It is sort of atmosphere-breaking I think. You're running along and pop you're suddenly presented with "press button A / key X or button B / key Y." Not exactly unobtrusive. I'm not sure why this is necessitated by a gamepad either.
I think it's purely a "style" choice by the game developers and is becoming the popular design choice in modern games. There's a lot of this thing going around too. Some PC gamers knee-jerk scream "consolitis!" but I think it really is more design preference. It probably has a "coolness" factor associated with it. Just like the auto-cover systems that are in tons of shooters now. Gamepads are not so inflexible as to prevent use of fully freeform controls for these things. Go play some older console shooters like RtCW, Perfect Dark, etc. I guess accessibility could be an argument for it though because it is easier to detach it with an on/off concept instead of making the player develop skill.
I think it's purely a "style" choice by the game developers and is becoming the popular design choice in modern games. There's a lot of this thing going around too. Some PC gamers knee-jerk scream "consolitis!" but I think it really is more design preference. It probably has a "coolness" factor associated with it. Just like the auto-cover systems that are in tons of shooters now. Gamepads are not so inflexible as to prevent use of fully freeform controls for these things. Go play some older console shooters like RtCW, Perfect Dark, etc. I guess accessibility could be an argument for it though because it is easier to detach it with an on/off concept instead of making the player develop skill.