Developers moving from Ps2 to Xbox.

Discussion in 'Console Technology' started by nelg, Apr 29, 2004.

  1. ShinHoshi

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    Korean ????
    Every day goes by the more surprised I am about the role of South Korea in the world. I mean I wouldn't suppose that Korea is the 3rd country in providing developers !!!
     
  2. Tuttle

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    At some point, no matter how much you hate Sony, even a foaming at the mouth fanatic has to see the futility of such posts.

    Sony has destroyed MS with a roughly 7 to 1 installed base. Trying to come up with new ways of looking at the numbers isn't going to fool anyone or change reality. Developers are, and will continue to, target the dominant PS2 market. End of story.

    No one outside of peecee dev houses would ever think of wasting time on a xbox title unless it was PS2 hand-me-down port. Not now, not next year. And with the possible shortened life-span of the xbox even the peecee dev houses aren't going to looking to put any resources into new xbox titles other than ports of their existing MS windows games.
     
  3. function

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    So the likes of Sega and Tecmo don't count?
     
  4. Tuttle

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    Tecmo??? No one cares what platform they support.

    Sega, the former partner of MS, has only two games and a PS2 port.

    Yeah, that xbox momentum is really picking up speed.

    If you have an existing, or nearly complete, MS windows game that can be easily and cheaply dumped to the xbox, publishers will be happy to talk to you. If you even try to pitch an original xbox title to a publisher, they will laugh you right off the phone.
     
  5. function

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    Tecmo obviously do, as do Microsoft. And the point wasn't about whether anyone cares (as they obviously do) but whether "No one outside of peecee dev houses would ever think of wasting time on a xbox title unless it was PS2 hand-me-down port".

    Do you mean in development right now? Can't say I'm up to date, but Sega's sports titles alone come to a greater number than this, and the arcade conversion of Outrun clearly isn't a "peecee" (as you put it) game or PS2 conversion. What is the PS2 conversion BTW (I'm not following Sega output closely)?

    There's a world of difference between a game which has been developed with multiple formats in mind and a game which is a "PS2 hand-me-down port". Cross platform games like Sonic Heroes or the upcoming Driver 3 aren't hand me downs from any system to another.

    In the case of Driver 3, the Xbox game is in development at the same time as the PS2 version and looking better. The PC game will come from the Xbox game once it's pretty much finished. It's neither a PC game nor a sloppy PS2 port.
     
  6. matroxgaming

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    Long time lurker, I had to mention

    You have to stop right there because there is a TON of difference between the PS2 SC2 and the Xbox SC2.

    That was a game as someone mention earlier being developed for the lowest common denominator. (PS2-Arcade-System256?) Regradless how it looks on PS2 is not how it COULD have looked coded only for Xbox.

    And even though this game was coded for PS2 hardware, it is almost unplayable on certain levels with certain characters the SLOW DOWN IS SO BAD!!

    I'm not talking anal "Blue shadows" slow down. I'm talking combo altering, horrible SLOW DOWN.

    Xbox has slow down in only ONE AREA and that is one of Spawn's throws, there is none anywhere else in the game. Add to the fact it takes up 7 second at times to load the level after choosing a stage. (Get annoying fast) and you have the weakest link.

    I play both version EXTENSIVELY (I'm sure I could take anyone here)

    Just my extremely small 2 cents
     
  7. matroxgaming

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    So

    I think it was Ubisoft laughing all the way to the bank with the first Splinter Cell. Or are you saying anyone at this stage of the game? So your saying all we will see at E3 is half assed PC ports, that can be quoted?
     
  8. Nick Laslett

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    Li,

    It looks like we are in broad agreement.

    I just don't like untruths to be propagated.

    SSX3
    Burnout2
    Soul Calibur2
    Prince of Persia
    Return of the King

    This titles all look very good on both the Xbox and the PS2.

    I agree that there are hundreds of other multiformat games that look superior on the Xbox. It was just with these titles where I have personal experience of, that I wanted to make this point about.

    I did not see your second post until I had already written mine, this invalidated the need for me to submit mine. Timing!

    Out of interest what Xbox games would you recommend that graphically demonstrate the superior power of the system?
     
  9. I.S.T.

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    Panzer Dragoon Orta is a good example of the power the X-Box has. The water in one of the levels is fantastic looking.
     
  10. LisaJoy

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    Someone should point out to you that, that info is very old, Israel has an Optical CPU that owns pretty much everything on the planet.
     
  11. Squeak

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    And you should be told that optical processors is a very old field of research (going back to the nineteen-sixties AFAIK) , and that for a long time they have been able to theoretically outperform any straight electronic computer. Only nobody has been able to make them general and flexibel enough for popular use.

    What Lenslet has achieved, is making an optical array-processor easily manufacturable and relatively cheap, they haven't solved the other problems associated with optical computing.
     
  12. Squeak

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    That was probably done using EMBM, something GC is allegedly better at than xbox.

    AFAIR, the sequence with the very nice water, was in a very confined tunnel, with not much else going on but the dragoon and some Dune like worms, so it could have been done with polygons.
     
  13. Fox5

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    I keep hearing the GC is better at EMBM(and better at self shadowing than projected shadows), yet I see very few games with EMBM and usually very low quality(and more games use projected shadows than self shadowing), is it because gamecube doesn't have enough memory or can't do the specular right or what?
     
  14. Fafalada

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    Shadowbuffers (which would be GC's native approach to selfshadowing) use projected texturing as one of the steps to making them work.
    So it should be pretty obvious why using projected textures alone is a fair bit cheaper (and somewhat less complex to manage).
     
  15. I.S.T.

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    Re: Long time lurker, I had to mention


    I played a good deal of SC2 PS2 and didn't notice any slow down. Which characters set it off?
     
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