Diablo 3 - Gamepad Edition

NAT settings?

My ps3 is in the routers DMZ and I can play via matchmaking. Also have ports opened for the ps3, the ones Sony support asks u to open. Nat type is shown as 2 in my net settings. Don't have any problems with any other game or even with Diablo 3 with match making players.


Also, guys, is Monster Power and Difficulty two different things? Can I have Monster Power 5 in normal difficulty? Will that mean more challenge and more XP? Or better loot? What is tied to difficulty and whatis tied to MP level?
 
My ps3 is in the routers DMZ and I can play via matchmaking. Also have ports opened for the ps3, the ones Sony support asks u to open. Nat type is shown as 2 in my net settings. Don't have any problems with any other game or even with Diablo 3 with match making players.

What about Billy? :p
 
What about Billy? :p

Good point ! Will have to ask him :) !

Btw, right now I am playing in a party of 4 and we are having trmendous fun but I just realised that even thou I keep killing baddies I am not levelling up at all :oops: ! The screen keeps displaying info that 'massacre 250xp bonus" etc but my level bar just doesn't nudge :???: ! Any idea why ?
 
What about Billy? :p

Hm, ps says NAT type 2.

But I have to test out joining a random match.

In meantime, I tried out the demon hunter and it is quite fun, I like it more than the Witch Doctor gameplay.

Class seems quite strong, only problem: hard to find the right loot, especially weapons...as I understand it: only bow or crossbow. Would love to test out two crossbows at the same time...
 
Joined another game , same problem, I am not gaining xp :( !

Edit: ok got it. I was earning xp but it was too miniscule. Lter joined a game in act 3 and then I was levelling up fine. I don't understand the underlying systems of this game. Even when I was plsying act 2 in co op we were all above level 30 yet I was hardly getting any xp. Does that mean we will have to always play act 3 and 4 now that we are levelled up?
 
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Also, guys, is Monster Power and Difficulty two different things? Can I have Monster Power 5 in normal difficulty? Will that mean more challenge and more XP? Or better loot? What is tied to difficulty and whatis tied to MP level?
There's no monster power in the console version (unless it gets unlocked on completion?). On the PS3 you unlock 5 progressive difficulties above Hard. Master Level 1 is called Inferno in the blurb, so I guess it's the same as Inferno difficulty on PC. Master Level 5 is probably Nightmare difficulty with monster level increased. Master Level 1 wasn't too hard in the beginning for a new Wizard except for some random boss encounters, where health potions needed to be consumed and death ensued. I was levelling about 50% faster I guess, getting to level 8 at the point where I had rescued Deckard Cain. Speed of levelling is more enjoyable, but the fights can be pretty drawn out. It takes over an hour to clear a dungeon.
 
There's no monster power in the console version (unless it gets unlocked on completion?). On the PS3 you unlock 5 progressive difficulties above Hard. Master Level 1 is called Inferno in the blurb, so I guess it's the same as Inferno difficulty on PC. Master Level 5 is probably Nightmare difficulty with monster level increased. Master Level 1 wasn't too hard in the beginning for a new Wizard except for some random boss encounters, where health potions needed to be consumed and death ensued. I was levelling about 50% faster I guess, getting to level 8 at the point where I had rescued Deckard Cain. Speed of levelling is more enjoyable, but the fights can be pretty drawn out. It takes over an hour to clear a dungeon.

What you describe is the monster difficulty?!?

Normal - Nightmare up to Inferno is the game difficulty.

For each game difficulty, you can choose the monster difficulty from easy - normal - hard up to the master levels. When you choose a Master level, you get bonus loot chance.

As far as I understand it: monster difficulty increases health and damage of the enemies. When in Inferno game difficulty, master levels are supposed to also increase the monster density.

You could also play way up to Inferno with easy monster difficulty.
 
There's no monster power in the console version (unless it gets unlocked on completion?). On the PS3 you unlock 5 progressive difficulties above Hard. Master Level 1 is called Inferno in the blurb, so I guess it's the same as Inferno difficulty on PC. Master Level 5 is probably Nightmare difficulty with monster level increased. Master Level 1 wasn't too hard in the beginning for a new Wizard except for some random boss encounters, where health potions needed to be consumed and death ensued. I was levelling about 50% faster I guess, getting to level 8 at the point where I had rescued Deckard Cain. Speed of levelling is more enjoyable, but the fights can be pretty drawn out. It takes over an hour to clear a dungeon.

There are Monster Power levels on the ps3. They are unlocked once u finish the game once. Thats why I don't understand what it is. There are difficulty levels, then there are these modes.

What you describe is the monster difficulty?!?

Normal - Nightmare up to Inferno is the game difficulty.

For each game difficulty, you can choose the monster difficulty from easy - normal - hard up to the master levels. When you choose a Master level, you get bonus loot chance.

As far as I understand it: monster difficulty increases health and damage of the enemies. When in Inferno game difficulty, master levels are supposed to also increase the monster density.

You could also play way up to Inferno with easy monster difficulty.

So, if I play on hard and I play on normal with MP 5 , what is the difference between the two ?
 
What you describe is the monster difficulty?!?
No, it's game difficulty when you start a new game. The harder difficulties are called Master Levels.

For each game difficulty, you can choose the monster difficulty from easy - normal - hard up to the master levels. When you choose a Master level, you get bonus loot chance.
That's not possible on PS3 when creating a new game. There are different options when selecting Quest, but not for new game. Unless it changes upon completion.

There are Monster Power levels on the ps3. They are unlocked once u finish the game once.
Okay, didn't know that. Although a little Googling leads me to think you're mistaken on this. Where are the monster powers options listed? You're saying that as well as the Master Levels you also have a monster level option?

When it comes to starting a new game, you can choose Easy, Normal, Hard, Master level 1, 2, 3, 4, or 5, but not combine MLs with Easy, Normal, Hard. This post has a Blizzard guy describing the console games difficulties.

Posted by ZAX said:
Is it 100% stated that your M/F and G/F(or that drops aren't increased) find isn't boosted on normal and hard? There is a post from blizzard that states that Easy is MP0, Normal is MP2, Hard is MP4 etc...

I know there is some confusion on the forums about how Easy, Normal, and Hard modes affect adventure stats, so I'm going to try and help clear that up. Those modes (Easy, Normal, and Hard) do not alter Magic Find, Gold Find, or XP Bonus in any way, and are just there so players can adjust the difficulty to their liking.

Once you're ready to handle something more challenging than Hard difficulty, however, those bonuses quickly ramp up. Here's what you can expect from Master I - Master V difficulties.

Master I: +60% Magic Find, +60% Gold Find, +120% XP Bonus
Master II: +70% Magic Find, +70% Gold Find, +140% XP Bonus
Master III: +80% Magic Find, +80% Gold Find, +160% XP Bonus
Master IV: +90% Magic Find, +90% Gold Find, +180% XP Bonus
Master V: +100% Magic Find, +100% Gold Find, +200% XP Bonus
 
No, it's game difficulty when you start a new game. The harder difficulties are called Master Levels.

That's not possible on PS3 when creating a new game. There are different options when selecting Quest, but not for new game. Unless it changes upon completion.

Okay, didn't know that. Although a little Googling leads me to think you're mistaken on this. Where are the monster powers options listed? You're saying that as well as the Master Levels you also have a monster level option?

When it comes to starting a new game, you can choose Easy, Normal, Hard, Master level 1, 2, 3, 4, or 5, but not combine MLs with Easy, Normal, Hard. This post has a Blizzard guy describing the console games difficulties.

For my Wizard, where I finished the game once I am now in Nightmare difficulty. In the start screen where I see the character, I go to option 'Quest' and than to the tab 'Difficulty', where I can choose the monster difficulty (note that also my above description is listed there). I don't know if the master levels are available from the start, but I can choose them now for Nightmare at Act I and they are quite challenging!
 
Act II with my DH, at lvl 19. Found nice legendaries again (my feeling is that legendary drops start with character lvl 15).

I am not sure what to think of DH: I have rapid fire and this rope explosive thing equipped and deal quite some damage. But I also die quite a lot, my DH seems to be a glascanon much more than my Wizard (even with the perk glascanon :).

Gameplay is good though, Wizard has lots of 'autopilot' skills imo, whereas I need to really jump around and dash and fight with my DH.
 
No, it's game difficulty when you start a new game. The harder difficulties are called Master Levels.

That's not possible on PS3 when creating a new game. There are different options when selecting Quest, but not for new game. Unless it changes upon completion.

Okay, didn't know that. Although a little Googling leads me to think you're mistaken on this. Where are the monster powers options listed? You're saying that as well as the Master Levels you also have a monster level option?

When it comes to starting a new game, you can choose Easy, Normal, Hard, Master level 1, 2, 3, 4, or 5, but not combine MLs with Easy, Normal, Hard. This post has a Blizzard guy describing the console games difficulties.

Cool, that lets me line things up.

So at least with regards to rewards that lines up with MP 6-10 on PC in difficulties lower than Inferno. I'm assuming that Monster Health and Damage also ramp up similarly to the PC in those, although that may or may not be a correct assumption. Monster health/damage ramps up from 250%/150% at MP6 to 400%/200% at MP10. So it'd be interesting to see if that lines up with ML 1-5 on console.

It'll also be interesting to see if Inferno on consoles greatly ramps that up like it does on PC. MP 6-10 for example for Monster health/damage goes from 639%/173% to 3439%/280%.

If it doesn't then Inferno + ML will be a cakewalk once you get some decent gear instead of being somewhat of a challenge.

It's very strange that they skipped MP 1-5, however. Especially for the later difficulty levels. So I wonder if the monster scaling is at all the same as the PC version. Going straight to MP6 Inferno is going to be asking for a butt ravaging.

Regards,
SB
 
From what I've heard, the Easy, Medium, and Hard difficulties are similar to the lower MP levels from PC (0-5, I think). Easy is supposed to be the same as MP0, which is the default up through Hell. So just playing on Medium should be at least a small bump from PC. Then again, this is completely offset by the unbelievably good gear drops, so it actually ends up being even easier.

I'm curious as to whether this will hold on future playthroughs. I'm still on Normal right now, and I feel ridiculously OP. If the gear drops keep up like they are, I think I'll probably still feel that way all the way into early Inferno.
 
No, it's game difficulty when you start a new game. The harder difficulties are called Master Levels.

That's not possible on PS3 when creating a new game. There are different options when selecting Quest, but not for new game. Unless it changes upon completion.

Okay, didn't know that. Although a little Googling leads me to think you're mistaken on this. Where are the monster powers options listed? You're saying that as well as the Master Levels you also have a monster level option?

When it comes to starting a new game, you can choose Easy, Normal, Hard, Master level 1, 2, 3, 4, or 5, but not combine MLs with Easy, Normal, Hard. This post has a Blizzard guy describing the console games difficulties.

Yeah I checked right now, What I am calling Monster Power is Master Levels,(I mustave picked up the word from pc forums )but it isn't a linear system. i CAN select combinations of both. For example , what I was playing last night was a combo of Normal difficulty + Master Level 2.

The game calls the 'nightmare, Hell, inferno' options as 'Modes' and 'normal,hard, Master 1-5' as difficulty. Now that I have completed the game on normal, now if I start a game via Quest Select, it first asks me to choose a mode 'Nightmare', then choose the quest'Act 1: fallen Star'(everything else is locked) , then it says 'Begin Quest'. When you click on Begin Quest it asks you to choose a difficulty : easy, medium , hard, Maste 1-5.

So, I CAN start a game on Nightmare but with easy difficulty! I just played. A Normal game with Master 5 diifculty ! I lpayed a bit of Act 1 and it didn't seem difficult at all for my level 33 DH but it seemd to dropping a lot of loot !

That post from Blizzard emlpoyee doesn't clear this up.
 
Played some Nightmare Master Level 3 and the damn puny monsters get so hard :D ! Had a blast in online co op ! But we were up for slaughter whnever the game took us to open areas. It was only in closed dungeons with corridors that we could hold our own and slowly and gradually could defeat them while backing up again and again. Then I switched down to Master level 2. Another difference is that I am finding pages required for jeweller's training which weren't dropping with out enabling Mster level 2.

This game is definitely more fn in co op than Borderlands 2, thanx to so many options, classes and randomnised levels.
 
Monster health/damage ramps up from 250%/150% at MP6 to 400%/200% at MP10. So it'd be interesting to see if that lines up with ML 1-5 on console.
The master level descriptions say monsters are increased in health and number. There was certainly more monsters at ML1 than at Hard, and they had more HP, although I don't think ML1 equates to 639% more health. My wizard didn't have to shoot the early monster 6x as many times before they died.

I also tried a monk in normal, and it was very easy. He just ploughs through monsters using the default attack, and they do little enough damage and drop enough health drops that the monk is constantly healed. Apart from the occasional higher-level monsters needing a potion (them crazy dog critters are always a nuisance - too fast to retreat!), it's no challenge at all, in complete contrast to Hard mode where he was perpetually mullered. The difference between Hard and Normal must be pretty high.

The game calls the 'nightmare, Hell, inferno' options as 'Modes' and 'normal,hard, Master 1-5' as difficulty. Now that I have completed the game on normal, now if I start a game via Quest Select

So, I CAN start a game on Nightmare but with easy difficulty!
Yeah, when you start a quest. I have those options without having completed the game - they seem to unlock when you get a character to level 10. However, they're not available if you start a new game, only a quest, which is why we were butting heads over this. ;)
 
Yeah, when you start a quest. I have those options without having completed the game - they seem to unlock when you get a character to level 10. However, they're not available if you start a new game, only a quest, which is why we were butting heads over this. ;)

But theres no other way to start a new game with my already existing character other than Quest Select ;) thats why I always thought we were talking about the same thing :p !

Anyways, so this is what I understand: nightmare , inferno etc add speed to monsters and thier projectiles, as in they change the flow of the game, and then u select the difficulty :easy, medium, hard or Master levels which actually make the game hard or easy. Add to thatvMaster levels add sepcial characteristics to monsters and extra bonueses to the player.
 
The master level descriptions say monsters are increased in health and number. There was certainly more monsters at ML1 than at Hard, and they had more HP, although I don't think ML1 equates to 639% more health. My wizard didn't have to shoot the early monster 6x as many times before they died.

No no. +639% HP is for Inferno MP6. For Normal through Hell, MP6 would be +250% HP for monsters. I'm just curious if that matches up with console ML1.

The other thing I'm thinking when reading about people's experiences is that the dev that posted about the levels was posting in regards to the PC drop levels. And that anything pre ML1 on console already has the Magic Find (MF) and Gold Find bonuses equal to MP5 on PC. Hence why there is no difference between easy, normal, hard. As magic/rare/legendary items are dropping way more frequently on the default monster levels (master level 0 basically) on console compared to PC MP0.

Anyways, so this is what I understand: nightmare , inferno etc add speed to monsters and thier projectiles, as in they change the flow of the game, and then u select the difficulty :easy, medium, hard or Master levels which actually make the game hard or easy. Add to thatvMaster levels add sepcial characteristics to monsters and extra bonueses to the player.

No, it's more involved. HP and Damage are scaled up for normal mobs. They also increase in ability to resist stuns, roots, and slows. And they get an attack speed boost. Where you get the more interesting differences in Nightmare through Inferno comes in how many affixes a champion or mini-boss can spawn with.

Normal - one boss/champion modifier (frozen, electrified, molten, knockback, etc.)
Nightmare - two boss/champion modifiers
Hell - three boss/champion modifiers
Inferno - four boss/champion modifiers

Running into an Inferno Mini-Boss with Arcane, Reflect Damage, Waller, and Horde can quickly ruin your day if you aren't well equipped. :)

As well the effectiveness of Life Steal and Resistances is reduced in each higher difficulty. 10% lifesteal in normal would be only 2% lifesteal in Inferno. And in Hell and Inferno especially, resistances are going to become very important due to how many affixes a mini-boss or champion pack can have.

You also get new jeweler and blacksmith "pages" to use for crafting. Better gems drop in higher difficulties and you can combine gems to make better gems in higher difficulties.

Regards,
SB
 
Btw, how is XP and loot handled in coop?

Do you get XP only for killing monsters?

Do you get only the loot you pick up yourself? What about legendaries?

I wonder if I should try out coop with random others...
 
Do you get only the loot you pick up yourself?

From what I understand, the loot that is generated is specific to your console. So for local co-op, the players need to share the loot (greediest guy wins), but for online the loot is not.
 
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