Damn, I Didn't Know Windows XP Was Optimized for Cell...

AFAIK SDKs run on Windows. You're seeing the development IDE for PS3 probably (that IDE being just a window with some code in it!)
 
As Shifty mentioned, the IDE is generally run on a Windows or Linux system and from there you upload the code to the console or burn it to a disc and run it from there (not sure the specifics, because it probably varies from platform to platform -- only been around a GC kit).
 
Isn't it more likely that the display was just to show a running loop of video, and they just full-screen something in Windows when it plays?
 
Asher said:
Isn't it more likely that the display was just to show a running loop of video, and they just full-screen something in Windows when it plays?

I believe you can see the IDE in the picture (don't really remember for sure, and I can't check at the moment).

If they were just showing movies they'd likely just get a DVD player and loop it or something. I don't see how it's likely at all.
 
I figured that, but as much as Sony was pimping Linux, you'd think they'd have tools running on at least Red Hat's distribution. It's just funny looking in this context. Almost as funny as Xbox 360 dev kits running on G5's.

Okay, is there a hidden PC somewhere. Is the IDE running on the big ugly box under the display case?
 
One of the 1up videos shows a guy playing a UT demo while the demonstrator shows some editing tools running on windows on the next screen, so it could be something similar to that..
 
Alpha_Spartan said:
I figured that, but as much as Sony was pimping Linux, you'd think they'd have tools running on at least Red Hat's distribution. It's just funny looking in this context. Almost as funny as Xbox 360 dev kits running on G5's.

Okay, is there a hidden PC somewhere. Is the IDE running on the big ugly box under the display case?

That big ugly box was the PS3 dev kit, but there should be a PC hiding somewhere out of sight. The PC and the PS3 dev kit would be connected somehow (over network? or some proprietary connection? not really sure).

I think the IDE has a linux version too (and I think for GDC they'd probably want to pimp the windows version since most devs would probably be more comfortable there).

Console development is more or less the same as any other non PC development -- where the thing you are developing for is a rather closed platform that doesn't have a substantial OS or way of easily interacting with the OS.
 
Alpha_Spartan said:
I figured that, but as much as Sony was pimping Linux, you'd think they'd have tools running on at least Red Hat's distribution. It's just funny looking in this context. Almost as funny as Xbox 360 dev kits running on G5's.
And not as funny as Windows Update running on Linux servers for security reasons :p

PCs do the job, and MS provides some nice tools that you'd want to use for writing games for Sony machines. There's nothing stopping use of a 'rivals' tools and products to help you. SN System's supports MS VS integration. Sony use MS Powerpoint for presentations. MS people watch Sony films and play Sony brand consoles. It's not 'them and us' no matter how much the FBs think it's like that.
 
Yea I find it funny to think that PS3 developers are probably partially usng Microsoft general dev tools to code PS3 games.
 
c0_re said:
Yea I find it funny to think that PS3 developers are probably partially usng Microsoft general dev tools to code PS3 games.
What's funny?

http://www.snsys.com/PlayStation2/ProDG.htm
# Visual Studio Integration

# Build, edit and manage your project using the Visual Studio IDE

VSI will install a toolbar into Visual Studio to allow your ProDG build environment to be used by Visual Studio. Any feature natively available in Visual Studio is available to use in your PlayStation®2 project, for example, Source Safe controls.

# Tight integration between the IDE and the ProDG Debugger

Once built, you can run/debug your game in the ProDG debugger from within Visual Studio. Breakpoints (including conditional information) are automatically transferred between the IDE and debugger, and files in the debugger source pane can be opened in Visual Studio from within the debugger.

# ProDG build tool integration

The ProDG build tools can be controlled by standard switches entered into Visual Studio's project options dialogs. Options and switches specified in the IDE will be interpreted as necessary and passed to the ProDG build tools. Manage projects for multiple platforms from within a single workspace. Any build error messages are output in the IDE so that double-clicking one will take you to the line in question, ready for editing.

# Source browsing

Use Visual Studio's built in source browsing capability in your PlayStation®2 project, just as you would in a Win32 build.

# Project dependencies
 
one said:




It's the fact the as big, powerfull and innovative Sony is they can't even develope their own tools or compilers on their own they need to use tools created by the #1 competitor(also IBM)

Thats why I always find it funny when poeple expect that Sony is going to come up with magic dev tools\compilers overnight to solve all the developement and make cell a 100% effiecent AND on top of it build\develope a network bigger and better than Live for free, I mean both these things are a total marketing pipe dream. It will happen but it's gonna take time, I'm talking years here not weeks or monthes.
 
c0_re said:
It's the fact the as big, powerfull and innovative Sony is they can't even develope their own tools or compilers on their own they need to use tools created by the #1 competitor(also IBM)

Thats why I always find it funny when poeple expect that Sony is going to come up with magic dev tools\compilers overnight to solve all the developement and make cell a 100% effiecent AND on top of it build\develope a network bigger and better than Live for free, I mean both these things are a total marketing pipe dream. It will happen but it's gonna take time, I'm talking years here not weeks or monthes.

Why fix what isn't really broken? No reason to try to create an entirely new IDE when things like Visual studio were made with modules/integration in mind (like adding ProDG tools).

The second paragraph is a lot of nonsense...
 
c0_re said:
It's the fact the as big, powerfull and innovative Sony is they can't even develope their own tools or compilers on their own they need to use tools created by the #1 competitor(also IBM)

Thats why I always find it funny when poeple expect that Sony is going to come up with magic dev tools\compilers overnight to solve all the developement and make cell a 100% effiecent AND on top of it build\develope a network bigger and better than Live for free, I mean both these things are a total marketing pipe dream. It will happen but it's gonna take time, I'm talking years here not weeks or monthes.

:rolleyes:
 
jonnyp said:


You guys can roll your eye's and say it's nonsence until your blue in the face it still doens't change the fact that Sony has a long long long way to go to catch up with microshaft on the software\development front, yet people still buy into their continued line of marketing BS day after day.
 
c0_re said:
It's the fact the as big, powerfull and innovative Sony is they can't even develope their own tools or compilers on their own they need to use tools created by the #1 competitor(also IBM)

Thats why I always find it funny when poeple expect that Sony is going to come up with magic dev tools\compilers overnight to solve all the developement and make cell a 100% effiecent AND on top of it build\develope a network bigger and better than Live for free, I mean both these things are a total marketing pipe dream. It will happen but it's gonna take time, I'm talking years here not weeks or monthes.

Sony is not in the OS or compiler business. They are a consumer electronics company. You think Bill Gates watches TV at home on a Microsoft television? He may very well watch his TV on a Sony set. Would you laugh at that? Big huge company like that, and can't even come up with their own televisions.
 
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c0_re said:
You guys can roll your eye's and say it's nonsence until your blue in the face it still doens't change the fact that Sony has a long long long way to go to catch up with microshaft on the software\development front, yet people still buy into their continued line of marketing BS day after day.
Well being able to use a full IDE like Visual Studio means they don't have to waste time creating their own IDE, so there's that much work less to be done. Or would you rather instead of developing libraries for audio, networking etc., Sony spend their time reinventing the wheel on coding tools?
 
Did c0_re forget what machines MS used to do initial x360 development? (Not Vaio's obviously, but not exactly MS-branded hardware, either)
 
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