I wasn't talking about you, but if you look at the trail of comments and where my original statement stemmed from you would see my post in context. And If someone gets upset because their system got a great game like Lost Planet from the "lowly" xbox360 because it doesn't have "good enough graphics" I say point out a
clearly better looking game on ps3.
I know you werent talking about me. You were talking about fanboys when I was point out that normal consumers would also care.
But now that your reply enforces the notion ...
"not good enough ports". Any port that has been brought to the ps3 has been upgraded if given time (in some cases, downgraded in areas due to system constraints). If LP comes to PS3 and has a downgrade here or there it won't matter if the rest of the game recieved an overhaul and upgraded because to ps fanboys the game didn't "max out" the ps3 when in fact it may have done the best they could but the ps3 does actually have some shortcomings.
Mostly it either got more downgrades than upgrades or even only downgrades.
As it has been,
up till this point, ps3 has recieved AAA dev support while xb360 has ben relegated to the 2nd tier in multiplat games. Now that situation is changing and it seems many devs are using the xb360 as the prime dev for multiple reasons but it doesn't matter because ps3 is still getting good support from good devs. They just need to pick up their end of the bargain and improve the tools to enable dev parity but any title that has been ported from xb360 at a later date to ps3 has recieved upgrades and even if LP did not, it would still be one of the best games on the platform but I guess some wouldn't realize this as the origin of this title was not of the "elite" ps3 breed.
In most cases it was 360 that was receiving AAA dev support, as it had complete dev kits when Sony was still gradually updating theirs, as the 360 was easier to develp for and as the 360 was already one year out in the market.
You say it doesnt matter and you make it sound as if only the fanboys care, but it does matter for the everyday consumer as well to see the ported games on their device look as good. And this have nothing to do with fanbois as I already stated earlier. Ok good devs show support. So?
People care if COD3 looks just as good on their PS3, they care if the next NFS carbon is as good, they care if FNR3 looks as good as the one on the 360 (well personally I am not interested about these but I tend to put myself in other people's shoes to understand their concerns). VT3 also lacks online. You dont need fanboys to point out "why doesnt the product I paid so much money for show the expected quality or support?"
Fanboys may be pissed for different reasons but thats not the point. The point is that the normal consumer will also care because they all tend to make contrasts to form a judgement on their own utility but you ignored that fact I guess despite that I pointed it out earlier.
the next trend could be developers that add small unnecessary, unimportant, meaningless, useless extras to minimize the difference of the lower quality on more important aspects. These may not always equate what they lost and find important, with what they got in return.
Personally as a normal consumer if I had a PS3 and i was a COD fan and VT3 fan I would have been pissed with the lower visual quality in COD3(mostly about the frame rate) and the lack of online in VF3. Not because I would have been a PS3 fanboy, but because I see downgrades that should have been absent.
Same thing if I had a 360 and all multiplatform games featured unnecessary noticable downgrades on my console.