Diablo III - It's official

Ok, so you are saying that I can't choose which skills to unlock when, they are automatically unlocked n a set way as I level up, but I can choose which skills to use and which not to.
Correct.

What are Runes? Some kindof buffs to the skills? Upgrades? So, I can invest in skills I like .
Runes are generally buffs compared to not using a rune. Some runes may add utility instead of just increase power. Runes change the way a skill works in some way, in its simplest form you basically just get a bunch more damage (and the graphics of the spell/attack changes to some extent.) Other runes may freeze enemies, add life leech or a knockback, or do something else. It differs from skill to skill.

The mage's hydra skill is a great example of this, the first hydra you get is just plain ole fire damage. Runes then change the hydra into lightning hydra that shoots bolts that hit instantly which is good for fast-moving opponents, arcane hydra that shoots relatively slow projectiles that explode and do splash area damage, or poison hydra that creates puddles that greatly damages enemies that stand in them, or ice hydra that shoots cones of cold that slows enemies and so on.

When you are first awarded a skill you have no runes available for it, you have to gain a couple levels first before they start unlocking. You gain your last skill at level 30 I believe, but runes continue to unlock all the way up to 60, so you must cap out first before you get to try out all of the runes... :)

The rune system is actually pretty cool, and adds a lot of fun IMO. Only "problem" with it other than not being able to pick the order they're awarded in is that many skills have more than one rune that I really really like, but you may only use one rune at a time (and you can't select the same skill + different rune in more than one skill slot), so sometimes it is very hard to choose which rune to use. :)

Also, when you hit the level cap the game resets your nephalem power (basically more magic find%) if you change your runes/skills, which I think rather sucks, but whateva.

Less replayable, then , I guess. But first playthrough should be fine.
D3 is actually very very enjoyable for quite a while IMO, at the very least all the way through the initial run through normal difficulty and perhaps all the way up to/through inferno, depending on how much of a fan you are of the genre. D3 is extremely slick, with very very high production values, graphics look great, music is great, effects, sounds, etc are great, the classes play well and are fun and so on.

It's only after a while that the limitations of the game design become grating IMO, but by then you have probably already had your money's worth and hopefully more from the game.
 
and what of this expansion you speak of? Is it like old times when games got paid expansion packs? or like the smaller chunks of DLC we get now? or is it a free addon?
 
and what of this expansion you speak of?
Like I said, nothing has been announced, but come on... D3 was one of the top sellers last year and probably sells well even into this year (12+ million copies so far), so there's gonna be one.

Blizzard generally makes good expansions, so I'd expect another act, MAYBE even two, seeing as they released Lord of Destruction a year after D2 launched, and we're now at a year and a half (soon) after D3 and not even an announcement yet. A new class, maybe even two pretty much goes without saying. I'd love to see the necromancer and druid make a comeback.
 
Can u please elaborate on that? Are you saying we can't choose which skills to acquire or upgrade?

Sorry that I didn't get back to this sooner. Been really busy the past couple days. But yeah other people seem to have answered that.

Basically classes in D3 evolve purely based on how Blizzard wants them to evolve versus how the player wants them to evolve in D2 or even D1 (although D1 was a lot more random with skills as skills could only be learned/upgraded via drops).

That whole character tinkering in addition to gear drops, runewords, etc. all contributed to me and many others playing Diablo II for over 10 years. I can't even make that claim with any single MMO and I love MMOs. Diablo 3? It was fun and worth the money. But I stopped playing it after like 3 months or so which makes it a huge disappointment to me.

Regards,
SB
 
Yeah, I watched some videos for classes in D3 and the fixed path feels very stifling. YOu just keep waiting for something to unlock, no excitement of really authoring a character :-/ ! And the more I play Torhclight 2, I realise its just a better game in terms of having fun with powers, since there are so many to choose from !

I need a local co op game, and a hack and slash usually is a best choice for relaxed fun. WIsh Torchlight 2 had been on the ps3 too :(, we could have had so much fun together making classes and slaying monsters with cooler powers ! I have no option but to get Diablo 3.....

In other news, Blizzard is about to make a big announcement regarding D3 at gamescomm. Hope its something radical !
 
Preordered it on the PSN :D ! Hope it turns out good !

WHich is the best class for solo play? I usually play as a ranged charcter, so , Demon Hunter or Wizard?
 
Last edited by a moderator:
Preordered it on the PSN :D ! Hope it turns out good !

WHich is the best class for solo play? I usually play as a ranged charcter, so , Demon Hunter or Wizard?

For normal difficulty any of them are easy enough to solo. Back at launch the Demon Hunter had some skills that could be exploited to make harder difficulties much easier. But I think it has since been balanced to be more inline with other classes. Although I believe melee classes still have a harder time at the highest difficulty level just because it's much more difficult to kite.

Regards,
SB
 
so , Demon Hunter or Wizard?
I've played both of these extensively. Both are a lot of fun, and have their own tricks and advantages. DH has more mobility and avoidance abilities I would say, wiz has the edge in placing firepower on enemies from a distance/odd angles, with the hydra and meteor abilities (latter of which hits very hard.)

Either class would be a good starting choice IMO. You get the rapid fire ability quite early on for the demon hunter, and with two hand crossbows you really feel like Rambo holding a machine gun, mowing badguys down. :)

I believe melee classes still have a harder time at the highest difficulty level just because it's much more difficult to kite.
Not so sure about that, because it's much harder for ranged classes to get at health orbs when you need to kite enemies...
 
Last edited by a moderator:
It's an MMO term that refers to constantly moving away from an enemy while damaging them when you can.

Almost impossible for melee characters to do as you have to get into range of their attacks in order to do any significant damage.

Regards,
SB
 
It's an MMO term that refers to constantly moving away from an enemy while damaging them when you can.

Almost impossible for melee characters to do as you have to get into range of their attacks in order to do any significant damage.

Regards,
SB

Ah ! Like we tug 'away' at the string while flying a kite. okay.
 
There's been some debate as to whether it would be wise for them to announce an expansion now, right before the console release. Given the timing of the different versions, it would piss a lot of people off to announce a PC expansion that the consoles won't see for at least a year or more after the PC release, right when said console versions are actually hitting store shelves. Unless they announce that the expansion will hit all systems simultaneously, which seems highly unlikely. Although it would be cool if the PS4 version included the expansion right in the box on day one.

As for their Gamescom announcement, it's still up in the air among fans if they're announcing for D3 or if it will be for WoW.
 
Back
Top