Perhaps someone'll get ambitious and fold in some accelerated low-precision DirectML into their shader code.. (Assuming they have some compute headroom that's not being utilized effectively on multiplats)
It might require Microsoft to make it especially easy to implement, but maybe they'll put in the effort, to gain some advantage for their hardware.
That's what I miss. The short, pie-in-the-sky tech demos, that try to utilize every potential graphical trick in the book.. Mesh-Shaders, SFS, etc..
Like, what could a scene look like on PS5, if you actually DID swap out the entirety of texture assets in RAM, before the player could turn around in a room or area?
Maybe things that couldn't be done practically in a game, (but give an idea of the possibilities, if / when..).
I really think MS should've had a demo like around or shortly after the UE5 demo on PS5 because that demo was something else. Just a really cool demo, even if the chances of it coming to fruition will only happen with maybe 5% of all games this gen, and only big 1P titles at that.
Even though it's a way different artstyle, I think the new Ratchet & Clank will be the closest to that demo in terms of an actual game, once it finally releases. Great geometry density, pixel density, top-notch animation, clean IQ etc. Insomniac are definitely one of the studios to keep an eye on for this gen from any company, which means a lot considering I have a lot of worries about Naughty Dog dropping off next-gen (just look at all talent that's already left and overall bad corporate studio culture when it comes to things like crunch...not that devs like CD Projekt are much better, and 343i are probably still a mess at their top management & pipeline though the update is a big improvement hopefully reflective of studio as a whole).
Maybe MS thought that metal robot demo with AMD back in March (or was it April) was that type of showcase, particularly for RT, but that demo was gaudy as hell. They needed something closer to the 2nd demo AMD put out a couple weeks ago, running on Series X. But, it's water under the bridge at this point; the time's been passed.
We can hope future releases play moreso to the system's fuller potential. The Hivebusters content looks fantastic, solid step in right direction. Will be interesting to see how FS2020 translates to Series systems in Summer. I'm expecting games like Scorn, Exo-Mecha and Bright Memory Infinite to be strong visual showcases as well (and hopefully also really good/fun games to play of course). Same for Forza Horizon 5. And the latest Halo Infinite screens were a huge improvement over the July stuff, but I still think they need to reconsider those pillar designs, they stick out a bit too much. Should make them fit in more organically or, if it's really something for thematic reasons, have fewer of them but make them bigger.
In any case they'll need those games to deliver given what Sony have on deck for next year with Ratchet & Clank, GT7, Forbidden West, maybe Ragnarok, etc.