Before going in, a crucial point worth stressing is focus - where each developer team has placed its emphasis. Forza 7 offers a huge range of circuits and track configurations, many with variable weather conditions. The environments are richly detailed with super high-resolution textures created using photogrammetry. It also features a huge selection of richly detailed cars, the number of which vastly exceeds its rival. Gran Turismo Sport, on the other hand, focuses on a limited selection of tracks and cars but presents them in a near photo-realistic manner. Turn 10 has aimed for high quality and wealth of content, whereas we feel that Polyphony's narrower focus has led to a richer level of detail in its reduced car and track count.
both games are gorgeous
Linneman leaves this thought out of this article, likely because he's not use if he can prove it or not, but as a reader I feel this was the message he was trying to get out there; it's a story of 2 games with 2 completely separate aims.
GTS has trees that use a more advanced tech.These trees [GTS]...Technically, it's the more advanced approach, but it's not without its own shortcomings.
GTS looks more natural and more realistic (what most people who played both games actually think, not a revolutionary thought)Both games use pre-computed world lighting but for our money, the global illumination data used in Gran Turismo Sport enables more natural and realistic-looking scenes than any other racing game on the market...Both look great in terms of lighting but we feel that GT Sport takes pole position with an implementation that comes across as both more realistic and yet more stylistic too
GTS has the best HDR implementation ever.Gran Turismo Sport's HDR implementation is second to none
that Forza 7 has a huge advantage in terms of raw image quality
So what does John really think about both games graphically ? They use different solutions painfully listed in the article: for instance GTS has less cars but each model is using much more polygons, Forza 7 has higher resolution of textures.
But which game looks better according to him ? There is always a favorite even it's very hard to find his opinion in this very politically correct article:
He does state his opinion in this article actually, very rarely, but according to him:
GTS has trees that use a more advanced tech.
GTS looks more natural and more realistic (what most people who played both games actually think, not a revolutionary thought)
GTA has the best HDR implementation ever.
And Forza 7 running on a monster GPU using max antialiasing that won't be used on XBX (8xMSAA, 16xMSAA?) has better image quality.
He doesn't out right say it. It's pretty clear he writes that GTS is the graphical showcase. He doesn't construe this point. In just about most aspects, we find that GTS is more refined. We've known this, he does make clear that while the graphics are more refined GTS had significantly less content to refine.
In general this leads back to why DF does not often compare games that are not the same. If they don't have the same goals they will have separate focus on how they want their game to play and that would ultimate reflect on the presentation.
Compared to Forza with just about as much as possible being dynamic, they also have significantly more cars and tracks and can support weather as s result of not being statically bound, but ultimately to be trumped graphically in about every aspect of the game.
Forza 7 is the result of the development done since 2012 by Turn 10 on Forza 5 and after Forza 6, Forza 7 and playground games on Forza Horizon 2 and 3.
I dont see this as a proper excuse. Some of the approaches in rendering dont seem to be related to One's shortcomings but more of a conscious choice.The main reason is actually far more trivial. Both games have to run on base consoles and the PS4 is substantially more powerful than the Xbox One.
As per Linneman the lighting model for GTS seems to Follow a similar path to AC:UnityI dont see this as a proper excuse. Some of the approaches in rendering dont seem to be related to One's shortcomings but more of a conscious choice.
I dont see this as a proper excuse. Some of the approaches in rendering dont seem to be related to One's shortcomings but more of a conscious choice.
Yes they do and thats when they make cut backs, speaking generally. Both consoles have similar feature set in terms of capabilities though. And in this specific case of F7 and GTS we don't see major cut backs in F7 where GTS didnt have to make any. We mostly see different rendering approaches that are not necessarily related to One's weaknesses compared to PS4's. Just a different approach not much different from the days of GT5 and Forza 4.But developers have to consider the hardware they are working on to make those choices.
If Forza 7 was developed on PS4 it would look different and vice versa.
company sized noted!I wouldn't be surprised at all if there is much more day per man into Forza series since 2012 than day per man into the GT Sport project since end of 2013...
Yes they do and thats when they make cut backs, speaking generally. Both consoles have similar feature set in terms of capabilities though. And in this specific case of F7 and GTS we don't see major cut backs in F7 where GTS didnt have to make any. We mostly see different rendering approaches that are not necessarily related to One's weaknesses compared to PS4's. Just a different approach not much different from the days of GT5 and Forza 4.
In addition the version they are comparing it with (X/PC) can still benefit from the additional performance regardless of the base model.