Grall said:Still waiting for the first FPS where the body is visible!
Tribes 2.
Grall said:Still waiting for the first FPS where the body is visible!
jvd said:This thread is about innovation not graphics. The two are not the same.
Bohdy said:jvd said:This thread is about innovation not graphics. The two are not the same.
I may be new, but I am aware of that. I was referring to gameplay footage I have seen.
How is the *game* innovative? I am genuinely interested.
I have yet to play ninja gaiden so i can't comment on what innovations there are in the game play but I'm sure sonic knows whats in the game otherwise he wouldn't have mentioned it .
Funny, I was just thinking how generic Ninja Gaiden looked..
Please enlighten me to your perceptions of it, as there is probably more to it that I missed from my (addmitedly brief) look at it.
Tagrineth said:By the way, I think one big problem 'innovation' has today is that most of the things you could do with a game have been done to varying levels of success.
You have how generic it looked , your addmitedly brief look at it which to me means you only looked at the graphics or played the intro lvl for a few mins.
zurich said:You have how generic it looked , your addmitedly brief look at it which to me means you only looked at the graphics or played the intro lvl for a few mins.
There's a demo for Ninja Gaiden?
jvd said:zurich said:You have how generic it looked , your addmitedly brief look at it which to me means you only looked at the graphics or played the intro lvl for a few mins.
There's a demo for Ninja Gaiden?
I believe it was playable at e3 . I could be wrong though. But I was trying to give him the benifit of me not knowing for sure. Otherwise his comment was just based on graphics.
notAFanB said:I'm sure he meant play mechanics which he michgt have exaploated form previouse titles and shots.
Bohdy said:notAFanB said:I'm sure he meant play mechanics which he michgt have exaploated form previouse titles and shots.
Well gameplay footage to be specific, but at least someone knows what I mean!
Benefit of the doubt (please). I know this is a graphics site, but "look" can mean other things... :?
jvd said:I don't agree. There are still the few movies that come out that are innovated. So in video games which have been around half the time that movies have been around still have alot of innovation left. The problem is one idea sells well and then thats all that is made. Gta3 is a shallow game. Yet it sold well. Now we will be dealing with clones of the game. Like when tomb radier came out. Same thing again. Of course we could have the problem thats happening in movies that we have here. A movie that takes from movies before it and the people thinking its innovated .
Bohdy said:I find that I can make a farly good (at least preliminary) judgement of a game based on gameplay video.
Of course, you are right, you do have to play it to get make a final judgement though.
That is why I was asking Sonic what he found innovative about it. I was looking to correct my judgement if there was cause.
Clear enough? No more misunderstandings?
Tagrineth said:jvd said:I don't agree. There are still the few movies that come out that are innovated. So in video games which have been around half the time that movies have been around still have alot of innovation left. The problem is one idea sells well and then thats all that is made. Gta3 is a shallow game. Yet it sold well. Now we will be dealing with clones of the game. Like when tomb radier came out. Same thing again. Of course we could have the problem thats happening in movies that we have here. A movie that takes from movies before it and the people thinking its innovated .
The catch with movies is that their innovation comes in the form of story, for the most part. Stories can have infinite permutations (look in a local Books-A-Million or Barnes & Noble or similar store - try counting the books. I dare you all.)... whereas play mechanics do not. There can be more and more gimmicks, sure, but eventually we'll run out of general mechanics, barring incredibly surreal worlds.
No good. Sad adolescent guys would pick a female character and then spend the entire time staring down their own cleavage.Grall said:Still waiting for the first FPS where the body is visible!
Simon F said:No good. Sad adolescent guys would pick a female character and then spend the entire time staring down their own cleavage.Grall said:Still waiting for the first FPS where the body is visible!
Grall said:I'm gonna go drag up Metroid Prime here again. It is the FIRST FPS (to my knowledge) that really makes the player feel like they're inside the head of the character, and not just a floating gun-camera with ammo and health counters in the corners of the visual field.
That HUD is a real masterpiece of game design! I have to admit that sure, there are other games with a HUD, but none of them have one that is slightly decoupled from the movement of the head like in Metroid Prime. None of them has the reflection of the player's face in it, or the static that appears when certain enemies jam the suit's electronics etc. Those little details make all the difference.
Now, if only we could see Samus's body when we look down... Still waiting for the first FPS where the body is visible! That's the final step in FPS evolution I think, apart from like full-immersion bodysuits and such, hehe.
*G*