I doubt MS can do anything about both CPU and GPU compilers.
MS has their own CPU (C++) compiler. Sony uses LLVM.
I doubt MS can do anything about both CPU and GPU compilers.
I doubt MS can do anything about both CPU and GPU compilers.
@iroboto Nice theory but 2 things:
- Those are cross gen games that need only 5.5GB on Pro. I doubt they need more than 10GB on XSX as they seem to use the same assets than the Pro game. We'll know more about this as NXGamer is going to release his full analysis (he already hinted that there are some rather big graphical differences between versions).
- Even if they needed the slow memory to work, the added memory contention would not be enough to drastically limit the GPU bandwidth that would cause such big drops. On resetera I have seen an analysis predicting max ~40GB/s of bandwidth (in the worst case scenario where the CPU is busy 100% of the time) eaten by the 'split' memory (on top of the usual memory contention that would also happen on PS5). That would still leave XSX GPU with more bandwidth than PS5 (520GB/s vs 448GB/s).
I was assuming that whatever the BC team is doing in the software layer uses the GDK as well including compilers and libraries? Utilize the GPU better than it already does.
When will Digital Foundry post the comparisons of other launch titles?
When we can - production is not easy. John lost a lot of his demon soul's work... and the way assassins creed tears means our tools are a bit useless. I am currently hand painting in tear locations in videos... thousands of frames by hand.When will Digital Foundry post the comparisons of other launch titles?
seriously hand painting tears? I mean, this is an opportunity here to be solvedWhen we can - production is not easy. John lost a lot of his demon soul's work... and the way assassins creed tears means our tools are a bit useless. I am currently hand painting in tear locations in videos... thousands of frames by hand.
When we can - production is not easy. John lost a lot of his demon soul's work... and the way assassins creed tears means our tools are a bit useless. I am currently hand painting in tear locations in videos... thousands of frames by hand.
I know nothing about this, but I was under the impression that GDK = SDK but the G is for Games?
And the Xbox BC are virtual machines with all those libraries and compiled source code runs inside that and the virtualisation of the hardware for the vm's have nothing to do with GDK/SDK which runs inside the VMs.