# Visual Studio Integration
# Build, edit and manage your project using the Visual Studio IDE
VSI will install a toolbar into Visual Studio to allow your ProDG build environment to be used by Visual Studio. Any feature natively available in Visual Studio is available to use in your PlayStation®2 project, for example, Source Safe controls.
# Tight integration between the IDE and the ProDG Debugger
Once built, you can run/debug your game in the ProDG debugger from within Visual Studio. Breakpoints (including conditional information) are automatically transferred between the IDE and debugger, and files in the debugger source pane can be opened in Visual Studio from within the debugger.
# ProDG build tool integration
The ProDG build tools can be controlled by standard switches entered into Visual Studio's project options dialogs. Options and switches specified in the IDE will be interpreted as necessary and passed to the ProDG build tools. Manage projects for multiple platforms from within a single workspace. Any build error messages are output in the IDE so that double-clicking one will take you to the line in question, ready for editing.
# Source browsing
Use Visual Studio's built in source browsing capability in your PlayStation®2 project, just as you would in a Win32 build.
# Project dependencies