Developers, what are some of the craziest things you seen or heard about?

What the feck? That's the most messed up thing I have ever heard.
I wish I could say the same. *sigh~~~~*

If it was an arcade game, wouldn't it normally be widescreen?
Edit: The reason this might matter is that it may be more comfortable to play a fighting game in widescreen. That's what the developer of the Darkstalkers fighting game for PSP said, that the original game was on arcade and that the PSP screen would make it better playing then a normal console version.
That's probably the case... considering that the NeoGeo itself is nothing more than SNK's arcade platform at the time with scan hardware for 4:3 TVs. And since the PSP version of Metal Slug is little more than an emulator and a collection of ROMs, it should work just fine.
 
ShootMyMonkey said:
That's probably the case... considering that the NeoGeo itself is nothing more than SNK's arcade platform at the time with scan hardware for 4:3 TVs. And since the PSP version of Metal Slug is little more than an emulator and a collection of ROMs, it should work just fine.
Hopefully.
 
Well, I happen to know the guys who are working on Metal Slug PSP (all... both of them), since I've worked there as well. I don't think it will be much trouble for them.

No, this is not the creature's company (else it might become Chrome Slug) -- though it is the same place where the guy who, in that terrific phone interview, was advised by the creature to use an "ovulation machine" so that he would know when not to sleep with his wife, was a team lead before moving on to LucasArts.
 
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Okay... some folks have been messaging for more conversations, so here are a few more... As usual, no names.

It : "I thought we were going to have the weapons tied to the number keys so that you could press 1 and 2 and get that weapon."
Me : "We've JUST imported and coded in a second weapon. Prior to this, there was only one weapon."
It : "So?"
Me : "So it's a little more pressing to get the weapon working like it's supposed to without crashing than it is to bind key commands. If I did that first, I'd have a weapon switching between itself and itself, which isn't very meaningful."
It : "What are you trying to say?"
Me : *sigh~~* "I'm more concerned with getting the framework working right now than the UI. Key commands for the number keys aren't being processed yet."
*opens config file* "See?"
It : "Why are these things so far apart?"
Me : "What do you mean far apart? They're one line after another."
It : "I mean that move things are like 1,2,3,4, but the mouse buttons are like 60, 61, and the debug thing is at 10. What does that mean?"
Me : "Oh, that... They're just unique number codes tied to an input... we're just keeping similar commands grouped together in their numbers. It also leaves room to squeeze in new commands in one group somewhere in between."
It : "Why do you do that? Is there a limit?"
Me : "Of course there's a limit. Inputs are read back as a byte, so we can't have more than 256 commands."
It : "Is that going to be a problem? Will we... hit a wall there?"
Me : "Yes. Most certainly."
It : "Why do you say that?"
Me : "Because of the person sitting to my right at this moment."
It : "Oh? [Prop Artist], did you say something to scare [My Initials]?"
Prop Artist : *doesn't remove headphones* "Huh? What did you say?"
Me : "Uuuuuuh... Not there... the other right."
It : "What?"
Me : "[Prop Artist] is sitting to my left."
It : "I don't follow."
Me : *sigh~~~* "Sounds about right."
It : "What does?"
Me : "Never mind."
It : "I think if I had to keep track of... what is it... 256 commands, I'd probably lose track at some point."
Me : "Well, I suppose I can't argue with that."
It : "Y'know, sometimes you're just so cryptic. I can't follow a thing you say."
Me : "Gee... fancy that."
It : "Yeah."

One thing that I like about this one is that it pretty much says that in the creature's mind, it's actually not possible for someone to be making fun of it. I don't really think I was that subtle at the time.

And this next one... well, like the firing from one point business, it still mystifies me what the devil was going on in the creature's head ... and I'm certain that if I knew, it would only confuse me further. Anyway, the context is that the creature downloaded a PC demo of NFS:UG, and messes around with it for a bit...

It : "Look at the way the car moves in this game, I think they have some kind of Karma."
Me : "Mmmm... maybe. I doubt it's a very rich implementation, though. The game isn't really geared to be an involved simulation."
It : "What do you mean simulation?"
Me : "I mean whatever physics they have is dumbed down to make it easier on the player since the gameplay goal is different from something like Gran Turismo."
It : "Yeah, but what does movement have to do with physics?"
Me : "ummmmmm... okay, let's just leave it at 'it's an arcade racer.'"
It : "What in God's name is 'arcade'?"
Me : "......... It's Disneyland."
It : "Y'know, I think they should have made the Hulk blue."
Me : "How did... we... get on the Hulk all of a sudden?"
It : "Well, you mentioned Disneyland, I thought of this porn site, and then bam! A blue Hulk."
Me : "Yyyyyeah... I'm... leaving... now..."
 
Funny as hell :D
But I dout it was funny at that time; when the events/conversations took place. Just how could you concentrate ?
 
But I dout it was funny at that time; when the events/conversations took place. Just how could you concentrate ?
Some of it was funny at the time. Like the "Did you know that green is the opposite of purple?" bit... It was a bit of a struggle to keep a straight face then, but that's something I'm generally good at. As far as how did I concentrate? Well, since I was basically the guy who had to serve every role, I was one of maybe 3 people who had to deal with the creature the most often. Generally, the creature wouldn't stick around past 4:30 pm, and after that was when we basically cruised through work like crazy. Even otherwise, there was usually some expanse of time between bits of nonsense. And it was also typical for us to work on things after hours (otherwise we'd never get anything done).

Of course, I left out stuff that wasn't at all funny. The constant insulting of our very fields of study, loads of offensive remarks directed at random folks, the repeated denouncing of the existence of skilled labor, constantly designating anyone with less money than itself as inherently inferior and incapable...

How on earth do you still have this guy with you?
:?:
I thought I mentioned that the company went under when the creature fled the country running from various legal actions and then just called to tell us it's over making up some nonsense about investors who never actually existed.

I just happened to keep a complete transcript of everything wrong and stupid and humorous it ever did and said. I always added to it immediately afterwards while I still had the exact word-for-word dialogue in my head.

Another one that I've always liked, and one where I had a hard time keeping a straight face around the end of the conversation ;) --
It : "Did you ever figure out this thing with the gun effects lagging behind the gun and all?"
Me : "Well, most all of them are the old deprecated sprites and no matter what I tried, nothing seems to have any effect on their sprites, so I just wrote my own billboard system from scratch and that did it."
It : "So now everything's working?"
Me : "Basically. Though, the effects have to be redone to actually use the new system."
It : "What?"
Me : "I mean they're still using the old sprites. They just have to be redone to do the same thing using a different effect class than before."
It : "So wait, nothing is working now?"
Me : "That's not what I said... I said the old effects are still there. They haven't been changed. I made something new. Now that new thing has to actually be used."
It : "So that means what?"
Me : "I'm not sure how I can say this any simpler. The old sprites exist. My billboard code exists. The old sprites are being used. My billboards aren't being used. Once that's switched over, it will work fine."
It : "So everything is working, but not done on everything all the way. Like the tires still need to be rotated..."
Me : "Huh?!?!"
It : "You should switch to decaf, man."
Me : "What does the hell that have to do with anything?"
It : "By the way, you know that mini-map thing we have? How there's just an image up there?"
Me : "Sure, but how did we get on that topic all of a sudden?"
It : "Well, whatever. But you know what I'm talking about, right?"
Me : "I said sure."
It : "You did?"
Me : "I did."
It : "You know, when I first met my wife, she used to say 'sure' also."
Me : "How.... unusual."
It : "What's really unusual is how both of us have dark hair and eyes, but my kids both have blonde hair and blue eyes."
Me : "......... You don't get anything from that?"
It : "What does that mean?"
Me : "Nothing... nothing at all."

Oh, and of course, examples of its attitude about gaming and the world in which we live...

It : "Well, I mean, that's your opinion that gameplay is important, but really the special effects are what this game is all about. The explosions and the chrome and the glow... that's what's so crucial to the game."
Me : "No, that's not my opinion. It's kind of a golden rule of game design. Visuals don't inherently change the way a game plays, and that's why it still needs solid gameplay mechanics."
It : "What? What the hell kind of idiot came up with that one?"
Me : "It's pretty simple logic -- People don't watch games, they play games."
It : "Well, then, I guess we'll have to change that, won't we?"
Me : "You seriously think you can change that?"
It : "Of course. I'm a millionnaire."
Me : "..... and...?"
It : "...and you're not."
Me : "And neither are a lot of people, sooooo..."
It : "That's why I know better. And so the point of this game is to show people how gaming is supposed to me, and since I'm not poor like everyone else, they'll know the message that comes across is... y'know... proper. It's coming from someone who knows how the world is supposed to work."
Me : ".... yyyyeah... I feel like a changed man just hearing you."
It : "See? It's working already."
Me : "Bye, now."
 
ShootMyMonkey said:
It : "You know, when I first met my wife, she used to say 'sure' also."
Me : "How.... unusual."
It : "What's really unusual is how both of us have dark hair and eyes, but my kids both have blonde hair and blue eyes."
Me : "......... You don't get anything from that?"
It : "What does that mean?"
Me : "Nothing... nothing at all."


HAHAHAHA!Oh man thats so funny I am almost convinced you are just messing with us :LOL: :LOL: :LOL: :LOL:
 
Oh man thats so funny I am almost convinced you are just messing with us
I'd almost completely forgot about that one. I still remembered the "blonde hair and blue eyes" part, but I thought it was a separate conversation. But, searching through my text records, it actually was all one conversation with the whole billboards thing. Not entirely surprising since it seemed to have ADD to the point where total non-sequitur was a pretty regular thing. I can't help but recall an argument with our then "Tech Lead" shortly before he left where it instantly shifted the discussion to "developing a cure for baldness." I need to look that one up for the exact wording.

EDIT :
Good ol' Google Desktop. Found the conversation --
Our then Lead had lent a game design book to the creature in a fallacious hope that it might actually learn something. But naturally, the creature came back never reading a thing about gameplay, and instead read a single paragraph about management practices outside the game industry and believed that it was about game development (something about formal dress codes yielding triple productivity).

Lead : "You know, you really have to read that book for real, and do some real market research before you spout ideas here and there. Not just take the few words you liked out of context and stopping right there."
It : "That's not true at all. You see, in any given article or chapter of a book, there's only a few words or sentences that actually matter, and everything else is meaningless... so it's better not to read it at all."
Lead : "That's just stupid. That's nothing more than a bullsh*t excuse for not being willing to take the time and actually give a damn. And that's why you--"
It : "You know, I've been thinking about baldness... and developing a cure for baldness."
Lead : "What? What does that... ?"
It : "I've been thinking I should get into that next after this game. You should, too."
Lead : "Oooookkaaay, how did we get on that topic?"
It : "You see, you have to understand what I'm saying here. It's that I do things efficiently. That's why I don't bother with what's not important. And right now, the most efficient thing of all is to work on the effects, you know? Like the stargates and the explosions. You know, and the chrome. Oh, the chrome is going to be totally crucial to this game. Without it, it'll be a total joke."

BTW, it wasn't 100% non sequitur as the tech. lead at the time happened to be bald. Although all the creature's favorite words are in there. "Chrome", of course... Plus, anything it likes it designates as "crucial", and anything it doesn't like is designated a "total joke." I wasn't there for this one, so the wording may not have been perfect, but the coders did all go out to lunch soon afterwards, and we heard the story at that time.
 
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You know, and the chrome. Oh, the chrome is going to be totally crucial to this game. Without it, it'll be a total joke."

You worked for nVidia back in the Geforce 3 days I'm guessing. Let's make everything shiny. ;)
 
Hmmm... I was still a college student in the GeForce3 days. These things took place, probably more or less, during the R300 days.

I think if nVidia had someone like the creature in their midst, they would have gone under a long time ago... Otherwise, we'd have video cards themselves covered in chrome and have pointless running lights making all sorts of innocuous beeps to remind you of "that one episode of Star Trek."

The box for a GeForce3 would have a rendered image of Hitler and some SS soldiers on it, and it would instead be called "The Third ..." something or other, and included in the box will be a free copy of Mein Kampf. And of course, one of those "thank you for buying" letters from the creature where in it would make claims about it starting out "washing plates and silverware at McDonalds... no wait... an IHOP. Actually, they made it look like an IHOP, but it was actually a slave labor camp", and from that to a "$17,000 initial investment" to finally turn nVidia into "one of the top 3 GPU companies headquartered near the corner of San Tomas and Central Expressways." But of course, that's all due to you, the consumer, even though they're "all bunch of totally weird people. You know, that's why I like this industry because you can still sell to the public, but still be totally out of contact with them. It's perfect. It's the only way a business should be."
 
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:LOL:

What I was more referring to was the fact that they where making everything shinny at that point in time. Still the idea of the creature running that place is very scary. :LOL:
 
What I was more referring to was the fact that they where making everything shinny at that point in time. Still the idea of the creature running that place is very scary.
Yeah, I think it would be fairly pleased to be in that place at that time... shiny-shine-shine! The future is chrome and glowing. Considering that it thought we didn't put enough reflection or specular on the rocks in a canyon. Yeah... the Grand Canyon gets polished.

And so does Tetris...
It : "What is this game you kept mentioning as one of your favorites... It was... what was it, 'tatteris' or something?"
Me : "Tetris?"
It : "Yeah, that one. What is that?"
Me : "It's a puzzle game that uses orthogonal configurations of 4 squares in which you try to construct horizontal lines across a window."
It : "Oh, my GOD!! Why on earth would anyone want to play a puzzle game when there is all this powerful 3d hardware all over the place? You programmers are so weird."
Me : "okkkaaaay... The point is it's something of a canonical example of how simple and straightforward gameplay mechanics creates something that's accessible and scalable to gamers of all types and levels."
It : "Well, I can sort of accept it if the puzzle pieces were made of chrome or had the specular maps on it or something, but it's just a total joke otherwise."
Me : "Ummm... it *could* have those things, but that has nothing to do with the game itself."
It : "Well, if it was the... y'know... state of the art for its time, then maybe back then, but that was then, this is today."
Me : "And yet, it's transcended all those years and still remained popular enough to--"
It : "I guess it's like the thing in China with the board with all the lines and those black and white rocks they put on it."
Me : "You mean Go? Hell, that's an even better example than Tetris of simple mechanics scaling up to players of all levels."
It : "It's a thousand years old!"
Me : "It's a fair bit older than that."
It : "That's even worse. That's why they're such a backwards country. They can't wake up and smell the coffee."
Me : ".......... wow...."
It : "Ah... Have I gotten through to you?"
Me : "Well... something has."
It : "If you knew these things sooner, maybe you'd be the millionnaire."
Me : "That's great. I think I'll go vomit now."
 
This one is probably the longest one I have (I think -- I may be wrong). It takes a while to get good, but it gets there. It's more wonderment at the creatures incredible lack of short term memory. I'm eventually practically living out a scene from Zoolander... only 10 times over --

It : "So why is it that you're doing all this stuff to make the weapons different?"
Me : "Well, so that every weapon plays differently but there's some balance across the weapons and there would be some reason to change weapons based on the purpose or the style of the player."
It : "But before, you were saying that we wouldn't allow changing between the weapons."
Me : "What? When did I say that?"
It : "Before."
Me : "Before what? when?"
It : "Before today, I think."
Me : "Well that narrows it down."
It : "Well, last week, then. Whatever."
Me : "Last week, there was only one weapon, so of course we didn't change between anything. We just switched engines, so it's not a big surprise that there was only one weapon until recently or that we're shooting soup cans as placeholder models."
It : "What's the point of making them different if they all shoot stuff?"
Me : "Well, if things are balanced, there won't be any dominance of one weapon over another."
It : "But if they're all the same, it's balanced as well."
Me : "Then there's no point to having multiple weapons in the first place."
It : "They'll still look different."
Me : "They won't play any different."
It : "What does that mean?"
Me : "I mean if the characteristics are the same for every weapon, the gameplay becomes one-dimensional."
It : "Come on man, the game is 3d."
Me : "I mean one-dimensional as in single-faceted. There's no uniqueness between weapons and no weapon would carry a circumstantial advantage."
It : "See, but if you fire a gun, it shoots things."
Me : "Okay..."
It : "Okay, what?"
Me : "Go on."
It : "That's all."
Me : "Just saying it shoots things doesn't say anything about what it shoots, how often it shoots, how much ammo it holds, what the muzzle velocity is..."
It : "But that's like saying that Monday and Wednesday are different because they're not the same day of the week."
Me : "Huh?"
It : "Well, you think about the Nazis..."
Me : "Oh, great. Here we go."
It : "When they killed the Jews, they didn't care whether it was by gas or guns or hanging."
Me : "I think they did, considering that gas is probably cheaper for mass execution than guns or hanging."
It : "Well, cost is separate since we're talking about a game and not real life."
Me : "Yeah, the point is that certain weapons might be more useful in some cases, but that will only hold true if the weapons behave differently."
It : "Yeah, well, suppose I was Hitler."
Me : "I bet you'd be REAL happy with that."
It : "Oh, you bet your sweet patooties I would be ;)"
Me : "I wish you wouldn't wink... especially not when speaking of how sweet my 'patooties' are."
It : "Huh?"
Me : "Just... go on... [muttering to self]I know I'll regret saying that.[/muttering]"
It : "Okay, I'm Hitler. I want to kill 1000 Jews, and money is no object."
Me : "*sigh~~~* Okay."
It : "So why would it matter what I use to kill them as long as they're dead?"
Me : "Would the various choices have any advantages over one another?"
It : "Well, sure."
Me : "Then wouldn't you want to weigh your options to decide on the one you like best?"
It : "But that could take days! That's fine for Hitler, but in a game..."
Me : "Most people will go with whichever one suits their style as much as possible."
It : "But all the weapons are the same."
Me : "That's what we've been talking about! About me making the weapons behave differently from each other!"
It : "Oh... Wait a minute. Why would you want to do that?"
Me : "RRGGHH! I just explained that!"
It : "But that was about Hitler, and everybody is so against putting Hitler in our game."
Me : "The same reasons still apply."
It : "Really? So we'll be killing Jews in our game anyway?"
Me : "NO!!! I'm talking about choosing weapons based on the circumstances! In the general sense!"
It : "So the problem is the same whether its Jews or anybody else."
Me : "That's not quite how I would have put it, but yes."
It : "So how many weapons will there be in the end?"
Me : "I think [Art Director] said 12. Not including vehicle weapons."
It : "So there have to be 12 differences?"
Me : "Maybe more than that."
It : "But they'll still look different, right?"
Me : "I think that's a given."
It : "That's the more important thing, because however badly or goodly you play the game, you still have to look at it."
Me : ".... okay."
It : "So why don't they behave differently right now?"
Me : "Because I'm sitting here pointlessly discussing it rather than working on it."
It : "How many people actually have 12 weapons?"
Me : "What?"
It : "I mean, if there are 12 weapons in the game, why 12?"
Me : "I guess because we've dreamt up 12 weapons so far."
It : "Well we did more, but 12 of them stuck, right?"
Me : "Yeah."
It : "I guess that's a good number for the characters."
Me : "Yeah, when we get around to vehicles and stuff, there will be more."
It : "So how many will that be?"
Me : "Don't really know yet, but probably not that many -- we are planning that whole interchangeability thing. The primary value of vehicles is speed over going it on foot."
It : "So how many weapons are we going to have for characters?"
Me : "....... 12... we already talked about that."
It : "Oh. Riiiight."
Me : "Anyway, I'll get back to work."
It : "Just one thing. All these weapons. When they're done, they'll all act kind of in unique ways and stuff, y'know? You see what I'm saying?"
Me : -_____- "Yes... yes, they will do that."
It : "Can you work on that right away?"
Me : "Sure thing!"
 
I know... it's frightening what it thinks of Nazis. And that's hardly the worst of it.

Given all the comments in the class of "black guy who's not selling drugs" or "don't give me filenames in hindu" and all the treatises on how great the Nazis were and how Hitler should be revered as a daring individual (to say nothing of how frequently it denounced the existence of skilled labor)... I think the only reason the creature hadn't been shot dead is because of Murphy's Law. It is such a pox on humanity that it's all but certain it will live forever.
 
Didn't anyone just ever go nutzy/psycho on the guy and call him on all his bullshit and quit or something?!?!?
Sure. The former lead before I got drafted into the role (refer to the "cure for baldness" conversation). He quit soon after that and left a letter on the creature's desk pointing out its incredible incompetence, stupidity, and naivete about the industry and how to manage skilled labor. I did personally feel, though, that it wasn't harsh enough.

It amounted to nothing more than a new form of nonsense --
Whenever the creature spoke to tech support lines or to publishers, and heard arguments that it didn't want to listen to, it would respond with "You must be from California, because, y'know, all people from California are crazy."

Yes, the former tech lead was from SoCal... he was actually rather amused that his own departure somehow became representative of the entire state of CA.
 
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