Digital Foundry Article Technical Discussion [2020]

Discussion in 'Console Technology' started by Shifty Geezer, Jan 2, 2020.

  1. Goodtwin

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    A very solid conversion of the game to Switch. I have been playing it since the release on Friday, and have really enjoyed it. VG Tech had previously stated that the game used dynamic resolution, but after watching the DF video, it seems like its more complicated than that. Apparently some parts of the image will reduce rendering resolution while leaving other parts at the 900p docked or 720p portable. Framerate holds tight to 60fps 99% of the time, but there are a few areas that can cause dips into the mid 50's. I have experienced some brief dips during races that werent really specific to a certain area of the map, but all in all, this game meets its target of 60fps the majority of the time. This isnt a Platinum game where 60fps is the target, and it dips into the low 40's often. Graphic settings appear to be closer to the PS4/X1 Remastered version than the original 360/PS3 build. Textures, lighting, shadows, partical effects and draw distance all surpass the last gen version and at a higher resolution. As a Switch gamer, this is another example of how well suited Switch is to getting superior versions of last generation games.

    Unfortunately for this otherwise solid port, EA doomed it on arrival by pricing it at $50. Switch gamers understand that these late arrival ports to Switch arent going to see the bargain bin price the PS4/X1 versions currently have, but when the PS4/X1 version of Burnout Paradise Remastered launched at $40 on PS4/X1 two years ago, it will be a tough pill to swallow for many Switch gamers to shell out $50 for it on Switch.
     
  2. Karamazov

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  3. jayco

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  4. DSoup

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    I really liked analysis and had completely forgotten that Naughty Dog had to walk back some of the dynamic combat AI/animation shown in earlier The Last of Us videos.
     
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  5. jayco

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    It's a bit like Bioshock Infinite. The level of interaction between Booker and Elizabeth during gameplay shown in the early trailers was never achieved.

    I guess that when you move from a controlled/scripted environment to real gameplay with players doing strange things that you never anticipated, adapting the game to deal with those scenarios while maintaining the initial vision is just not possible unless you delay the game even more, over blowing the budget. And really with no guarantee you'll be able to achieve that level of quality.
     
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  6. chris1515

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  7. PSman1700

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    Thankyou DF for sharing what i tried to explain ;)
     
  8. DSoup

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    A detail that weirdly stood out to me was the behaviour of the crow sitting on the turtle thing as it rises up (7 mins in). The movement forces the crow to shift positions and it flits from place to place to get a new purchase which is exactly what crows do when they have a nice spot and don't want to move.
     
  9. Rootax

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    I don't see the point of analysing cinematics (even if some of them are *maybe* done in real time)...
     
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  10. PSman1700

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    He did note that the demo shown most likely isnt represatative of the final thing multiple times. It's all DF can give us for now though.
    He analysed HellBlade 2 trailer in the same vein.
     
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  11. Rootax

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    Yeah but it's not even a real time demo afaik. I don't mind less videos. This one smell like click/view bait, like the Hellblade 2 one.
     
  12. see colon

    see colon All Ham & No Potatos
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    To set the stage for the video in a few years when the game launches and doesn't look like the trailer. Plus, it's fun. And, a steady content stream is what makes money.
     
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  13. ultragpu

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    That trailer was all real-time rendered on a PS5 as stated in the PS5 event did people forget about it?
    It goes to show how insane the graphics are indeed.
     
  14. Globalisateur

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    Many people rightly don't see a difference between a cutscene running real-time (Horizon 2) or not (Hellblade 2). Both are not what the people will actually play.
     
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  15. ultragpu

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    But ones real-time and the other was not. I always pay more respects to the real time footage regardless of the gameplay difference. I really doubt there will be a significant difference tho if HZD is any indication but we’ll see.
     
  16. jayco

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    Cutscenes will always look better for some of the reasons Dictator mentioned: controlled lighting, better models, etc. However, having seen Death Stranding, I'm hopeful the gameplay will look beautiful. I think Guerrilla don't want to be close to repeat the KZ2 trailer fiasco ever.
     
  17. Globalisateur

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    But we don't know for sure. This is the problem when you don't show actual gameplay, you can control stuff. The first footage of Horizon 1 was mainly gameplay so there was no doubt of the final result, no ambiguity. Here they made the bold choice of impressing the gamers with their cutscene, which they did, but they certainly didn't impress that much the technicaly minded people like they did with Horizon 1.
     
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  18. London-boy

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    Cutscenes will always look better than gameplay, even when those cutscenes are real time! This will be the case on PS5, PS6, PS47!
     
  19. Rootax

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    I don't really believe it, at least for the underwater scene, and the "beast" waking up in the pond. Time will tell anyway.
     
  20. London-boy

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    They did specify that it was running on PS5, whatever that means.
     
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