Diablo 4 [XO, XBSX|S, PC, PS4, PS5, XGP]

... Game saves? Everything resets if you leave the game.
yeah i was confused by that. websites says the game use auto save, but it keeps resetting things that are inprogress to earlier "objective" for me. so turns out that's the normal behavior.
 
yeah i was confused by that. websites says the game use auto save, but it keeps resetting things that are inprogress to earlier "objective" for me. so turns out that's the normal behavior.
It's just the concept of a "save" that is different. Your character's state, as in your equipment, loot, skill changes, quests etc are always saved. For campaign missions, there are checkpoints it takes you back to for longer quests. Diablo has never been a game where the world state is saved.
 
I like this one. Not numbered but it's zoomable and you can mark them off as you go.

this is working like a charm for me. I use the map with the numbered altars from Lilith to have an idea where they are placed. Then I switch to the map you shared and using the improved zoom I can easily compare with the actual ingame map -I play windowed mode, imo this game has one of the best windowed implementations I played to date-. It's very efficient.
 
all Lilith altars unlocked..., except one in Scosglen, the number "23" in Polygon's altar's map.

I am resting from the game again til july 20th
 
I tried the dungeon in the town where you can switch tiers. Really glad they didn't level-gate it. The dungeon says lvl 50, but I can get in despite I hadn't reached 50.

Got people idling on the dungeon door, I invited them. We go together, and then... They almost instantly dies... I revived them and I continue the dungeon and they leave....

Not sure why they didn't evade the enemies attacks. The large enemies always have very obvious attack animation. Maybe their character was covered by enemies and can't see their character...

Anyway, The dungeon is quite long and with tons of enemies, thus tons of drops, I go back and forth selling / dismantling stuff.

The same issue as destiny 2, but implemented much better in dial 4 via the blue portal. For the back and forth between city and activity. ON the other hand, the lack of ability to dismantle in-activity like destiny 2 hampers D4 game flow IMO.

But then it's already late night and I turned off my Xbox after selling the drops
 

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Haven't tried this build, but the Fury druid -my fav character and build in Diablo 2 for which I wrote a guide quite a few years ago- was very balanced.
 
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Forbes interview with Rod Ferguson. New nightmare dungeons and loads of class nerfs.


Aside from a Vampire class, I'd love Diablo to add classes like Age of Empires 2 units. Say they could add a Lancer class, or a Slinger class -that has to be so fun-, or a Peasant class with a fork, or a Knight class -a guy on a horse-, etc etc etc etc, a Centurion class....
 
I tried the dungeon in the town where you can switch tiers. Really glad they didn't level-gate it. The dungeon says lvl 50, but I can get in despite I hadn't reached 50.

Got people idling on the dungeon door, I invited them. We go together, and then... They almost instantly dies... I revived them and I continue the dungeon and they leave....

Not sure why they didn't evade the enemies attacks. The large enemies always have very obvious attack animation. Maybe their character was covered by enemies and can't see their character...

Anyway, The dungeon is quite long and with tons of enemies, thus tons of drops, I go back and forth selling / dismantling stuff.

The same issue as destiny 2, but implemented much better in dial 4 via the blue portal. For the back and forth between city and activity. ON the other hand, the lack of ability to dismantle in-activity like destiny 2 hampers D4 game flow IMO.

But then it's already late night and I turned off my Xbox after selling the drops
excuse my ignorance, but isn't Destiny a fps game? I mean, is it heavily influenced by Diablo games? Dunno how loot might work, but I can't see a legendary rifle being much more accurate than a normal one, not enough to make a big difference. I've never played a Destiny game though, and I'm sure it's not my thing. But I am just curious....
 
excuse my ignorance, but isn't Destiny a fps game? I mean, is it heavily influenced by Diablo games? Dunno how loot might work, but I can't see a legendary rifle being much more accurate than a normal one, not enough to make a big difference. I've never played a Destiny game though, and I'm sure it's not my thing. But I am just curious....
Destiny is a looter-shooter, very much like Diablo and other games where weapons have random stats and quality levels. You can't apply logical reasoning of a weapon being more accurate or not to a video game, especially one not rooted in reality.
 
I tried ... I loved D1, Loved D2 even more. Liked D3 even though it was disappointing.

D4 is just bleh. Don't watch the following if you like the game it goes into why someone like me just doesn't like D4.


It's too easy and the "always appropriately leveled" enemies (IE - there's never enemies that are impossible to kill) makes progression feel pointless because it means the game always stays easy. I finally took the time and forced myself to do the capstone to unlock WT4 and ... disappointed.

Yes, maybe in level 90 NM dungeons it'll finally be challenging. But it just feels insulting that I had to play through baby mode (WT2) to get to normal mode (WT3) and then do a little normal mode in order to unlock slightly more challenging mode to then be able to start climbing NM dungeons in hopes that there will eventually be something challenging.

.../sigh. Sad days for me. I got so excited when they kept talking about D2 in the lead up to D4s release. But yeah, D2 at least had a first playthrough where there were some significant difficulty spikes.

I'm done with it and my final verdict is that I regret buying D4.

BTW - I'm still glad the rest of ya'll are having fun with it though. :)

Regards,
SB
 
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I tried ... I loved D1, Loved D2 even more. Liked D3 even though it was disappointing.

D4 is just bleh. Don't watch the following if you like the game it goes into why someone like me just doesn't like D4.


It's too easy and the "always appropriately leveled" enemies (IE - there's never enemies that are impossible to kill) makes progression feel pointless because it means the game always stays easy. I finally took the time and forced myself to do the capstone to unlock WT4 and ... disappointed.

Yes, maybe in level 90 NM dungeons it'll finally be challenging. But it just feels insulting that I had to play through baby mode (WT2) to get to normal mode (WT3) and then do a little normal mode in order to unlock slightly more challenging mode to then be able to start climbing NM dungeons in hopes that there will eventually be something challenging.

.../sigh. Sad days for me. I got so excited when they kept talking about D2 in the lead up to D4s release. But yeah, D2 at least had a first playthrough where there were some significant difficulty spikes.

I'm done with it and my final verdict is that I regret buying D4.

BTW - I'm still glad the rest of ya'll are having fun with it though. :)

Regards,
SB
Diablo 4 to you is like Diablo 3 to me when it was launched. I really disliked the game. I got it day one and I thought it wasn't a bad game per se but the auction house and the lack of that dark feeling typical of Diablo -along with Deckard's Cain death- were things I really disliked. Over time though, they fixed all the initial issues and Diablo 3 is a really fun game.

Diablo 1 is my unresolved matter in the series. I think I played it once.

Diablo 4 windowed mode, the Paragon board, the fixed and open map and other ideas, is where it truly shines and it's a step above imho. Wish the Monk returns in a future expansion.

On a different note, last altar of Lilith unlocked. It was in a stronghold in Scosglen. I refunded the skill points and went back to the fire sorc. As expected, a bit safer and better for survival than the lightning and frost sorc, but she is sooooooo slow by comparison when mopping the mobs.
 
I tried ... I loved D1, Loved D2 even more. Liked D3 even though it was disappointing.

D4 is just bleh. Don't watch the following if you like the game it goes into why someone like me just doesn't like D4.


It's too easy and the "always appropriately leveled" enemies (IE - there's never enemies that are impossible to kill) makes progression feel pointless because it means the game always stays easy. I finally took the time and forced myself to do the capstone to unlock WT4 and ... disappointed.

Yes, maybe in level 90 NM dungeons it'll finally be challenging. But it just feels insulting that I had to play through baby mode (WT2) to get to normal mode (WT3) and then do a little normal mode in order to unlock slightly more challenging mode to then be able to start climbing NM dungeons in hopes that there will eventually be something challenging.

.../sigh. Sad days for me. I got so excited when they kept talking about D2 in the lead up to D4s release. But yeah, D2 at least had a first playthrough where there were some significant difficulty spikes.

I'm done with it and my final verdict is that I regret buying D4.

BTW - I'm still glad the rest of ya'll are having fun with it though. :)

Regards,
SB

That guy read my mind.

Edit: I don't think it's bad, so much that it's mediocre. It's a 3/5 game. My reasons are basically all of the ones he describes.
 
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I tried ... I loved D1, Loved D2 even more. Liked D3 even though it was disappointing.

D4 is just bleh. Don't watch the following if you like the game it goes into why someone like me just doesn't like D4.


It's too easy and the "always appropriately leveled" enemies (IE - there's never enemies that are impossible to kill) makes progression feel pointless because it means the game always stays easy. I finally took the time and forced myself to do the capstone to unlock WT4 and ... disappointed.

Yes, maybe in level 90 NM dungeons it'll finally be challenging. But it just feels insulting that I had to play through baby mode (WT2) to get to normal mode (WT3) and then do a little normal mode in order to unlock slightly more challenging mode to then be able to start climbing NM dungeons in hopes that there will eventually be something challenging.

.../sigh. Sad days for me. I got so excited when they kept talking about D2 in the lead up to D4s release. But yeah, D2 at least had a first playthrough where there were some significant difficulty spikes.

I'm done with it and my final verdict is that I regret buying D4.

BTW - I'm still glad the rest of ya'll are having fun with it though. :)

Regards,
SB
well, took my time to watch the video.

Some good criticism there. Some so so..., and some not so good.

Actually, the video has a lots of views, so I hope Diablo 4 developers have watched it, 'cos the criticism of Diablo 3 was really tough, but they reacted beautifully, and the game transformed into something great. Diablo 4 is going to go through the same process. They have a nice world to work with.

Autoscaling and "feel like I got the same pair of boots once again" it's where I agree the most, and also the confusing -also repetitive stats-. I don't agree with him when he says the game is easy, it hasn't been for me at least.

Windowed mode, paragon board -is okay with me, contrary to what he says but I get his point-, animation and some art style is top notch. The animation in this game is crazy good -maybe it was that I started playing NBA 2k23 while waiting for season 1 and the animation in NBA 2K23 looks so bad in comparison...but well-.

Something I'd like to see returning to Diablo is the unique and superunique monsters that were so recognizable in Diablo 2, like Nihlatak, the mythical Pindleskin, Frozenstein, Ancient Kaa the Soulless, etc etc, Shenk...., I can remember them to this date and that's because of something.
 
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a reaction to that video I also enjoyed watching -it appeared in the recommendations-:

 
a reaction to that video I also enjoyed watching -it appeared in the recommendations-:


This long-haired guy's another apologist for bad design. "You're playing the game wrong" ... I'm at the part where he says, Actman, or whatever his name is, "took too long to beat the campaign." That's basically bullshit. If the game is offering you a world to explore and side-quests etc, then you have to expect players to do them. His arguing that Lilith was too easy because Actman was 48 when he fought her, instead of rushing the campaign and beating it at 30-something. That is a game design problem. That means the difficulty scaling is broken. If you're not supposed to do the side-content, then lock the side-content until they beat the story.

He also says if the game was too easy he should have played hardcore ... I mean, there's a huge difference between wanting a game to have a fun difficulty (which already exists in the game and is just locked) and playing a perma-death mode. Plus, there's no way for you to know it's going to be too easy when you start the game.

Edit: This guy seems to be assuming that every player is a diablo nerd that's reading guides on how to get an optimal experience "rush the campaign, complete the capstone dungeon early to unlock WT3 to get a harder experience." I didn't even know what a capstone dungeon was until I'd completed the story. I didn't watch developer interviews, I didn't read blogs or diablo wikis or fansites. I just played one of the open weekends and then played the game. A lot of these people are die hards that only care about the end game, and they full accept that completing the story and a 99% of the content is just "the work" that you have to put in to get to the ENDGAME. Basically they don't actually think the game has to be fun, because it's not a game, it's a job. They have no ability to relate to people that play games differently (expect them to be fun from the start, and consider the story to be the main game and the endgame to be extras)
 
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This long-haired guy's another apologist for bad design. "You're playing the game wrong" ... I'm at the part where he says, Actman, or whatever his name is, "took too long to beat the campaign." That's basically bullshit. If the game is offering you a world to explore and side-quests etc, then you have to expect players to do them. His arguing that Lilith was too easy because Actman was 48 when he fought her, instead of rushing the campaign and beating it at 30-something. That is a game design problem. That means the difficulty scaling is broken. If you're not supposed to do the side-content, then lock the side-content until they beat the story.

He also says if the game was too easy he should have played hardcore ... I mean, there's a huge difference between wanting a game to have a fun difficulty (which already exists in the game and is just locked) and playing a perma-death mode. Plus, there's no way for you to know it's going to be too easy when you start the game.

Edit: This guy seems to be assuming that every player is a diablo nerd that's reading guides on how to get an optimal experience "rush the campaign, complete the capstone dungeon early to unlock WT3 to get a harder experience." I didn't even know what a capstone dungeon was until I'd completed the story. I didn't watch developer interviews, I didn't read blogs or diablo wikis or fansites. I just played one of the open weekends and then played the game. A lot of these people are die hards that only care about the end game, and they full accept that completing the story and a 99% of the content is just "the work" that you have to put in to get to the ENDGAME. Basically they don't actually think the game has to be fun, because it's not a game, it's a job. They have no ability to relate to people that play games differently (expect them to be fun from the start, and consider the story to be the main game and the endgame to be extras)

Yeah, you usually look up guides if a game is too hard. I've rarely heard of people looking up a guide to a game because it's too easy? Game too easy, look up a guide on how to get to the challenging content of the game?

WT3 and WT4 should have just been unlocked from the start. If most people can't immediately do them, as should be the case for the hardest difficulty in a game, then you can always reduce the difficulty at any point with no consequences. There's even a monument in the first city to do just that.

And if you're going to lock away higher difficulties at least make sure that the highest initially playable difficulty is at least somewhat hard. Bleh. In both D1 and D2, normal enemies could very easily kill you on your first play through. In D4, that's just not the case. It just makes me so sad.

Regards,
SB
 
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my biggest problem with the game is the power of the loot when you are 60 is basically the same as when you are 100
its a range from item power 690 to 820? also some of the needed aspects that only are on drops are too rare (my buddy only got the serration aspect for his necro a few days ago and he has played every day since launch) and that if you get a good item but it has 2 bad stats, you can only re-roll 1 of them and if you do it x times it starts getting insanely expensive (2.5m per roll starts to hurt)

And if you're going to lock away higher difficulties at least make sure that the highest initially playable difficulty is at least somewhat hard. Bleh. In both D1 and D2, normal enemies could very easily kill you on your first play through. In D4, that's just not the case. It just makes me so sad.

Regards,
SB
in high nightmare dungeon tiers this is very much true
charging beasts from off screen can one-shot you
the infamous corpse bow can one-shot you
the humanoid snakes that rear backwards to strike can one-shot you

also the fire enchanted elites are extra BS and when thats combined with electrified obelisks and poison enchanted and cold enchanted and then a suppressor guy joins the party, it gets very very very deadly
 
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