Alstrong said:And I thought this was going to be a "good" story.
Ohh god I'm going to have nightmares now...
Alstrong said:And I thought this was going to be a "good" story.
ShootMyMonkey said:...and I've yet to meet a single gay programmer (at least among those who remained programmers for the better part of their lives).
zsouthboy said:I'm guessing the "quickie in the closet at work" probably doesn't happen too much among programmers.. though i'd love to be proven wrong.
Just so long as you don't change the name in the comments and claim that those names are simply an alias you use so that nobody thinks you're wasting your time.//... that's the same thing, right? here, I'll prove it, lemme just print out some open-source code I found and claim it as my own...
Not in so many words, no, but it's pretty common for male game programmers to become slack-jawed drooling lollygaggers at the sight of attractive women to say nothing of losing all mental faculties when receiving a Victoria's Secret catalog in the mail. And in that sense, our orientations become quite obvious.I suppose that's not the type of personal information that is casually bandied about in game programmer's conversations.
I can tell you there's no need for cubicles either (when it's an open office).DudeMeister said:^^ Evidently, the do them right in their cubicles.
Heh, reminds me of my first university year. Comp.Sci program had like 300 guys and 4 girls in 1st year. And out of those I think only 1 was actually serious about studying there.ShootMyMonkey said:It doesn't really work out too smoothly because of the relative proportions of the population
Ain't that the truth! Computing just doesn't appeal to girls, it seems.Fafalada said:Heh, reminds me of my first university year. Comp.Sci program had like 300 guys and 4 girls in 1st year. And out of those I think only 1 was actually serious about studying there.
That seems to be a bit more common than you think. Ever since the AMA got into the whole aspirin therapy for heart attack patients (since it is an anti-inflammatory), various people just started doing it expecting their lives would be saved.A head programmer for a (non-games) company I once interned at strictly adhered to the rule of "One Aspirin a day keeps heart-attack at bay"...
Yea, reminds me of some stuff from my - before game-industry days. We were developing software for real-estate management/agencies and our main client was right up there with "the creature" mentioned earlier in the thread.Shifty Geezer said:Reassuringly par for the course, I think.
Hmmm... deja vu...After a long gruelling period of idiotic non-stop spec changes...
[snip]
...considering he spent most of his time in court getting sued by or suing his bussiness partners.
Whoah that guy took Wolfestenin3D, Matrix, Tron, Start Trek, Wipeout etc and mixed them in a blender?ShootMyMonkey said:Hmmm... deja vu...
With the creature, it was each and every new episode of Star Trek it had watched, and it would come in the next day saying "I just saw this episode of Star Trek the other day, and ... etc. etc... and I'm going to make that priority number one for you guys -- just make sure you also give it that chrome color. Oh, and I'll bring in the tape tomorrow so you guys can see what I want from you."
The sheer number of times the game kept changing the game design flippantly as if there was nothing to it was largely due to its attitude towards skilled labor (which I won't list any quotes about as they're a little too infuriating).
The fact that it went from the holodeck thing, to a futuristic racing game, to a futuristic racing game in which you fight a "neural network" at the end, to a game about fighting a race of robots belonging to a "hive mine", to a neural network that wanted to join with the "ultimate human" so it could learn how to laugh, to a race of aliens defeated by the Nazis who stole their technology to win WWII... yeesh.
Some of the best moments include telling us that if we overanalyze it, we might as well have the neural net combine with a philosopher... (HUH?!??). And it was shortly after that moment that the creature got served with a summons about an old lady suing its construction company over a faulty wheelchair ramp.
I've recently found a nice "guide" for this sort of thing, I think it was in a presentation about Shadow of the Colossus held at GDC. It was something along the lines "I only start implementing a feature after the designer has asked for it on three separate occasions."ShootMyMonkey said:The sheer number of times the game kept changing the game design flippantly as if there was nothing to it was largely due to its attitude towards skilled labor (which I won't list any quotes about as they're a little too infuriating).
Wrong. If you print things out without being forced to do so, you can't be a programmer.zsouthboy said:/not a programmer, but I do work in a cube
//... that's the same thing, right? here, I'll prove it, lemme just print out some open-source code I found and claim it as my own...