I know Sony has timetable targets for Profiablility, but they also targeted 6 million flying off the shelf "without games". Reality doesn't jive with their projections but things change. Those two routes are my opinion for how ps3 will end up based on the current market data and how I see things trending from this point.
Well, those goals were not concurrent though; the drive to reach profitability by the end of this coming fiscal year was instituted after the former claim was obviously buried in terms of reality. Basically I think the initial launch-year plan has been deemed to be unrealistic internally and the attention is being shifted away from 'letting it roll' assuming brisk sales to an active management of what is going to be a somewhat rough-ish year (or at least appears to be so far), with an eye being kept squarely on costs and expenses now relative to income.