Switch's Resident Evil Revelations is best played in mobile mode
Great on the go but falls short when docked.
http://www.eurogamer.net/articles/digitalfoundry-2017-resident-evil-revelations-switch-analysis
All cutscenes are low resolution pre-rendered video clips that look worse than the real-time graphics and some of the presentation choices feel a little strange - like the persistence of a 720p HUD into the 1080p docked experience. The general animation and look of the game is also rather dated. Characters animation is rather simplistic, the field of view is very low, the environment looks boxy and textures possess a low resolution. And even with the bar set this low, the uncapped frame-rate still drops into mid-30s territory when really we'd hoped for a locked 60fps. Curiously, performance actually seems smoother when gaming on the go - the area where this port feels most impressive.
There's the same 1080p/720p resolution split in docked and mobile modes and cutbacks compared to the other current-gen machines are evident, but mostly well-judged overall.
The biggest cut is disappointing though - anti-aliasing is removed completely, certain texture elements are of a lower resolution and on top of that, Capcom has chosen to add a sharpening filter. This results in sharper looking textures but also more visible noise and shimmering.
While the graphical compromises are fairly well-judged overall, Revelations 2 retains the same wobbly performance as the first game. It attempts to reach 60fps but generally falls far below this point. Now, we've experienced issues with PS4 frame-rate on earlier builds of the game, but several patches on, it's pretty solid at the target 60fps. Revelations 2 on Switch again delivers a variable experience mostly between 30fps to 60fps - it doesn't feel great to play and we really would have preferred the option for a locked, properly frame-paced 30fps experience.