hi! Welcome to the forums!Digital Foundry has a review about Dirt Rally 2.0. Suprisingly low resolution 1080p for ps4 pro. Any idea why they have not put more effort into ps4 pro version? Surely it should manage somewhere between 1440p - 1800p.
Sorry can not provide a direct link as less than 10 posts.
hi! Welcome to the forums!
afaik, according to Ross Gowing, the game chief designer...the game handles its resolution across the PS4 Pro and XBX in different ways. As you mention, the PS4 Pro runs at 1080p and 60 fps but with a range of improved quality options. Xbox One X version has two modes, a mode in which you can switch off 4K mode with improved graphics quality options and native 4K with standard quality options, which imho is fine, since the game runs at 60 fps at all times.
Capcom's run of great games - and superb technology - continues with the arrival of Devil May Cry 5. It's been eleven long years since the developer produced an in-house DMC game, and this new release is quite something, combining brilliant artwork with a sense of fun and style, slick action and another brilliant outing for the RE engine. Visually, Capcom has hit a home run with this one and while there are some important differences between the four console builds, the game looks superb and is a lot of fun regardless of the system you play it on.
Look at DMC5's characters up-close though, and the detail is even more remarkable. The combination of highly realistic skin shading with sub-surface scattering, wrinkles and the way skin stretches lends the characters a sense of presence beyond most real-time graphics. Even whiskers are fully modeled... and could we be looking at the most realistic teeth yet seen in a video game? Sometimes it's easy to forget how far we've come in terms of real-time graphics rendering, but we've reached the point where today's in-game characters can often exceed the quality of CG actors seen in movies like Final Fantasy 7: Advent Children.
Curiously, the standard PlayStation 4 seems to be the only version rendering at a native resolution - in this case, 1080p. The vanilla Xbox One achieves a similar look, but uses a reconstruction technique to get the job done - but despite this, the impact to quality up against PS4's native presentation is slight. Reconstruction techniques are also used on PS4 Pro and Xbox One X, delivering 1800p and 2160p respectively. Anti-aliasing quality seems slightly improved on the X, and the Pro can shimmer slightly in some spots, with an interlacing-style artefact.
For gameplay, 60fps is the target and three of the four consoles mostly deliver here. PS4, PS4 Pro and Xbox One X are mostly locked, but screen-filling, bandwidth-sapping alpha effects can see the game falter. It's Xbox One X that is impacted the most, though the effects are fleeting, while the Pro and base PlayStation 4 are a touch smoother. The differences are fairly minor overall and all consoles play well - but the Xbox One S code clearly has an issue sticking to its target frame-rate in any kind of combat, failing to hit its 60fps target most often. Only in the more basic traversal scenes is fluidity maintained.
It looks wonderful on all systems, but in common with most multi-platform releases of late, it's only really Xbox One S that falls short owing to its performance shortcomings - but even then, it's still plenty of fun. Ranking each console version isn't easy though. Obviously, for base consoles, PS4 is an obvious pick, but when it comes to the enhance machines, both Pro and X have their plus and minus points. The Sony machine runs a touch smoother, while X boosts resolution and anti-aliasing quality. Where it matters though - in terms of the fun factor - either is highly recommended.
with their own engine. Capcom is being scandalously goooooood this generation!
Devil May Cry 5: a spectacular fusion of cutting-edge tech and superb design
Already pre-loaded for PC/Steam... can't wait for midnight.
Dead or Alive 6 Tech Analysis over Xbox One, One X, PS4, 4Pro...
Team Ninja return with its signature fighter – Dead or Alive 6 - the first built specifically for Xbox One and PS4 systems. John covers all consoles and PC in this all-in-one tech breakdown. How much of an upgrade is it compared to the last game? And how well does it hold to 60fps on the weaker consoles? Let's find out.
He's right. Division 1 IMO looks better than 2. But this could partially be because of the weather setting.Maybe you're thinking of the first one's reveal trailer