FWIW, Forza Motorsport 2 has 8 cars with 9,000 car parts simulated 360 times per second for accurate, real world physics that interact with eachother.
Gran Turismo 5 physics will piss all over Forza 2 physics!
FWIW, Forza Motorsport 2 has 8 cars with 9,000 car parts simulated 360 times per second for accurate, real world physics that interact with eachother.
Both can handle it, supposedly. LucasArts are releasing the game on both platforms.What if PS3 can't handle it either?
If Sony lost FFXIII exlusivity internet better be prepared for meltdown and will put more pressure on Sony (if it happens) . Seems there is no end in sight for bad news/pr/rumors for Sony. Sony is not even getting good rumors
Age of 3rd party exclusives maybe over...
Both can handle it, supposedly. LucasArts are releasing the game on both platforms.
Battlefield BC was the other game I was thinking of as comparing physics, but I had forgotten the name and couldn't be arsed to look it up!
Btw, rumblings in the force folks... Sorry Carl, but it seems that MGS4 may not be quite as safe as some think. Here is an insider picture of the 360 version.
yes, both of those games will be interesting cross-plat examples.
Interested to see how/if natural motion on Football 2k8 plays out as well.
Gran Turismo 5 physics will piss all over Forza 2 physics!
This is kinda OT, but Gamespot just put up a preview of DIRT and they seemed to be quite impressed with its physics. The game, of course, is multiplatform but they were watching the X360 version (which seems to be a very consistent pattern amongst 3rd parties anymore). Given that the 360 version used to be the black sheep due to Neon being designed around the PS3, I'd say this is fairly clear evidence of equality.Game design anyone? Quick, name a car game on the 360 that has the primary goal of vehicle destruction that wasn't a PS2 port...
Plus it also helps to enable my Cell-as-differentiator paradigm, which I stand by even if some of my esteemed forum peers wave it off.
This is kinda OT, but Gamespot just put up a preview of DIRT and they seemed to be quite impressed with its physics. The game, of course, is multiplatform but they were watching the X360 version (which seems to be a very consistent pattern amongst 3rd parties anymore). Given that the 360 version used to be the black sheep due to Neon being designed around the PS3, I'd say this is fairly clear evidence of equality.
http://www.gamespot.com/xbox360/driving/cmr07/news.html?sid=6167783&mode=previews
Is that confirmed that 2K Sports is going to use Natural Motion?
Last February, NaturalMotion announced a partnership deal with Rockstar Games, Inc., the publishing label responsible for Grand Theft Auto. Rockstar Games is also in the same family of companies as 2K Sports. When pressed about future projects using NaturalMotion's animation technology, one of the NaturalMotion employees at GDC brought up the deal they have with Rockstar now. I commented that he must be talking about Grand Theft Auto IV, and he said no, not exactly. He mentioned the fact that 2K Sports is in the same family of companies as Rockstar, pointed out the football characters used in the animation demos, and the fact that their booth had young guys suited-up in football gear. I mentioned that he must be talking about 2K's rumored All-Pro football game that's been tightly under wraps. That's when he stopped talking.
Sony does more for their cause in the longrun by taking a million dollars and putting it into further development of tools such as EDGE and PSSG than they do in putting it into securing a title like DMC4.
I'd say this is fairly clear evidence of equality...
This is kinda OT, but Gamespot just put up a preview of DIRT and they seemed to be quite impressed with its physics. The game, of course, is multiplatform but they were watching the X360 version (which seems to be a very consistent pattern amongst 3rd parties anymore). Given that the 360 version used to be the black sheep due to Neon being designed around the PS3, I'd say this is fairly clear evidence of equality.
http://www.gamespot.com/xbox360/driving/cmr07/news.html?sid=6167783&mode=previews
Gameplay is fuzzy term, but just of curiosity."Gameplay not possible on the 360" at face value does appear to be a constrast from your explaination, so thanks for elaborating. Level of achievement (fidelity) is different from gameplay. I would agree that Cell could and should surpass Xenon in fidelity in some scenarios (give-take overall as systems IMO). I was only disagreeing that the SPEs can create new gameplay that is impossible on the 360 which was seemed to be implied. Thanks for the clarification
For what it is worth, I am not dismissing it. I only thing given how games are constructed it currently doesn't have enough theoretical edge to compensate for certain "shortcomings" in the overall system design unless we are talking about something as restrictive as a tech demo. I would agree Cell has much more potential and should be demonstratably faster at the end of this generation. Just not end-of-game not possibly so. Where I peg my money is on the PS4. The Cell libraries will have caught up, much of the "wrap your head around it" will have been accomplished, dev teams will have 3 or 4 titles under their belts working with Cell and multicore designs, and prortability/scaling of multicore code will allow devs to hit the 32-64 SPEs PS4 at near full speed. This will shift the emphasis to design issues and extracting an unparalleled level of performance than, say, a 12-24 core Xenon (which has far too many limitations in scaling in regards to data sharing, memory controller usage, etc to see the sort of scalable power Cell will demonstrate with independant local stores and robust internal bus).
To me it is an issue of when, not if. Of course this differentiation is based on the flawed assumption on my part MS will not depart from the Xenon/Traditional multicore design (which I think they will as it seems AMD, Intel, and IBM are). Still Cell is as much about the PS4 and a "Playstation Platform" to me as it is the PS3. the benefits to performance and scalability and the impact on software should be significant down the road and be at the forefront of paradigm breaking. One could even argue that it already has as we see Intel and company taking some large steps in new directions. Prompted by Cell? Who knows, but it does seem STI was at the forfront of this direction and should reap some nice rewards for such.
A year or two ago I would have agreed with this priority. However having parity with these titles is going to hurt their sales much more than a slightly more powerful console which has a few multiplat games that show this advantage. (see xbox vs ps2 last gen)
Seems to me to be a signal to again point everyone's attention to this *fabulous* article/interview via yours truly on the wonderful SCE-provided framework that has been used to create Collin McCrae's Neon engine:
http://linuxps3.net/articles/technology/sonys-pssg-project.html
PSSG is also in use by several of the EDI game efforts at the moment.