Halo Infinite: This was an early demo. There was more wrong than just the VRS (if the problem was a VRS problem and not a typical LOD problem).
Dirt 5: I really don't know what went wrong with this title. Yes sometimes it looks like they did some blur-processing over the whole image, but that all has nothing to do with a correct VRS implementation. But you can always do something wrong (e.g. the Checkerboard implementation in RDR2 was also total broken), that has nothing to do with the feature, just with the developers implementation/usage.
E.g. just look at RDR2 and its CBR implementation and judge CBR buy that game, CBR would be a catastrophe for image quality. But we know that there are some good examples and some bad examples of a feature implementation. So we can say, CBR can be a great feature if it is implemented well and can save a lot of rendering time
VRS, Mesh Shaders, ... aren't automatically bad because only one console (and the PC space) support it (or if we look at other forums/pages "because they are MS exclusive". Time will tell if those features can really be used well. But especially for VRS we also have a good implementation (Gears5) and in this case, it was just added and not implemented from the beginning.