Current Generation Hardware Speculation with a Technical Spin [post GDC 2020] [XBSX, PS5]

Discussion in 'Console Technology' started by Proelite, Mar 16, 2020.

Thread Status:
Not open for further replies.
  1. Proelite

    Veteran Regular Subscriber

    Joined:
    Jul 3, 2006
    Messages:
    1,574
    Likes Received:
    1,035
    Location:
    Redmond
    Who ever said the Xsx SOC was 380mm2, he was right.

    Congrats, @MrFox

    [​IMG]
     
    DSoup, Lightman, iroboto and 9 others like this.
  2. Jay

    Jay
    Veteran Regular

    Joined:
    Aug 3, 2013
    Messages:
    3,520
    Likes Received:
    2,858
    Is that definitely the xsx? I can't make out any of the details e.g. If it has the 8K stamp on it.

    What was the going thoughts on Lockhart size?
     
    BRiT likes this.
  3. Proelite

    Veteran Regular Subscriber

    Joined:
    Jul 3, 2006
    Messages:
    1,574
    Likes Received:
    1,035
    Location:
    Redmond
    ~200mm2
     
    Jay likes this.
  4. Proelite

    Veteran Regular Subscriber

    Joined:
    Jul 3, 2006
    Messages:
    1,574
    Likes Received:
    1,035
    Location:
    Redmond
    The GDDR6 chips seem to be a brand new batch. Normally the branding is parallel to the long edge. It's parallel to the short edge in the picture.

    Nvm figured it out. The GDDR6 chips are see through. This is a shot from an unreleased CG trailer.
     
    #4 Proelite, Mar 16, 2020
    Last edited: Mar 16, 2020
    BRiT likes this.
  5. Lurkmass

    Regular Newcomer

    Joined:
    Mar 3, 2020
    Messages:
    317
    Likes Received:
    356
    I've got another interesting disclosure!

    The new consoles can support a new shader stage commonly known as "mesh shaders". The major differences listed between the console implementations and current PC hardware are as follows:

    The new consoles don't natively support 'task' shaders. Task shaders can be emulated with indirect dispatch and a compute shader. A possible reason for omission in hardware support is that console hardware designers aren't convinced if there's any significant gains to be had in performance with a native implementation.

    The console implementations of mesh shaders can support transform feedbacks/streamout where this isn't possible current PC hardware. Mesh shaders in conjunction with global ordered append which is another IHV specific hardware feature makes it trivial for the consoles to be compatible with vertex/geometry/tessellation shaders as seen in the traditional graphics pipeline. Current PC hardware implementation breaks this compatibility with shaders in the traditional graphics pipeline.
     
    ethernity, iroboto, Xbat and 3 others like this.
  6. Proelite

    Veteran Regular Subscriber

    Joined:
    Jul 3, 2006
    Messages:
    1,574
    Likes Received:
    1,035
    Location:
    Redmond
    We're getting a new Xsx trailer next week showing off the mobo.
     
  7. cheapchips

    Veteran Newcomer

    Joined:
    Feb 23, 2013
    Messages:
    1,814
    Likes Received:
    1,936
    Cool. It can't be much wider than what they've shown. If the SOC width is just under 2.3cm then you maybe fit in just over another SOC's width.
     
  8. chris1515

    Legend Regular

    Joined:
    Jul 24, 2005
    Messages:
    6,177
    Likes Received:
    6,538
    Location:
    Barcelona Spain
  9. Gubbi

    Veteran

    Joined:
    Feb 8, 2002
    Messages:
    3,627
    Likes Received:
    1,055
    10 GDDR6 packages, 320bit bus confirmed!

    Cheers
     
    Lightman likes this.
  10. TheAlSpark

    TheAlSpark Moderator
    Moderator Legend

    Joined:
    Feb 29, 2004
    Messages:
    22,146
    Likes Received:
    8,531
    Location:
    ಠ_ಠ
    Soon...


    ----

    Guess they'll shove the OS on the higher density chips, but wonder how they'll manage things normally... or they can give us 20GB at great expense. :)
     
    BRiT likes this.
  11. Kaotik

    Kaotik Drunk Member
    Legend

    Joined:
    Apr 16, 2003
    Messages:
    9,812
    Likes Received:
    3,971
    Location:
    Finland
    Lightman, egoless and disco_ like this.
  12. AbsoluteBeginner

    Regular Newcomer

    Joined:
    Jun 13, 2019
    Messages:
    960
    Likes Received:
    1,301
    Knew 560GB/s total is too little for 12TF chip.
     
    PSman1700 likes this.
  13. Nisaaru

    Veteran Regular

    Joined:
    Jan 19, 2013
    Messages:
    1,086
    Likes Received:
    363
    The article says 360mm2. Mhh.
     
  14. TheAlSpark

    TheAlSpark Moderator
    Moderator Legend

    Joined:
    Feb 29, 2004
    Messages:
    22,146
    Likes Received:
    8,531
    Location:
    ಠ_ಠ
    Wonder if most devs will opt for the 3.8GHz mode more often or which engines would need so many threads even (14 @ 3.6Ghz).
     
    Lightman likes this.
  15. McHuj

    Veteran Regular Subscriber

    Joined:
    Jul 1, 2005
    Messages:
    1,600
    Likes Received:
    854
    Location:
    Texas
    same pool

    different regions have different speeds. I assume this will be handled at the page allocation level
     
  16. Pinstripe

    Newcomer

    Joined:
    Feb 24, 2013
    Messages:
    142
    Likes Received:
    124
    Alright Sony, you can now come out of hiding.
     
    egoless likes this.
  17. PSman1700

    Veteran Newcomer

    Joined:
    Mar 22, 2019
    Messages:
    4,647
    Likes Received:
    2,120
    Damn microsoft is killing it, taking the full spec with digital foundry. Probably the best they could do for us tech nerd :)
     
    Lightman and VitaminB6 like this.
  18. McHuj

    Veteran Regular Subscriber

    Joined:
    Jul 1, 2005
    Messages:
    1,600
    Likes Received:
    854
    Location:
    Texas
    I'm really surprised how high both the GPU and CPU clocks are.
     
    Lightman, Cuthalu and disco_ like this.
  19. snc

    snc
    Regular Newcomer

    Joined:
    Mar 6, 2013
    Messages:
    933
    Likes Received:
    680
    so klee was right about ssd speed and 52cu :)
     
Loading...
Thread Status:
Not open for further replies.

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...