Metro Exodus: a vision for the future of graphics technology
Impressive on consoles, but PC is a genuine game-changer.
I feel this should come with an asterisked clarification:
*does not change the game.
At least in your eyes, its an opinion of yours. DF seems neutral.
It literally does not change the game.
4A has made some interesting technical decisions on the base consoles, seemingly locking to 1080p resolution on PlayStation 4, with some big performance issues in some areas, paired with intrusive screen-tearing. For the base Xbox One though, frame-rate is far more consistent. In fact, it's the smoothest performer of all four console versions. 4A deploys several techniques to keep performance closer to target here, including dynamic resolution scaling along with lower resolution alpha buffers. The approach clearly pays dividends and I wonder what might be gained by offering these features as selectable options on the other platforms. Other differences in terms of LODs,
hm... so clustered + what sounds like LPV (light propagation volumes).Tech Interview: Metro Exodus, ray tracing and the 4A Engine's open world upgrades
Tomorrow's technology today.
Digital Foundry had a lot of questions about the directions 4A has taken with its latest project, how its engine has been enhanced and upgraded since we last saw it in the Metro Redux titles and of course, how it has delivered and optimised one of the most beautiful real-time ray tracing implementations we've seen.
Answering our questions in depth are 4A rendering programmer Ben Archard and the developer's CTO, Oles Shishkovstov.
Given that it has fewer than half a base PS4's number of CU's, I really hope not.
Maybe the cpu with a better gpu?
That's a worst case scenario, based on an APU slightly better than the 2200G, and scaling up the GPU to just beyond the CU count of the PS4Pro/X1X. Consider node improvements from 12nm to 7nm, architectural improvements from Zen+ to Zen 2, and architectural improvements from Vega to Zen, and we can pretty casually look forward to next-gen blowing our cocks off.
Especially given how well that 2200G performs.
and we can pretty casually look forward to next-gen blowing our cocks off.
No thank you.
Jumps are that huge anymore from console to console gen, being blown away is harder. In special if we see whats avaible now.