaged as your anti-aliasing option, using the resolution scaler also allows for temporal upsampling - where information from prior frames is injected into the current one, improving image quality. The higher your display resolution, the more latitude you have. I found that using 80 per cent native resolution on a 4K display looked very similar indeed to the native presentation, but to achieve a similar quality on a 1440p screen, 90 per cent is as far as you should go. At 1080p, I cannot recommend using resolution scaling - I'd keep that at 100 per cent.
Read the rest of the DF Article @ https://www.eurogamer.net/articles/...or-optimised-settings-for-next-gen-experience
So... scaling down is ok after all?
So... scaling down is ok after all?
LowSpecGamer tried it, said it wouldn't launch. Ran it on a quad core Ryzen APU, though.Oh wait, FS2020 does have to deal with all those PC cases. Oooops. Although hopefully someone isn't trying to run it on a 2 core CPU (someone probably is trying to do that).
I can only imagine the "holy shit" moment some console players will have on PS5 or XBSX when they go from 30 FPS in games to potentially 120 FPS in games.
I'm still dubious about the sacrifices that visuals will need to be made to get games outputting at 120Hz.
We'll find out soon enough as DIRT5 offers a 120 mode on both PS5 and XSX.
You just gotta lower things to lowI'm still dubious about the sacrifices that visuals will need to be made to get games outputting at 120Hz.
1:1 right now AKAIK XSX : PS5 if you don't count the exclusivesHow many 120fps games are announced for ps5?