That's not new. It was to be a seperate release from the game as metioned by Naughty Dog last year(or beginning this year). I am patiently waiting to see what they have come up with.Speaking of that...
I hear that Naughty Dog wants to include a multiplayer factions thingy, that they omitted in he initial release. It was already sort of leaked back in August, with one solitary screenshot appearing on many websites.
I wonder if Naughty Dog have ever contemplated expanding the LOU universe into an open worlder like this? Maybe Sony should try getting it's studios to overlap their creations so that we get a richer, and more contiguous, universe to play in.
Days Gone Gets A Massive 25 GB Update Before PS5 Launch
The hefty patch will make the zombie apocalypse sandbox a whole lot more stable.
Open-world zombie apocalypse game Days Gone just received a new update, and it's a chunky one that improves overall stability and addresses several issues that caused the Sony Bend-developed title to crash. Measuring in at a whopping 25 GB, the update brings Days Gone up to version 1.70. The patch notes are surprisingly short as well:
Added operational stability improvements
Addressed crashing issues
Fixed framerate drop and lag issues
Performance and stability performance
Days Gone will be one of several games in the PS Plus Collection alongside Bloodborne, God of War, and Persona 5, those will be available for PlayStation 5 PS Plus subscribers when the new console launches in November. Like many of those games, it'll take advantage of the PS5 hardware to improve its frame rate and loading times, features which The Last of Us Part II began preparing for with a patch of its own that has already dramatically improved its load times on PS4.
~30GB patch also dropped the size of the game from ~61GB to ~39GB.
~30GB patch also dropped the size of the game from ~61GB to ~39GB.
So this time there may be some recompression and such happening.
I think the original de-bigger patch resulted in a smaller install size of around 38Gb. NX notes that after that particular patch, the game exhibited slightly longer load times and NX's conjecture is Bend may have switched compression schemes for textures from zlib to Kraken/Oodle. PS4 has hardware-zlib decompression but not Kraken so that's a logical deduction.I might be remembering wrong but the previous large patch dropped the size to like 33GB ?
You may have caught covid-19iq, aka the coronamadness. Welcome to the club.Edit: I'm getting even more confused now, it seems this year that is 2020 has somehow even made me stupider, or is that more stupid ? God now I have totally lost it