How does coop levelling work? Is it linear, so both players (level 5 and level 20) get the same XP per kill? Or does the low level player get an XP boost for killing higher level monsters? Or are the monsters easier giving little XP to the higher level player until the low level player has caught up?
If the drops are numerous enough, no, but you do take a risk assuming a decent weapon will appear again. There's no harm in keeping stuff unless you need the money.
XP increases with additional players as they also increase monster toughness. With multiple players and MP 10 (Monster Power level 10, do consoles have Monster Power settings for levels?) it is possible with the help of a well geared level 60 player to go from level 1 to level 60 in a couple hours.
Anyone tried a monk? I just tested one out and it seems impossible to play in hard mode. As a melee fighter, the monk takes damage. there are only two ways to regenerate health - limited potions and life drops. If you don't get life drops, how are you supposed to stay alive in a battle? That's assuming you can even reach the health drops! Without any healing skill for at least the first three levels, it seems to be a class destined to die a lot, and I guess the same for the Barb as well.
Monk is my main class when I play D3 so it is quite doable. The Monk as well as the Barbarian being melee characters have an innate 30% damage reduction.
There are some things you'll want to try to get.
In no particular order.
1. At low levels items with +Life on Hit (LOH).
2. Items with +Life for each point of Spirit spent.
3. You should get access to the Transcendence passive early on (level 16) which gives +Life per point of Spirit spent.
4. You'll get your first healing spell at level 8 (Breath of Heaven).
5. Items which regenerate life.
6. Potions
7. Lots of healing and regeneration and shielding options as you level up.
8. Once your damage starts ramping up into the 10's to 100's of thousands of damage, you'll want to start focusing on Life Steal (LS) over LOH. Generally when you're level 60. Prior to that LOH is generally better.
9. Armor/resists (Physical Resist adds to the damage reduction from Armor to determine physical damage mitigation, other damage types only rely on Resists) are also more effective than Dodge, unless you have enough HP and armor that spike damage won't kill you.
Until you get those you may have to do a bit of running around while you wait for your Healing Potion to cool down.
I'm not sure about "hard" as on the PC version there is only Normal -> Nightmare -> Hell -> Inferno as well as Monster Power Levels. And you have to finish Normal before you can start on Nightmare which you then have to finish before you can start on Hell which you have to finish before you can start on Inferno.
Higher Monster Power Levels are meant as either as challenge or to keep things interesting when twinking (passing on good equipment to your lower level characters). As MP10 for instance increases monster health by 400%, damage by 200% but also gives +200% XP, +100% magic find and +100% gold find pre-Inferno. That changes on Inferno difficulty to Monster health +3439%, damage +250%, XP +160%, MF +250%, GF +250%, and adds Bonus Items (like what is needed to get into Whimsyshire for instance) +100% at MP10.
So trying to do MP10 with an un-twinked character will mean lots of kiting around. Similar in a way to what you have to do when you first hit the later acts (Acts 4 and 5) in Hell difficulty and higher. That's where things really start to ramp up. And Inferno when you get there for the first time will be even harder than what you are going through now unless you farmed Acts 4 and 5 in Hell difficulty a lot.
Regards,
SB