True. Of COURSE it was. It wasn't for nothing that they added the real-money AH; they wanted to drive people there to profit from the transaction fees.Itemization was intentionally broken to foster/force a higher use by the player base of the AH.
True. Of COURSE it was. It wasn't for nothing that they added the real-money AH; they wanted to drive people there to profit from the transaction fees.Itemization was intentionally broken to foster/force a higher use by the player base of the AH.
True. Of COURSE it was. It wasn't for nothing that they added the real-money AH; they wanted to drive people there to profit from the transaction fees.
No, you're just special, because what's described is pretty much the norm for the D3 community. Which has been very vocal about how worthless drops are 99% of the time, including legendaries. I think I've had 2-3 drops that were usable upgrades for my toons in 100s of hours of play time.
Itemization was intentionally broken to foster/force a higher use by the player base of the AH.
I wouldn't go that far, the game isn't BROKEN, just stacked against you. It's more like selling a car with deliberately uncomfortable seats, so that you then can sell buyers additional slip-on cushions or somesuch.It's like selling someone a car you've broken car so that you can make money from them paying you to fix it. It's dishonest.
Just came to say that been playing on th eps3 since launchand once you get past the fact that you have no say in ur unlocks, the game does offer a lot of fun !
I am playing as a Demon Hunter and feeling a bit over powered all the time ! Was it the same on PC, are DHs overpowered, just a bit ? I mean, I am having no trouble just mowing down everything in my path. I am in Act 2 looking for the blood of the guy whose head we just found !
I finally started playing D3 a little more just because of the announced expansion and find that the DH is significantly less powerful compared to the other classes when compared to how they were when D3 launched. And reading around, it seems like they are the weakest currently in Inferno mode. And mostly when you start pumping up MP (Monster Power) levels.
That doesn't make them any less fun to play, however. As well, the console version may or may not be balanced differently than the PC version. I have no idea if Blizzard are going to keep the class balance the same between PC and console. The classes on PC are going to get rebalanced before the next major patch.
Regards,
SB
Normal is "training wheels" difficulty... Not sure how difficulty curve is for console version, but if you didn't visit the AH regularly back in early days of D3 bosses would rudely awake you due to running around with almost every gear slot way behind in the leveling curve; especially belial and diablo. Belial because his platform's tiny and he does tons of area attacks - almost every single attack he does hits an area, and often there's not any place to run - and diablo because she has a couple cheap moves that hits for big-time if your gear is crap, the bone prison move, fire dot and lightning breath attacks particularly. Oh, and the copy of yourself can hit for lots too.All played on Normal.
Normal is "training wheels" difficulty...
I don't understand it correctly. Are you saying the other classes are more powerful than DH or th e opposite?