Devil May Cry 4 Going Multi-platform! (Xbox 360/PS3/PC) *Confirmed

Discussion in 'Console Gaming' started by Hardknock, Mar 20, 2007.

  1. Tap In

    Legend

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    just had to give props to this game since you brought it up but I had this in last night for my niece and considering this was a launch title. WOW. People who have never actually sat in front of the demo (which shows several levels) on a properly set up HDTV, are remiss when they dismiss this game's graphics even compared to some of the stuff on the horizon now for both consoles AFAICT.
     
  2. scooby_dooby

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    The biggest mistake RARE made with this game was the opening level, and using that same level for the Demo.

    Not only does it not showcase the GFX very well, but it throws you into a platforming portion of the game, without teaching you anything, only after the first level does it start teaching you how to play.

    I know so many people who were turned off by Kameo and never made it through that very first dungeon.
     
  3. Tap In

    Legend

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    agreed, (I was one of those) but they came out with a new demo after that (too late for mass success) which briefly showcases 5 levels iirc...gorgeous.
     
  4. TheChefO

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    Well, AAA compared to who, is the question. In my opinion yes they would be considered a AAA dev judging from their work in the past. But that's just me I suppose...

    Agreed - before and after this post.

    Glad we can agree on that then :)

    Regarding ps3 v xb360. I agree the cell has an edge in cpu and have never said otherwise. But would you also agree that r500 has an edge over RSX? :wink:
     
  5. TheChefO

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    QFT - the second biggest mistake was having that level at the kiosks! :oops:
     
  6. scooby_dooby

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    No doubt, the demo should've been Kameo on top of the hill, riding the horse with 5000 trolls running around, and set it late in the game when all the siege equipment is blowing crap up, now that would've been an impressive demo.

    Not stuck inside a cage, trying to roll up a 1/4 pipe with totally new and pretty unconventional controls.
     
  7. Tap In

    Legend

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    in new demo... but without the siege explosions :sad:
     
  8. Carl B

    Carl B Friends call me xbd
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    On multiplatform I agree, on Gears of War - it's not the engine or the 360 that makes that game beautiful - it's the work of the artists. There was quite the thread centering on that discussion not too long ago. Doesn't take away from the game at all, just that we need to understand where in the work pipe things that impress us originate from.

    In terms of Kameo, hey... I've always thought it was a great looking game.
     
  9. Tap In

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    true but same could be said for many games (on the whole), present and on the horizon (screenshots) but it does not stop many from exalting some of them as a testament to each system's relative POWA!! :wink: :smile:
     
  10. Carl B

    Carl B Friends call me xbd
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    Well XBox had a fundamental advantage over the PS2 in that its GPU had hardware T&L onboard, whereas the GS didn't. So... it's not usrprising at all that an advantage like that be right up on the screen from day 1. The multiplatform devs did indeed make poor use of it, but that stemmed from the fact that PS2 vs XBox were so completely divergent in architecture. There was a clas sof dev that did regularly take 'advantage' of the XBox though, and those were the PC devs in their ports - as in this case, the architectures of the shared platforms were quite similar indeed.

    I wouldn't say 'better' tools so much as easier tools at this point, and the documentation is of course important as well. But I agree with you that the RAM difference is quite real and material. Xenos vs RSX... I'm viewing the graphics output this gen as via 'graphics subsystems' vs the GPUs alone, since Cell plays a fundamental role in what PS3 is capable of outputting here. That being said, I agree 360 titles have the edge to date, and that by exploiting Cell in the graphics capacity, th eability to achieve some of the other things I'm 'amped' about in fact diminishes.

    Xenos is great, I'm a fan. RSX unfortunately we don't know everything about; I understand there are still one or two aspects under NDA that really haven't played a role yet, but should. That said clearly yes the Xenos in a standalone fashion has several areas in which it outdoes RSX.

    Well, again I think PS3 <--> 360 dev tweaking will eventually be much easier and straightforward than was PS2 <--> Xbox tweaking.

    I'm talking 1st party now, not sure if that's been clear - and I agree with you. :) I left multiplatform a page or two ago, but the conversation keeps shifting around that I think it's hard for all of us to keep track of whereeach other are in our points.

    I agree with this also; I think there's been this cloud over XBox fans that they feel PS2 dragged them down last gen in terms of games. It did guys, but believe me the multiplatform games you got tended to be better for the most part, even if only slightly so.
     
  11. Carl B

    Carl B Friends call me xbd
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    No doubt. It's a shame really, because artists rarely get the credit they deserve, and now more than ever they are a huge huge part of these development teams. When you see "help wanted" postings and such, there's always space for artists in there.
     
  12. scooby_dooby

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    Lol, understandable given the torture we had to go through playing GTA: SA on an HDTV....mommy, my eyes!
     
  13. Carl B

    Carl B Friends call me xbd
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    Ok... I've hacked off the business tactics tangent - now the questionis should the programming model discussion be hacked off as well?
     
  14. scooby_dooby

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    I don't know why all these organizational nazi's had to come rain on our parade anyways...:evil:

    I was sort of enjoying this ADD riddled thread, and it's 12 different tangents going simultaneously ;)
     
  15. TheChefO

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    I think so. It helps focus good discussion.
     
  16. Carl B

    Carl B Friends call me xbd
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    I hear ya Scooby - watch, no one will care to talk about DMC4 now, and the other threads will die to boot! Ah well...
     
  17. TheChefO

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    I'm waiting for your reply still in the propaganda thread ... :wink:
     
  18. Dr. Nick

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    http://www.capcom.com/BBS/showpost.php?p=225626&postcount=6 just wanted to add this. Of course he could be lying or Capcom Japan hasn't told them anything yet. So part one of Lost Planet and DR might remain exclusive but future releases won't. Hopefully this means that if they continue the Breath of Fire series it will be on both systems.
     
  19. Shifty Geezer

    Shifty Geezer uber-Troll!
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    Capcom speak out on the criticism
    http://www.eurogamer.net/article.php?article_id=74569

    It's truly ridiculous, that people complain because other people owning different hardware get to play the same game. "We don't want them to play our game. They're from the Other Side!"

    God only knows what would happen if DMC or similar titles were cancelled for a console and moved to the rival!
     
  20. TheChefO

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    ...

    :wink:

    Seriously, I think we are pretty far away from this scenario, but if Sony drags their feet on price drops this year and next year...
     
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