DeanoC do you know when you get the final PS3 Harware?

I know this is kinda speculation, but in the recent PSM mag, i think a developer mentioned that they liked the Blu-ray drive.
Ted Price, as a developer, says memory and processing power excites him most about working with the PS3. Also, he seems to love Blu-Ray Disc format
This is just a guess, but either hes talking about hes happy he will get to use higher capacities, or hes actually has the blu-ray drive now.

If its number 2, and the blu-ray drive only comes with the final dev kit, wouldnt that mean that his team has the final kit? I guess this is just wishful thinking on my part.

nAo said:
I don't think is a good idea :cool:
Know something we dont? ;)
 
ROG27 said:
They call it a Puerto Rican ghetto? ;)


Galateo is and actual cuminity in Puerto Rico.


And yeah is kind of a light ghetto,but not even close to the worst ones in San Juan like Las Margaritas,el Mirador,Cantera,Lloren Torres,Villa Palmeras,Las Casa and Barrio Obrero.
 
I have solved the "Gelato" puzzle!
:D
This info is pretty old though...and it's from DeanoC
Here goes

Just some thoughts (based on no real information) from my blog about the PS3 slides from http://pc.watch.impress.co.jp/docs/2.../kaigai199.htm
Which I thought might be interesting to some here

The most interesting thing to me, is that the tool looks like a 1U Rack mount. This really intrigues me, because for a dev kit it makes no difference, its not like I have a rack on my desk, so why bother?
The answer makes more sense if the tool is also for something else as well… So what where would a rack of tools be useful? Most server apps are going to just want Cells and not RSXs (which would just be an expensive power-drain for most server applications), which IBM have already shown.

Now there is one application that could use an RSX and a Cell and benefit from a rack full of the things. NVIDIA Gelato. Gelato is a renderman complaint renderer that uses NVIDIA GPUs to accelerate some parts of the off-line graphics pipeline. This seems an ideal app for Cell, currently Gelato uses the GPU when it can and falls back to the CPU in other cases, with a Cell based Gelato machine there is a more complex hierarchy.
GPU - very parallel operations (shading, shadow maps etc.)
SPU - more general, with small memory requirements(tessellation, etc.)
PPU - Completely general (anything else).

The link between RSX and Cell would also be very useful compared to normal PC at this work. An example would be shadow-maps, while RSX generates the multiple shadow maps (for Wu shadow maps), they could be fed back to SPU for complex filtering before being send back to the GPU to be used. At the same time, another SPU could be tessellating and displacing an object and the PPU is managing the huge data-set and doing complex stuff.


http://www.beyond3d.com/forum/showthread.php?t=21993


Everybody must have forgotten about the Developer forum.
Hope I made some kinda of contribution to spark some interesting talk....
Not really much to do with PS3 though....At least I *think* not
 
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OMG! there's no puzzle guys.
I was just saying that asking for the same thing every week it's not a good thing to do cause it defies the purpose of galateo, not gelato :)
Galateo is a book written by Monsignor Giovanni Della Casa in the 16th century about good manners, that's it.
No I'm sorry but there's no puzzle to solve here ,lol :)
 
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