Wow, thanks for sharing. Awesome stories. Werent you terrified that he could fire you at any moment when you corrected him?
Not on that basis, no. Mainly because one thing I learned was that the creature had less short term memory than goldfish are believed to have. Case in point --
An actual phone call early on a Saturday morning (leaving names out)...
It -- "Hello, [My initials]?"
Me -- "Yeah..."
It -- "So umm... how do you say [Game title at the time] in Japanese?"
Me -- "What? W-Why is this a concern?"
It -- "Well, y'know... just in case, y'know"
Me -- "Guuuhhh... well, [translated title], I guess."
It -- "[mispronounced translation]..."
Me -- "[corrected pronunciation of the first word]. That means [well, you know], or similar things to that effect; depending on context."
It -- "Oh, I don't like that. Can't you think of something else?"
Me -- "What? You asked me for a translation and I gave you a translation! You want it in a different language or something?"
It -- "Ooohhh...."
*long pause~~~*
It -- "Uh, Hello? Hello?"
Me -- "I'm still here."
It -- "Now who is this?"
Me -- "Huh?"
It -- "Oh, I'm sorry, I have the wrong number." *hangs up*
What I was worried about was just wondering how long the whole farce would last. While the creature repeatedly made claims that the interest on one particular account could cover all our operating costs, and that funding wasn't an issue, we were pretty well aware that it wasn't a being too strongly consigned to honesty. And the way the company finally did end -- creature flees the country and calls from Lebanon saying "By the way, don't come into work tomorrow... I mean... again. The uhhh.. investors fell through." And while we announced it to everybody, there were subpeonas being faxed into the creature's office, one after another, plus loads of BSA warning letters.
How do you explain the time spent there in your CV?
Mainly, I concentrate on what I got out of it as a developer. Namely, working with some commercial engines, rewriting some render backends from the ground up, implementing pretty much the entire effects system, implementing a fairly huge chunk of gameplay code on top of it, loads of shader work, etc. In spite of everything, we still got some real work done, and I'm all the better for it, so it wasn't a completely bad experience. Just dealing with the creature was all bad.
Even when I had to put up job postings, I was semi-apologetic about it. I brought up the good side of it, but I did say that those were factors that made the job pretty much suitable for those new to the industry.
It's actually quite funny how all our middleware providers had kept tabs on the creature. There was a time when it had called up the Lithtech rep and requested that they create all sorts of things especially for us, and tear the engine apart for us, and overall acting like itself by talking down to them and using the "I'm a millionaire" to qualify everything it said. I sent them a formal apology email for the creature's behavior, and they responded back that they saw it coming and that they'd prefer in the future to keep the creature out of discussions and stick to conversing with the team.
We should feel sorry for it, it needs professional help...
I wouldn't say that. Yes, there was the immeasurably stupid side, but there was more to it than that. There was a maligning, racist, exploitative, criminal side to it as well, and I've avoided much of that in these stories. The whole wealth=inherent superiority attitude gets under your skin, but that was the least of it.