Devil May Cry 4 Going Multi-platform! (Xbox 360/PS3/PC) *Confirmed

FWIW, Forza Motorsport 2 has 8 cars with 9,000 car parts simulated 360 times per second for accurate, real world physics that interact with eachother.

Gran Turismo 5 physics will piss all over Forza 2 physics!:devilish: :devilish:
 
What if PS3 can't handle it either?
Both can handle it, supposedly. LucasArts are releasing the game on both platforms.

Battlefield BC was the other game I was thinking of as comparing physics, but I had forgotten the name and couldn't be arsed to look it up!
 
If Sony lost FFXIII exlusivity internet better be prepared for meltdown :LOL: and will put more pressure on Sony (if it happens) . Seems there is no end in sight for bad news/pr/rumors for Sony. Sony is not even getting good rumors ;)

Age of 3rd party exclusives maybe over...

The age of 3rd parties is over anyway - hell this thread alone declares it dead several times over. FFXIII is obviously a huge deal if it falls, but even now its remaining exclusivity has to be viewed as the exception, rather than the rule. Because the new rule is no exclusives outside of internally produced titles.

Sony does more for their cause in the longrun by taking a million dollars and putting it into further development of tools such as EDGE and PSSG than they do in putting it into securing a title like DMC4. Tool improvement is crucial to developing the entire ecosystem of the PS3, whereas paying out for exclusives does nothing to improve the actual development environment for PS3 in the overall; it's simply a mercenary action.

Plus it also helps to enable my Cell-as-differentiator paradigm, which I stand by even if some of my esteemed forum peers wave it off. :)
 
Both can handle it, supposedly. LucasArts are releasing the game on both platforms.

Battlefield BC was the other game I was thinking of as comparing physics, but I had forgotten the name and couldn't be arsed to look it up!

yes, both of those games will be interesting cross-plat examples.

Interested to see how/if natural motion on Football 2k8 plays out as well.
 
Gran Turismo 5 physics will piss all over Forza 2 physics!:devilish: :devilish:

I wouldn't doubt that PD could create a sim par excellance. PD is one of my all time favorite developers and seem capable of taming any hardware and popping magic performance pills with wreckless abandon. GT5 should be an absolute showcase of what the PS3 can do and make nearly all games, on any platform, shiver in their boots.
 
Game design anyone? Quick, name a car game on the 360 that has the primary goal of vehicle destruction that wasn't a PS2 port...
This is kinda OT, but Gamespot just put up a preview of DIRT and they seemed to be quite impressed with its physics. The game, of course, is multiplatform but they were watching the X360 version (which seems to be a very consistent pattern amongst 3rd parties anymore). Given that the 360 version used to be the black sheep due to Neon being designed around the PS3, I'd say this is fairly clear evidence of equality.

http://www.gamespot.com/xbox360/driving/cmr07/news.html?sid=6167783&mode=previews
 
Plus it also helps to enable my Cell-as-differentiator paradigm, which I stand by even if some of my esteemed forum peers wave it off. :)

For what it is worth, I am not dismissing it. I only thing given how games are constructed it currently doesn't have enough theoretical edge to compensate for certain "shortcomings" in the overall system design unless we are talking about something as restrictive as a tech demo. I would agree Cell has much more potential and should be demonstratably faster at the end of this generation. Just not end-of-game not possibly so. Where I peg my money is on the PS4. The Cell libraries will have caught up, much of the "wrap your head around it" will have been accomplished, dev teams will have 3 or 4 titles under their belts working with Cell and multicore designs, and prortability/scaling of multicore code will allow devs to hit the 32-64 SPEs PS4 at near full speed. This will shift the emphasis to design issues and extracting an unparalleled level of performance than, say, a 12-24 core Xenon (which has far too many limitations in scaling in regards to data sharing, memory controller usage, etc to see the sort of scalable power Cell will demonstrate with independant local stores and robust internal bus).

To me it is an issue of when, not if. Of course this differentiation is based on the flawed assumption on my part MS will not depart from the Xenon/Traditional multicore design (which I think they will as it seems AMD, Intel, and IBM are). Still Cell is as much about the PS4 and a "Playstation Platform" to me as it is the PS3. the benefits to performance and scalability and the impact on software should be significant down the road and be at the forefront of paradigm breaking. One could even argue that it already has as we see Intel and company taking some large steps in new directions. Prompted by Cell? Who knows, but it does seem STI was at the forfront of this direction and should reap some nice rewards for such.
 
This is kinda OT, but Gamespot just put up a preview of DIRT and they seemed to be quite impressed with its physics. The game, of course, is multiplatform but they were watching the X360 version (which seems to be a very consistent pattern amongst 3rd parties anymore). Given that the 360 version used to be the black sheep due to Neon being designed around the PS3, I'd say this is fairly clear evidence of equality.

http://www.gamespot.com/xbox360/driving/cmr07/news.html?sid=6167783&mode=previews

Interesting - Thanks Inane! :smile:

Joshua: as usual, your posts set the standard. :cool:
 
Is that confirmed that 2K Sports is going to use Natural Motion?

that's why i said "when/if". ;)

all we have is this...

Last February, NaturalMotion announced a partnership deal with Rockstar Games, Inc., the publishing label responsible for Grand Theft Auto. Rockstar Games is also in the same family of companies as 2K Sports. When pressed about future projects using NaturalMotion's animation technology, one of the NaturalMotion employees at GDC brought up the deal they have with Rockstar now. I commented that he must be talking about Grand Theft Auto IV, and he said no, not exactly. He mentioned the fact that 2K Sports is in the same family of companies as Rockstar, pointed out the football characters used in the animation demos, and the fact that their booth had young guys suited-up in football gear. I mentioned that he must be talking about 2K's rumored All-Pro football game that's been tightly under wraps. That's when he stopped talking.
 
Sony does more for their cause in the longrun by taking a million dollars and putting it into further development of tools such as EDGE and PSSG than they do in putting it into securing a title like DMC4.

A year or two ago I would have agreed with this priority. However having parity with these titles is going to hurt their sales much more than a slightly more powerful console which has a few multiplat games that show this advantage. (see xbox vs ps2 last gen)
 
This comment may come late but for me sign started when PS3 lost Armored Core 4 as exclusive. Though AC series may not be as popular as DMC series but games like armored core has a dedicated following. Armored Core exclusivity may not have help sold a lot of PS3 but it sure would have done its part. The same can be said for Ace Combat.

Finally it comes down to numbers and unless Sony shows the publishers some money, exclusive wont come so easily. In a sense both MS/Sony can take some lessons from Nintendo and focus more on 1st/2nd party games, which seems to be their strategy now. Its difficult to gain 3rt party exclusives but its so much easier to loose them.
 
I'd say this is fairly clear evidence of equality...

That's a bit of a leap isn't it? I haven't checked the link (which may come back to bite me in the bottom) but was there any mention of the PS3 version at all?

Interestingly though I think the 360 version is launching noticeably earlier than the PS3.
 
This is kinda OT, but Gamespot just put up a preview of DIRT and they seemed to be quite impressed with its physics. The game, of course, is multiplatform but they were watching the X360 version (which seems to be a very consistent pattern amongst 3rd parties anymore). Given that the 360 version used to be the black sheep due to Neon being designed around the PS3, I'd say this is fairly clear evidence of equality.

http://www.gamespot.com/xbox360/driving/cmr07/news.html?sid=6167783&mode=previews

Seems to me to be a signal to again point everyone's attention to this *fabulous* article/interview via yours truly on the wonderful SCE-provided framework that has been used to create Collin McCrae's Neon engine:

http://linuxps3.net/articles/technology/sonys-pssg-project.html

PSSG is also in use by several of the EDI game efforts at the moment.
 
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"Gameplay not possible on the 360" at face value does appear to be a constrast from your explaination, so thanks for elaborating. Level of achievement (fidelity) is different from gameplay. I would agree that Cell could and should surpass Xenon in fidelity in some scenarios (give-take overall as systems IMO). I was only disagreeing that the SPEs can create new gameplay that is impossible on the 360 which was seemed to be implied. Thanks for the clarification :D
Gameplay is fuzzy term, but just of curiosity.
Would you say that all the prev gen consoles were capable of the same gameplay?
 
For what it is worth, I am not dismissing it. I only thing given how games are constructed it currently doesn't have enough theoretical edge to compensate for certain "shortcomings" in the overall system design unless we are talking about something as restrictive as a tech demo. I would agree Cell has much more potential and should be demonstratably faster at the end of this generation. Just not end-of-game not possibly so. Where I peg my money is on the PS4. The Cell libraries will have caught up, much of the "wrap your head around it" will have been accomplished, dev teams will have 3 or 4 titles under their belts working with Cell and multicore designs, and prortability/scaling of multicore code will allow devs to hit the 32-64 SPEs PS4 at near full speed. This will shift the emphasis to design issues and extracting an unparalleled level of performance than, say, a 12-24 core Xenon (which has far too many limitations in scaling in regards to data sharing, memory controller usage, etc to see the sort of scalable power Cell will demonstrate with independant local stores and robust internal bus).

To me it is an issue of when, not if. Of course this differentiation is based on the flawed assumption on my part MS will not depart from the Xenon/Traditional multicore design (which I think they will as it seems AMD, Intel, and IBM are). Still Cell is as much about the PS4 and a "Playstation Platform" to me as it is the PS3. the benefits to performance and scalability and the impact on software should be significant down the road and be at the forefront of paradigm breaking. One could even argue that it already has as we see Intel and company taking some large steps in new directions. Prompted by Cell? Who knows, but it does seem STI was at the forfront of this direction and should reap some nice rewards for such.

Well, I personally think that "Cell-centric" thinking is going to be with us sooner than PS4, so we'll simply differ in opinion there.

In terms of PS4 and 720, on the surface I completely agree that PS devs will have a great advantage going into design, but there are just so many unknowns right now. Whatever the 720's CPU ends up being, I definitely expect it to be something more than a scaled up XeCPU - because that thing's a POS. Whether it be XeCPU cores with SPU-like cores surrounding, XeCPU cores with OOE or other/additional extensions/considerations, or a new architecture entirely... I just can't see how a scaled XeCPU in its present form can stay competetive. So - with a change of sorts almost a given, I wonder how that will go. And on the flip side of things, the graphics market is so crazy right now - and seemingly headed towards some type of supernova - that who knows what the landscape of potential partnerships will look like for Sony (and MS for that matter) come PS4 development time, and how upheavels there might otherwise effect their CPU/architecture strategies.
 
A year or two ago I would have agreed with this priority. However having parity with these titles is going to hurt their sales much more than a slightly more powerful console which has a few multiplat games that show this advantage. (see xbox vs ps2 last gen)

It's a chicken and egg situation...

Selling PS3's isn't good for its own sake, it's good because it provides an avenue via which they might purchase PS3 software and services (in the near future I'm sure). Now, havign software 'hooks' to spur the initial purchase in the first place is of course a great thing, but it's always too chancy to rely on external leverage. It absolutely *was* the key enabler of Playstation and Playstation 2 - but strange market dynamics conspired tomake it of mutual benefit to both Sony and developers. Over the past five years Sony has been expanding their internal software efforts in leaps and bounds, and personally I think their best shot at it all comes in the form of creating a Halo-esque hit to set them apart. I don't think it's Killzone, and it may not come at all, but whatever the short term pain of it... I do think it's better in the longrun to invest in yourself and your exported system tools than to invest in the efforts of others.
 
Seems to me to be a signal to again point everyone's attention to this *fabulous* article/interview via yours truly on the wonderful SCE-provided framework that has been used to create Collin McCrae's Neon engine:

http://linuxps3.net/articles/technology/sonys-pssg-project.html

PSSG is also in use by several of the EDI game efforts at the moment.

nice

Again, seems like it can run just fine on 360 and it will be interesting to see (since it seems to be designed to run best with SPE's) if, when the entire game is written and in place with AI and all other features if the physics side of it will allow a NOTICEABLE difference between versions (as we have been discussing). Or have they found other ways to skin that cat on the 360?

By the preview, it appears 360 is holding its own just fine in that regard but a comparison will have to be made at some point. :smile:
 
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