Diablo III - It's official

Itemization was intentionally broken to foster/force a higher use by the player base of the AH.
True. Of COURSE it was. It wasn't for nothing that they added the real-money AH; they wanted to drive people there to profit from the transaction fees.
 
True. Of COURSE it was. It wasn't for nothing that they added the real-money AH; they wanted to drive people there to profit from the transaction fees.

It's one thing to see other outside companies making money from farming and think "we'll do that ourselves, control the eco-system and make some extra cash". It's quite another to intentionally gimp the game to force people to the AH.

It's like selling someone a car you've broken car so that you can make money from them paying you to fix it. It's dishonest.
 
No, you're just special, because what's described is pretty much the norm for the D3 community. Which has been very vocal about how worthless drops are 99% of the time, including legendaries. I think I've had 2-3 drops that were usable upgrades for my toons in 100s of hours of play time.

Itemization was intentionally broken to foster/force a higher use by the player base of the AH.

Pretty much why I gave up on the game. Only left such a sour taste that I gave up on sc2 expansions also.
 
It's like selling someone a car you've broken car so that you can make money from them paying you to fix it. It's dishonest.
I wouldn't go that far, the game isn't BROKEN, just stacked against you. It's more like selling a car with deliberately uncomfortable seats, so that you then can sell buyers additional slip-on cushions or somesuch.
 
Just came to say that been playing on th eps3 since launchand once you get past the fact that you have no say in ur unlocks, the game does offer a lot of fun !
I am playing as a Demon Hunter and feeling a bit over powered all the time ! Was it the same on PC, are DHs overpowered, just a bit ? I mean, I am having no trouble just mowing down everything in my path. I am in Act 2 looking for the blood of the guy whose head we just found :p !
 
Glad to hear you're enjoying the game. I found D3 to be extremely fun for quite a while even back at launch, when there were many glaring balance problems once you got up into the higher difficulty levels. A lot of those rough bumps have now been smoothed out.

When I first started playing D3 I did indeed find demon hunter easier initially than wizard; it takes longer before you get a really strong, reliable attack for wizard, while demon hunter gets rapid fire quite early on and after that you can indeed just mow badguys down really. Add the chain gang glyph for entangling shot for a great group snare ability/hate generation and puncturing shot glyph for hungering arrow for strong single-target damage/hate regeneration. Both of these glyphs are aquired quite early on. You can then add cull the weak passive ability for more damage on snared targets once you get up in levels a bit and so on.
 
Just came to say that been playing on th eps3 since launchand once you get past the fact that you have no say in ur unlocks, the game does offer a lot of fun !
I am playing as a Demon Hunter and feeling a bit over powered all the time ! Was it the same on PC, are DHs overpowered, just a bit ? I mean, I am having no trouble just mowing down everything in my path. I am in Act 2 looking for the blood of the guy whose head we just found :p !

I finally started playing D3 a little more just because of the announced expansion and find that the DH is significantly less powerful compared to the other classes when compared to how they were when D3 launched. And reading around, it seems like they are the weakest currently in Inferno mode. And mostly when you start pumping up MP (Monster Power) levels.

That doesn't make them any less fun to play, however. As well, the console version may or may not be balanced differently than the PC version. I have no idea if Blizzard are going to keep the class balance the same between PC and console. The classes on PC are going to get rebalanced before the next major patch.

Regards,
SB
 
I struggled with enjoying my wizard for the longest time, constantly alternating skill sets in an effort to find a playable build that worked for me. I finally realized I wasn't missing some great combo of skills, it was the gear. Gold on the AH had dropped to 50m for $1, so I threw $3-4 at Blizz and went from 70k to 255k dmg. Viola, wizard is suddenly fun to play.
 
A mix of legendary and yellow gear. Chantodo wand and source, a mix of legendary sets (2-3 each). Everyone goes lacuni bracers, but I crafted fantastic shoulders and gloves that really boosted my dmg. Plus I actuallly got a drop I could use, a Witching Hour belt that increased my dmg by like 35k. I was stunned when it dropped. Only the 2nd time I saw something drop that was worthwhile to any of my toons, all the rest is bought on the AH.
 
Finished on PS3. DH is way overpowered, all boss fights were over in "seconds", never hitting the minute mark. Diablo fight was piss easy. Shitty end. I was expecting a test of my abilities and combo of powers in the last fight, but alas it was over before I knew it. Dungeons were fun, but bosses were the worst ever. No strategy or anything required.

All played on Normal.
 
I finally started playing D3 a little more just because of the announced expansion and find that the DH is significantly less powerful compared to the other classes when compared to how they were when D3 launched. And reading around, it seems like they are the weakest currently in Inferno mode. And mostly when you start pumping up MP (Monster Power) levels.

That doesn't make them any less fun to play, however. As well, the console version may or may not be balanced differently than the PC version. I have no idea if Blizzard are going to keep the class balance the same between PC and console. The classes on PC are going to get rebalanced before the next major patch.

Regards,
SB

I don't understand it correctly. Are you saying the other classes are more powerful than DH or th e opposite?
 
All played on Normal.
Normal is "training wheels" difficulty... Not sure how difficulty curve is for console version, but if you didn't visit the AH regularly back in early days of D3 bosses would rudely awake you due to running around with almost every gear slot way behind in the leveling curve; especially belial and diablo. Belial because his platform's tiny and he does tons of area attacks - almost every single attack he does hits an area, and often there's not any place to run - and diablo because she has a couple cheap moves that hits for big-time if your gear is crap, the bone prison move, fire dot and lightning breath attacks particularly. Oh, and the copy of yourself can hit for lots too.

Or that's what the PC version was like anyway. Blizzard probably nerfed the game for console babies... ;) In any case, it's not over if you've only just finished normal. Heck, it's pretty much only getting started once you hit level 60. :)
 
I don't understand it correctly. Are you saying the other classes are more powerful than DH or th e opposite?

The other classes are more powerful as it is easier for them to get higher sustained DPS. This is more important in the higher levels.

Think of Diablo 3 "normal" as very easy mode. Diablo 3 "nightmare" is somewhat equivalent to the old Diablo 2 normal. Hell level Act 4 and 5 is where things finally start to get challenging.

In normal all classes will feel overpowered. In nightmare that is still somewhat true, depending on gear. You can adjust that somewhat but upping the MP levels on PC for normal to make it more challenging. On console, I think Shifty said that you could set "normal" up to hard and then pump up monster difficulty further once you hit level 10.

In Inferno with MP at 10 (Diablo 3 endgame) Demon Hunters currently struggle a lot more than the other classes.

Wizard and Barbarian (spin to win whirlwind builds) are currently considered the most broken classes because there are a couple skill builds that make them virtually invincible even in Inferno MP10.

People are speculating whether the rebalance to classes will mean all classes are closer to how the Demon Hunter is or whether Demon Hunter will be buffed while Wizard and Barbarian OP skill builds will be adjusted downwards.

In the early game all the ranged classes will feel relatively more powerful as you won't take as much damage as the melee classes and the melee classes don't get most of their good combo survival+DPS skills until later.

Regards,
SB
 
hmmm.....I am playing Nightmare+Master level 2 in co op these days and yes, now the game is challenging for my DH level 36 or so. Especially in open areas where enemies swarm you. It is stillmanageable in corridors as one can keep backing up while throwing caltraps and shooting at them and then use strafe to behind the horde again once you get cornered.

Will try to get a Barbarian levelled up too to see the difference.
 
Was in a public game last night with a couple guys who have the PS3 version of the game and they said the drops were night and day difference, vastly better on the console. So hopefully that translates over to loot 2.0 on the PC.
 
Back
Top