Details trickle out on CELL processor...

PC-Engine said:
Realtime video broadcasts don't contain 3D information. You can only reconstruct what was already there. Unless the broadcast sent out signals from a 360 degree camera, you'll wouldn't be able to rotate the POV to any useful degree.

Just helping you out here.. Read it again...

So say for a match, the network would construct and send this real time replay of say a goal and your TV set will draw it for you and you can manipulate the camera, etc.

Yes he says.. the network would construct and send this real time replay of say a goal and your TV set will draw it for you and you can manipulate the camera

So you are right that Realtime video broadcats doesn't contain any 3D info, and as you can see V3 says that the broadcaster would have to send the information to the TV. Actually BBC had a pretty nice setup during the world championships on their website where you could watch replays of goals in 3D.
 
wco81 said:
And for premium silicon like Faroudja, wouldn't those specialized scalers be better than any generalized processor like the Cell?

Cell isn't "any generalized processor". It's not even generalized really, it's designed for (oh the horror, I hate that word), multimedia processing. Scaling would be right up its alley in other words, plus whatever else you care to throw at it. Your much-vaunted faroudja chip however can ONLY do scaling and nothing else at all.
 
Actually BBC had a pretty nice setup during the world championships on their website where you could watch replays of goals in 3D.

Which basically means it has to grow from the broadcast side for it to be used beyond any useful way. And since, as you said, we have that right now without the need for any special equipment on the receiving end, it doesn't seem too compelling at all. It's a nice gimmick though. Getting support would be quite slow I would think.
 
Sony Computer Entertainment Inc. and NVIDIA Announce Joint GPU Development for SCEI's Next-Generation Computer Entertainment System
Tuesday December 7, 3:11 am ET


TOKYO and SANTA CLARA, Calif., Dec. 7 /PRNewswire-FirstCall/ -- Sony Computer Entertainment Inc. (SCEI) and NVIDIA Corporation (Nasdaq: NVDA - News) today announced that the companies have been collaborating on bringing advanced graphics technology and computer entertainment technology to SCEI's highly anticipated next-generation computer entertainment system. Both companies are jointly developing a custom graphics processing unit (GPU) incorporating NVIDIA's next-generation GeForce(TM) and SCEI's system solutions for next-generation computer entertainment systems featuring the Cell* processor.
(Logo: http://www.newscom.com/cgi-bin/prnh/20020613/NVDALOGO http://www.newscom.com/cgi-bin/prnh/20041207/SFTU096 )
This collaboration is made under a broad, multi-year, royalty-bearing agreement. The powerful custom GPU will be the graphics and image processing foundation for a broad range of applications from computer entertainment to broadband applications. The agreement will encompass future Sony digital consumer electronics products.

"In the future, the experience of computer entertainment systems and broadband-ready PCs will be fused together to generate and transfer multi-streams of rich content simultaneously. In this sense, we have found the best way to integrate the state-of-the-art technologies from NVIDIA and SCEI," said Ken Kutaragi, executive deputy president and COO, Sony Corporation, and president and Group CEO, Sony Computer Entertainment Inc. "Our collaboration includes not only the chip development but also a variety of graphics development tools and middleware, essential for efficient content creation."

"We are thrilled to partner with Sony Computer Entertainment to build what will certainly be one of the most important computer entertainment and digital media platforms of the twenty-first century," added Jen-Hsun Huang, president and CEO, NVIDIA. "Over the past two years NVIDIA has worked closely with Sony Computer Entertainment on their next-generation computer entertainment system. In parallel, we have been designing our next-generation GeForce GPU. The combination of the revolutionary Cell processor and NVIDIA's graphics technologies will enable the creation of breathtaking imagery that will surprise and captivate consumers."

The custom GPU will be manufactured at Sony Group's Nagasaki Fab2 as well as OTSS (joint fabrication facility of Toshiba and Sony).

Note:

"Cell" is the code-name for an advanced microprocessor under development by IBM, Toshiba and Sony Group.
About Sony Computer Entertainment Inc.

Recognized as the global leader and company responsible for the progression of consumer-based computer entertainment, Sony Computer Entertainment Inc. (SCEI) manufacturers, distributes and markets the PlayStation® game console and PlayStation®2 computer entertainment system. PlayStation has revolutionized home entertainment by introducing advanced 3D graphic processing, and PlayStation 2 further enhances the PlayStation legacy as the core of home networked entertainment. SCEI, along with its subsidiary divisions Sony Computer Entertainment America Inc., Sony Computer Entertainment Europe Ltd., and Sony Computer Entertainment Korea Inc. develops, publishes, markets and distributes software, and manages the third party licensing programs for these two platforms in the respective markets worldwide. Headquartered in Tokyo, Japan, Sony Computer Entertainment Inc. is an independent business unit of the Sony Group.

About NVIDIA

NVIDIA Corporation is a worldwide leader in graphics and digital media processors. The Company's products enhance the end-user experience on consumer and professional computing devices. NVIDIA graphics processing units (GPUs), media and communications processors (MCPs), and wireless media processors (WMPs) have broad market reach and are incorporated into a variety of platforms, including consumer and enterprise PCs, notebooks, workstations, PDAs, mobile phones, and video game consoles. NVIDIA is headquartered in Santa Clara, California and employs more than 2,000 people worldwide. For more information, visit the Company's Web site at www.nvidia.com.

Certain statements in this press release including, but not limited to, statements as to the development of the custom GPU, the benefits of the collaboration, the benefits, uses, and capabilities of the custom GPU and computer entertainment systems featuring the Cell processor, the fusion of computer entertainment systems and broadband systems, the agreement between the parties, and the manufacture of the custom GPU are forward-looking statements that are subject to risks and uncertainties that could cause results to be materially different than expectations. Such risks and uncertainties include, but are not limited to whether SCEI and NVIDIA continue the collaboration, whether SCEI continues to use the NVIDIA custom GPU as the foundation for a broad range of its applications, market acceptance of SCEI's next-generation computer entertainment system,, market acceptance of new products and technology, delays in ramping new products into production, manufacturing delays and defects, incompatibility of technologies, reliance on third-party manufacturers, general industry trends including cyclical trends in the semiconductor market, delays in integration of our products, the impact of competitive products and pricing alternatives, and other risks detailed from time to time in the NVIDIA reports filed with the Securities and Exchange Commission including its Form 10-Q for the quarter ended October 24, 2004. These forward-looking statements speak only as of the date hereof. NVIDIA disclaims any obligation to update these forward-looking statements.

NOTE: All company and/or product names may be trade names, trademarks and/or registered trademarks of the respective owners with which they are associated. Features, pricing, availability, and specifications are subject to change without notice.
 
PC-Engine said:
OMG SONY conceed defeat!!!!

Are you kidding? The recent talk (as of last week) has been that such a deal was contingent on SCE and that they were moving against such a deal, appearently we were all a bit behind in our information on this one.

This is a deathblow for X2, that's what this is. Been a bad two weeks for it...

And on the plus side, Dave can't continue to ignore the work of STI on Cell.
 
we have that right now without the need for any special equipment on the receiving end, it doesn't seem too compelling at all. It's a nice gimmick though. Getting support would be quite slow I would think.

Not quite, they wanted to be able recreate it to the point where the user can't tell the different that its CG, not just some simple graphics, like we currently have.

And like I said that wasn't the only thing they had in mind, for the future of television set, there are others, I just can't remember them clearly. Then again these are Toshiba view not everyone else.
 
-tkf- said:
PC-Engine said:
Realtime video broadcasts don't contain 3D information. You can only reconstruct what was already there. Unless the broadcast sent out signals from a 360 degree camera, you'll wouldn't be able to rotate the POV to any useful degree.

Just helping you out here.. Read it again...

So say for a match, the network would construct and send this real time replay of say a goal and your TV set will draw it for you and you can manipulate the camera, etc.

Yes he says.. the network would construct and send this real time replay of say a goal and your TV set will draw it for you and you can manipulate the camera

So you are right that Realtime video broadcats doesn't contain any 3D info, and as you can see V3 says that the broadcaster would have to send the information to the TV. Actually BBC had a pretty nice setup during the world championships on their website where you could watch replays of goals in 3D.

Actually, don't the Sky satellite service in Europe do that for some soccer matches? They just send an alternate stream with different camera angles and let the user select them? So you're kind of like a TV director, cuing whichever camera seems best for a given moment in the game.

That kind of thing doesn't require heavy computation though, does it? Or do they have some beefy silicon in those Sky set top boxes (not likely, because most set tops have just the minimum hardware specs needed to get the job done since they are often heavily subsidized with service contracts).

Now maybe the Cell can let you zoom a particular image in real time smoothly with no artifacting and interpolating data that's not there. Or if you could do panning effects like those Matrix effects, again, by synthesizing several different camera angles into a QuickTime VR type of image.

Actually, forget doing all this with video streams. Do it in a football video game so that you can dynamically zoom and pan in real-time.
 
Seeing this table in July 2004 again, TOOL ver. 1 will be out in March 2005. So if some developers have devkit now they are ver. 0.x. My guess is

TOOL Ver. 0.x = 90nm Cell
TOOL Ver. 1 = 90nm Cell + 90nm Visualizer
TOOL Ver. 2 = 65nm Cell + 65nm Visualizer

psm01.jpg
 
Now maybe the Cell can let you zoom a particular image in real time smoothly with no artifacting and interpolating data that's not there

Nope. Doesn't work like that. Data isn't there, nothing makes it up. If something does make data up, then who's there to say it's going to be accurate? Sounds fishy to me, there might be subliminal messages in the made-up-data, and i don't want to wake up one day going "SONY... GOD... KILL EVERYONE... KILL!!! KILL!!! KILL!!!"
 
How is a little obscure webpage with a couple of paragraphs describing a program = realworld usage beyond gimmick status?
 
one said:
Seeing this table in July 2004 again, TOOL ver. 1 will be out in March 2005.

Looking at that picture of the slide, it would seem the PS3 premiere is some time BEFORE E3 next year? There's three stars, and the words "premiere", "E3" and "TGS", implying we may not have to wait as long as mid/end of may to know the full glory of PS3. :D
 
london-boy said:
Now maybe the Cell can let you zoom a particular image in real time smoothly with no artifacting and interpolating data that's not there

Nope. Doesn't work like that. Data isn't there, nothing makes it up. If something does make data up, then who's there to say it's going to be accurate? Sounds fishy to me, there might be subliminal messages in the made-up-data, and i don't want to wake up one day going "SONY... GOD... KILL EVERYONE... KILL!!! KILL!!! KILL!!!"

we can blame movies for this i guess. i love it how they always get data that simply isn't there out of pictures with just a few clicks of a mouse.
 
Guden Oden said:
one said:
Seeing this table in July 2004 again, TOOL ver. 1 will be out in March 2005.

Looking at that picture of the slide, it would seem the PS3 premiere is some time BEFORE E3 next year? There's three stars, and the words "premiere", "E3" and "TGS", implying we may not have to wait as long as mid/end of may to know the full glory of PS3. :D

Not only is it before E3, but that first star is in the FY04 box, anyone know when Sonys financial year runs from?
 
My guess is either April or July. And only because i worked for 2 companies and their FY started in those months...
Translated: I don't know.
 
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